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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fa253204fbcd5a59d126bfd47c8e8cf3a2b2abfb
UnrealEngineUWP/Engine/Source/Runtime/Engine
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jeanfrancois dube 960ae9438b Added more debug info to track hard to repro crash.
#jira UE-115543
[FYI] tim.gautier

#ROBOMERGE-SOURCE: CL 16406847 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)

[CL 16412416 by jeanfrancois dube in ue5-main branch]
2021-05-20 19:32:03 -04:00
..
Classes
Change plasticity to be based on percentage of center of mass distance.
2021-05-20 12:11:11 -04:00
Private
Added more debug info to track hard to repro crash.
2021-05-20 19:32:03 -04:00
Public
Removed duplicated module dependency on Analytics from CrashReportCLientEditor build script.
2021-05-20 11:39:14 -04:00
Engine.Build.cs
Preferred alternative fix (instead of CL16332153) for UE-115783 and UE-115714 that uses inlining instead of relying on the caller to selectively enable/disable linking in their build files. This leaves the TextureFormat module with zero exports. Only interfaces and two inline functions. Confirmed compile & link on: win64 editor, win64 server shipping, linux server shipping, ShooterGame linux editor
2021-05-14 18:38:25 -04:00
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