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#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3795481 by Nick.Shin
HTML5 - disable SupportsScreenPercentage() - render the full screen
otherwise, this is causing HTML5 screen to only render a portion of the screen and in black...
- there may be another function is that not getting fired off "to render the screen" properly
- this may be due to IsMobileHDR checks that are not fully accounted for the HTML5 platform
#jira UE-52640 HTML5 only renders a black rectangle in the browser when launched
Change 3807007 by Nick.Shin
HTML5 - remove webgl1 only precompile guards (UE4_HTML5_TARGET_WEBGL2)
toolchain can "fallback" to webgl1 -- webgl2 functions in UE4 code are "if checked"/configured/setup at start up
#jira UE-51267 WebGL1 fails to compile
Change 3822593 by Nick.Shin
#jira UE-27141 Remove all #if PLATFORM_HTML5 from high level code
Change 3823512 by Nick.Shin
#jira UE-27141 Remove all #if PLATFORM_HTML5 from high level code
Change 3824639 by Nick.Shin
HTML5 - OSX - RunMacHTML5LaunchHelper.command
- more helpful warning messages
#jira UE-49861 A copied RunMacHTML5LaunchHelper.command gives unspecific Mono error
Change 3829092 by Josh.Adams
- Updated UnrealRemote to 1.4.1
Change 3832708 by Chris.Babcock
Allow UE4Commandline.txt in APK
#jira
#ue4
#android
Change 3835867 by Nick.Shin
HTML5 - code cleanup
origial work was for: UE-27141 (Remove all #if PLATFORM_HTML5 from high level code)
this exposed an issue that i totally forgot about (.../Engine/Source/Developer/... only does builds tools -- which does not make use of PLATFORM_XXX preprocessor)
tested with HTML5 builds with QAGame project :: TM-ShaderModels map
#jira UE-53524 UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning
Change 3839967 by Mi.Wang
Override MaxObjectInGame on Android to save ~30M with the ObjectArray size.
#Android
Change 3842022 by Mi.Wang
Fix an AssetRegistry size calculation bug.
Change 3843552 by Sorin.Gradinaru
UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled
#4.19
#Android
#jira UE-54139
S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash.
Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)
Change 3844210 by Nick.Shin
HTML5 - filter out "windows/super" keys - these are not used in UE4
- but, keycode are not the expected "91 or 92" values, SDL keys are "227 & 231" instead...
#jira UE-54056 HTML5 crashes inside browser upon pressing windows key
Change 3844874 by Nick.Shin
HTML5 - detect "SyntaxError: " and do a forced reload
- an actual syntax error would be caught during compile time
- this is usually error condition is usually seen when browser is running "old/partial" cached data and it's fairly safe to just reload the page
#jira UE-54017 QAGame fails to launch properly on HTML5 Firefox 64 bit
Change 3846695 by Nick.Shin
#jira UE-53524 UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning
Change 3847309 by Nick.Shin
HTML5 - (not to) show virtual joystick
- virtual joysticks are not shown by default-- and the mouse not captured
- this now behaves like the win64 client version
#jira UE-33854 Virtual Joysticks In HTML5 if Mobile/Tablet Project is chosen
Change 3847310 by Nick.Shin
HTML5 - set controller axis and button max value in code instead of relying on emscripten_get_gamepad_status()
- seems emscripten might be uninitialized by the time controlers are used...
#jira UE-28513 - Using a controller in HTML5 causes error
Change 3850606 by Nick.Shin
HTML5 - more static warning fix ups
#jira UE-53524 UE4Editor Static Analysis Win64 (MSVC) - 1 repeat warning
Change 3850624 by Nick.Shin
HTML5 - tell user/developer to show unsupported WebGL browsers on old hardware -- will need to try another browser
note: using following jira to track progress:
#jira UE-47066 Packaged HTML 5 Map Prompts for Firefox Update in Chrome
Change 3855610 by Sorin.Gradinaru
UE-49173 Progress bar causes black screen on iOS
#iOS
#4.20
#jira UE-49173
The bug occurs on iOS with Metal, when the last Slate element to be draw in the scene is a ScrollBar with progress between 0 and 1.
