Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEngine.ini
zach brockway 7221b9c9b4 LiveLinkHub: When running as editor target, set project file to get desired config hierarchy.
Also fixes a mismatched INI property name.

#rb jason.walter, jeremie.roy

[CL 34876759 by zach brockway in ue5-main branch]
2024-07-17 14:09:32 -04:00

42 lines
1.3 KiB
INI

[LiveLink]
bUseLiveLinkHubSubjectSettingsDetailsCustomization=true
bPanelControllerSeparateSourcesSubjects=true
bUseModularClientReference=true
[LiveLinkHub]
bEnableLLHMessageBusSourceFactory=false
bUseMessagingConnectionManager=false
[/Script/MacTargetPlatform.XcodeProjectSettings]
TemplateMacPlist=(FilePath="/Engine/Source/Programs/LiveLinkHub/Resources/Mac/Info.plist")
[/Script/LiveLinkInterface.LiveLinkDefaultSourceSettings]
DefaultSourceFrameBufferSize=1
[/Script/LiveLinkInterface.LiveLinkDefaultSubjectSettings]
bRebroadcastSubjectsByDefault=true
bAllowEditingRebroadcastProperty=false
[/Script/LiveLinkHub.LiveLinkHubSettings]
bAutoAddDiscoveredClients=true
+ProjectSettingsToDisplay=LiveLink
+ProjectSettingsToDisplay=LiveLinkHub
[/Script/AppleARKit.AppleARKitSettings]
bEnableLiveLinkForFaceTracking=true
[/Script/UnrealEd.ProjectPackagingSettings]
bShareMaterialShaderCode=false
[ConsoleVariables]
DetailsPanel.Style.EnableCardLayout=true
[Plugins]
; Optional plugins, will not cause an error if disabled.
+ProgramOptionalPlugins="LiveLinkViconDataStream"
+ProgramOptionalPlugins="Smartsuit"
+ProgramOptionalPlugins="PoseAILiveLink"
;+ProgramOptionalPlugins="LiveLinkMVNPlugin"
+ProgramOptionalPlugins="MocopiLiveLink"
;+ProgramOptionalPlugins="OptitrackLiveLink"