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Getting Started
- Install the Horde agent
- Enable remote C++ compilation with Unreal Build Accelerator
- Set up build automation
- Enable test automation with Gauntlet
- Get telemetry and analytics for your team
- Work with mobile and console devices
- Install UnrealGameSync and distribute Unreal Editor to your team
- Enable authentication
Reference
Horde's reference documentation is divided into sections by target audience:
- Deploying Horde
- Information on the architecture and components making up Horde, and best practices for deploying them.
- Target audience: IT, sysadmins, coders intending to modify Horde.
- Configuring and Operating Horde
- Describes how to set up and administer Horde.
- Target audience: Build/dev ops teams, admins.
- Horde Internals
- Describes how to build and modify Horde, and its architecture.
- Target audience: Developers wishing to extend Horde.
Status
Horde is under heavy development, and large parts of it are still in flux. While we use aspects of it (particularly the CI system) heavily at Epic, we consider it experimental for Unreal Engine licensees and offer limited support for it.
See also: Feature Status

