Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultGame.ini
jeremie roy 8ec7b97714 LiveLinkHub - Add subject remapper support
Subject remappers allow you to remap bone and transform data that comes through a livelink subject.
This should remove the need for anim blueprints that use a remap asset.

#jira UE-212760 UE-220002
#rb jason.walter geoffrey.douglas

[CL 35140140 by jeremie roy in ue5-main branch]
2024-07-29 11:06:40 -04:00

18 lines
773 B
INI

[/Script/LiveLink.LiveLinkSettings]
DefaultSettingsClass=/Script/LiveLinkHub.LiveLinkHubSubjectSettings
FrameInterpolationProcessor=/Script/CoreUObject.Class'/Script/LiveLink.LiveLinkBasicFrameInterpolationProcessor'
DefaultLiveLinkPreset=/Game/NewPreset.NewPreset
ClockOffsetCorrectionStep=0.000100
DefaultMessageBusSourceMode=EngineTime
MessageBusPingRequestFrequency=1.000000
MessageBusHeartbeatFrequency=1.000000
MessageBusHeartbeatTimeout=2.000000
MessageBusTimeBeforeRemovingInactiveSource=30.000000
bPreProcessRebroadcastFrames=true
bTranslateRebroadcastFrames=true
TimeWithoutFrameToBeConsiderAsInvalid=0.500000
ValidColor=(R=0.000000,G=1.000000,B=0.000000,A=1.000000)
InvalidColor=(R=1.000000,G=1.000000,B=0.000000,A=1.000000)
TextSizeSource=16
TextSizeSubject=12