Files
UnrealEngineUWP/Engine/Programs/LiveLinkHub/Config/DefaultEditorPerProjectUserSettings.ini
jeremie roy 8ec7b97714 LiveLinkHub - Add subject remapper support
Subject remappers allow you to remap bone and transform data that comes through a livelink subject.
This should remove the need for anim blueprints that use a remap asset.

#jira UE-212760 UE-220002
#rb jason.walter geoffrey.douglas

[CL 35140140 by jeremie roy in ue5-main branch]
2024-07-29 11:06:40 -04:00

12 lines
552 B
INI

[/Script/OutputLog.OutputLogSettings]
LogBackgroundColor=(R=0.015996,G=0.015996,B=0.015996,A=1.000000)
LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000)
LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000)
LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000)
LogWarningColor=(R=0.921875,G=0.691406,B=0.000000,A=1.000000)
LogErrorColor=(R=1.000000,G=0.052083,B=0.060957,A=1.000000)
LogFontSize=9
[/Script/UnrealEd.EditorExperimentalSettings]
bEnableAsyncStaticMeshCompilation=False
bEnableAsyncSkinnedAssetCompilation=False