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UnrealEngineUWP/Engine/Source/Developer/OutputLog
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josh adams fb3a9b88d7 - Added support to OutputLog to only have the TargetDevice functionality if DeveloperTools are included in the target (so programs can use it without needing to pull in the whole mess that is TargetPlatform)
#rb Brandon.Schaefer, David.Harvey

[CL 34683489 by josh adams in ue5-main branch]
2024-06-26 14:10:36 -04:00
..
Private
- Added support to OutputLog to only have the TargetDevice functionality if DeveloperTools are included in the target (so programs can use it without needing to pull in the whole mess that is TargetPlatform)
2024-06-26 14:10:36 -04:00
Public
Add arguments to SOutputLog to control limiting the output log by the number of lines. This is opt-in and depends on the console variable OutputLogModule.LimitLogging=true to enable in the right click menu of the output window. By default the value is off and SwitchboardListener is the only app that enables the feature currently.
2024-06-26 10:11:09 -04:00
OutputLog.Build.cs
- Added support to OutputLog to only have the TargetDevice functionality if DeveloperTools are included in the target (so programs can use it without needing to pull in the whole mess that is TargetPlatform)
2024-06-26 14:10:36 -04:00
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