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Subject remappers allow you to remap bone and transform data that comes through a livelink subject. This should remove the need for anim blueprints that use a remap asset. #jira UE-212760 UE-220002 #rb jason.walter geoffrey.douglas [CL 35140140 by jeremie roy in ue5-main branch]
18 lines
773 B
INI
18 lines
773 B
INI
[/Script/LiveLink.LiveLinkSettings]
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DefaultSettingsClass=/Script/LiveLinkHub.LiveLinkHubSubjectSettings
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FrameInterpolationProcessor=/Script/CoreUObject.Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
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DefaultLiveLinkPreset=/Game/NewPreset.NewPreset
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ClockOffsetCorrectionStep=0.000100
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DefaultMessageBusSourceMode=EngineTime
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MessageBusPingRequestFrequency=1.000000
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MessageBusHeartbeatFrequency=1.000000
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MessageBusHeartbeatTimeout=2.000000
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MessageBusTimeBeforeRemovingInactiveSource=30.000000
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bPreProcessRebroadcastFrames=true
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bTranslateRebroadcastFrames=true
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TimeWithoutFrameToBeConsiderAsInvalid=0.500000
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ValidColor=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
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InvalidColor=(R=1.000000,G=1.000000,B=0.000000,A=1.000000)
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TextSizeSource=16
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TextSizeSubject=12
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