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fa253204fbcd5a59d126bfd47c8e8cf3a2b2abfb
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private
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Martin Ridgers 4bf9cfa79a Call select() on a socket before making a blocking call to recv(). Calls to recv() that are waiting for data may not return even if the socket is closed. This can result in a technical hang where Insights waits on Trace waiting on a socket that was closed. This way we only call recv() when we know there is data to read, and the select()+timeout combo correctly detects to the close().
#rb Catalin.Dragoiu
#rnx

[CL 16364807 by Martin Ridgers in ue5-main branch]
2021-05-18 04:24:57 -04:00
..
Analysis
Packets that are partial but not compressed where being incorrectly categorised as compressed. Analysis would fallover when nonsense data was sent to LZ4.
2021-05-12 09:23:09 -04:00
Asio
…
Store
Call select() on a socket before making a blocking call to recv(). Calls to recv() that are waiting for data may not return even if the socket is closed. This can result in a technical hang where Insights waits on Trace waiting on a socket that was closed. This way we only call recv() when we know there is data to read, and the select()+timeout combo correctly detects to the close().
2021-05-18 04:24:57 -04:00
Common.h
…
ControlClient.cpp
Added access to Trace.Stop() via the "command-and-control" server.
2021-03-17 17:21:08 -04:00
TraceAnalysisModule.cpp
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