As a workaround, adding another widget (eg. button, image) in the Blueprint solves the problem.
The bug can be reproduced by adding OutDrawElements.PushClip & OutDrawElements.PopClip in any SWidget::OnPaint.
The solution is to disable the scissor
RHICmdList.SetScissorRect(false, 0, 0, 0, 0);
in FSlateRHIRenderingPolicy::DrawElements after the batch rendering
Change 3855652 by Sorin.Gradinaru
iOS 3D browser
UE-53248 Web Browser on a Widget Component is 2D when launching on to iOS
#jira UE-53248
#iOS
#4.20
Uses the same WebTexture from the WebBrowser plugin as the Android version.
+ Code contributed by Juan.Belon from Alea S.r.l at https://udn.unrealengine.com/questions/390166/3d-world-space-widget-is-being-rendered-in-screen.html
Change 3856174 by Nick.Shin
HTML5 - python forking will still error while trying to terminate already terminated processes
- added same "WindowsError code 5" handler found in subprocess.py
#jira UE-51618 HTML5 fails to build, [Error 5] Access is denied
Change 3863322 by Sorin.Gradinaru
UE-54317 DXT apps fail on first launch when 'For Distribution' enabled, Unsupported Texture Format
#jira UE-54317
#Android
#4.19
Change 3878088 by Nick.Shin
UEMOB-425 superceeds this jira
#jira UE-25257 Mac HTML5 project crashes upon downloading expression HasFoundDataDirectory failed
Change 3884560 by Jack.Porter
Fix logspam in FAVMoviePlayer
#jira UE-54760
Change 3886533 by Mi.Wang
Fix a potential crash that the VirtualKeyboardWidget has been hide while trying to use in gamethread.
Change 3889081 by Sorin.Gradinaru
UE-54490 Android Startup Movie audio still playing when app paused, and after app resumed the movie is blackscreen until engine ticked.
#Android
#4.20
#jira UE-54490
Call ForceCompletion for the intial movie player on onPause.
Call App Restart on Resume.
Programmatically restarting an Android application basically consists in killing the current app, then using the launch intent as parameter for startActivity.
This can be done only in onResume , which means that the movie player still has to be manually paused/stopped in onPause.
I╞ve tried to kill the activity on onPause, tested on several devices, with various problems: the app doesn╞t restart anymore (onResume is not called) or the app is automatically sent to background (seems to be crashing when using the multitasking soft key).
Change 3890320 by Chris.Babcock
Fix initializer ordering
#jira UE-55189
#ue4
Change 3958226 by Nick.Shin
HTML5 disable memory poison tests
and fix a bug during Realloc() // for Linux... and in turn for HTML5
#jria none
Change 3958250 by Nick.Shin
HTML5 - FText::FormatStr - skip if multi-threading not supported
#jira none
Change 3968328 by Nick.Shin
HTML5 CORS fixes
still need datarouter.ol.epicgames.com fixes to completely solve these issues. (API server own estimates no later than mid-April)
note: the following are all related:
+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
+ UE-22285 - Session events are not generated for HTML5
+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing
#jira UE-19330
Change 3971405 by Nick.Shin
HTML5 suppress double printing to console.log
#jira none
Change 3978767 by Nick.Shin
HTML5 CORS fixes
note: the following are all related:
+ answerhub 756723 - HTML5 CORS / Access-Control-Allow-Headers
+ answerhub 756942 - HTML5 CORS Issue to my Hosts API / Hosted Server
+ UE-22285 - Session events are not generated for HTML5
+ UE-19330 - HTML5 Analytics cross-origin request blocked header Access-Control-Allow-Origin missing
tested (against datarouter.ol.epicgames.com fixes) and found to be functional
#jira UE-22285
Change 3981103 by Nick.Shin
HTML5 - num pad keys crashes project
match latest Engine/Source/Runtime/InputCore/Private/Linux/LinuxPlatformInput.cpp to HTML5PlatformInput.cpp
also fix a HUD crash...
