Files
UnrealEngineUWP/Engine/Source/Developer/Linux/LinuxTargetPlatform/Classes/LinuxTargetSettings.h

31 lines
869 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LinuxTargetSettings.h: Declares the ULinuxTargetSettings class.
=============================================================================*/
#pragma once
#include "LinuxTargetSettings.generated.h"
/**
* Implements the settings for the Android target platform.
*/
UCLASS(config=Engine, defaultconfig)
class LINUXTARGETPLATFORM_API ULinuxTargetSettings
: public UObject
{
GENERATED_BODY()
public:
ULinuxTargetSettings(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
/**
* The collection of RHI's we want to support on this platform.
* This is not always the full list of RHI we can support.
*/
UPROPERTY(EditAnywhere, config, Category=Rendering)
TArray<FString> TargetedRHIs;
};