Files
UnrealEngineUWP/Engine/Source/Developer/SourceCodeAccess/Private/SourceCodeAccessSettings.h

18 lines
523 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "SourceCodeAccessSettings.generated.h"
UCLASS(config=EditorUserSettings)
class USourceCodeAccessSettings : public UObject
{
GENERATED_BODY()
public:
USourceCodeAccessSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/** The source code editor we prefer to use. */
UPROPERTY(Config, EditAnywhere, Category="Source Code Editor", meta=(DisplayName="Source Code Editor"))
FString PreferredAccessor;
};