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Subject remappers allow you to remap bone and transform data that comes through a livelink subject. This should remove the need for anim blueprints that use a remap asset. #jira UE-212760 UE-220002 #rb jason.walter geoffrey.douglas [CL 35140140 by jeremie roy in ue5-main branch]
12 lines
552 B
INI
12 lines
552 B
INI
[/Script/OutputLog.OutputLogSettings]
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LogBackgroundColor=(R=0.015996,G=0.015996,B=0.015996,A=1.000000)
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LogSelectionBackgroundColor=(R=0.132868,G=0.132868,B=0.132868,A=1.000000)
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LogNormalColor=(R=0.72,G=0.72,B=0.72,A=1.000000)
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LogCommandColor=(R=0.033105,G=0.723055,B=0.033105,A=1.000000)
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LogWarningColor=(R=0.921875,G=0.691406,B=0.000000,A=1.000000)
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LogErrorColor=(R=1.000000,G=0.052083,B=0.060957,A=1.000000)
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LogFontSize=9
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[/Script/UnrealEd.EditorExperimentalSettings]
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bEnableAsyncStaticMeshCompilation=False
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bEnableAsyncSkinnedAssetCompilation=False |