Files
UnrealEngineUWP/Engine/Source/Developer/TraceServices
ionut matasaru ac9731a611 [Insights] Memory Insights:
- Fixed crash when first encountered callstack is an empty callstack with a non-zero id.
  - Added distinction between the default empty callstack (i.e. callstack with id 0; "no recorded callstack") and other empty callstacks (with a valid id > 0, but with zero number of frames). Also changed the display names for empty callstacks to be localizable texts (ex: "No Callstack Recorded", "Empty Callstack").
  - Fixed wrong truncation in case the traced callstack has a larger number of stack frames than supported (max 255 stack frames are supported by analysis).

#rb Catalin.Dragoiu
[FYI] Johan.Berg

[CL 33541336 by ionut matasaru in ue5-main branch]
2024-05-09 05:55:19 -04:00
..
2024-05-09 05:55:19 -04:00
2024-05-09 05:55:19 -04:00