Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Classes/AnimationCustomTransitionGraph.h

22 lines
615 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "AnimationGraph.h"
#include "AnimationCustomTransitionGraph.generated.h"
UCLASS(MinimalAPI)
class UAnimationCustomTransitionGraph : public UAnimationGraph
{
GENERATED_BODY()
public:
ANIMGRAPH_API UAnimationCustomTransitionGraph(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
// Result node within the state's animation graph
UPROPERTY()
class UAnimGraphNode_CustomTransitionResult* MyResultNode;
//@TODO: Document
ANIMGRAPH_API class UAnimGraphNode_CustomTransitionResult* GetResultNode();
};