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- Fixed crash when first encountered callstack is an empty callstack with a non-zero id. - Added distinction between the default empty callstack (i.e. callstack with id 0; "no recorded callstack") and other empty callstacks (with a valid id > 0, but with zero number of frames). Also changed the display names for empty callstacks to be localizable texts (ex: "No Callstack Recorded", "Empty Callstack"). - Fixed wrong truncation in case the traced callstack has a larger number of stack frames than supported (max 255 stack frames are supported by analysis). #rb Catalin.Dragoiu [FYI] Johan.Berg [CL 33541336 by ionut matasaru in ue5-main branch]