#jira UE-54056 HTML5 crashes inside browser upon pressing windows key
Change 3983424 by Sorin.Gradinaru
UE-57107 Attempting to load a streamed media source causes the app to become unresponsive when device is not connected to internet
#jira UE-57107
#Android
#4.20
The ANR is because the android.media.MediaExtractor.setDataSource(UrlPath) calls an underlying api which retries the download (10-30 times).
Additional issue (all platforms): the MediaFrameworkTest/StreamSource_Infiltrator souce seems to have been removed (no longer at https://docs.unrealengine.com/latest/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4). According to the docs (https://docs.unrealengine.com/en-US/Engine/MediaFramework/HowTo/StreamMediaSource) the new location of the Sample Video is at https://dnnrz1gqa.blob.core.windows.net/portals/attachments/Engine/MediaFramework/HowTo/StreamMediaSource/Infiltrator%20Demo.mp4?sr=b&si=DNNFileManagerPolicy&sig=F%2BBpnYueeQTUTSW0nCRSrXEfr35LIawe7C3MQoe2%2FPI%3D
Change 3985248 by Nick.Shin
HTML5 game window size
add project setting drop down box to select canvas scaling mode
#jira UE-46555 HTML5 game window does not scale with browser size
Change 3986190 by Sorin.Gradinaru
UE-56076 Android Launch On "Running..." toast intermittently doesn't appear
#jira UE-56076
#Android
#4.10
When cancelling Launch on Device, always call CancelContinuations for the current task
Change 3986412 by Nick.Shin
CIS error fix
#jira none
Change 3987007 by Nick.Shin
HTML5 fullscreen size fix
- when using FIXED scale mode initially, there's some strange padding margins
- but, setting UE4_fullscreenScaleMode to anything "but FIXED scale mode" will work...
#jira UE-46555 HTML5 game window does not scale with browser size
Change 3988408 by Nick.Shin
HTML5 call EndSession() onbeforeunload()
? should PreExit() be called instead?
#jira UE-57207 Session End event is not generated for HTML5
Change 3991828 by Nick.Shin
HTML5 shipping build crash
some FVector2D needs ContainsNaN() checks
#jira UE-57401 Projects packaged for Shipping HTML5 do not launch the engine in the browser
Change 3992884 by Nick.Shin
HTML5 call EndSession() onbeforeunload() code cleanup
#jira UE-57207 Session End event is not generated for HTML5
Change 3992887 by Nick.Shin
datarouter: Session events code cleanup
#jira UE-22285 - Session events are not generated for HTML5
Change 4002603 by Sorin.Gradinaru
UE-56177 Unplugging a device while launching onto it from a source build will result in the "Running..." toast staying open
#jira UE-56177
#Android
#iOS
#4.10
Using the device discovery to signal when the running device gets disconnected
Change 4007162 by Dmitriy.Dyomin
Merging using Dev-Mobile->FortMain
Added ObjectOrientation material node for decals, returns decal projection direction ( X-axis)
#jira none
Change 4012196 by Sorin.Gradinaru
UE-57120 Lighting needs to be rebuilt error appears on Camera test app on Nexus 9 and Note 4.
#jira UE-57120
#Android
#4.20
Level lightings rebuilt and QA-Media_Camera_BuiltData.uasset added.
The message appeared (rarely and only on certain devices) because the engine tries to load the pre-computed lightmap data on the render thread, then to add it to the scene on the game thread (in FPrecomputedVolumetricLightmap::AddToScene).
Most of the times there is a desync and the data is not yet loaded when the lightmap is validated (in FScene::AddPrecomputedVolumetricLightmap).
Change 4013034 by Sorin.Gradinaru
UE-55427 iOS application crashes when suspending and resuming the startup movie in rapid succession
#jira UE-55427
#iOS
#4.20
Caused by ToggleSuspend waiting for FDefaultGameMoviePlayer::WaitForMovieToFinish()
Renamed InitialMovie to StartupMovie, including the methods related to the Android platform.
Change 4015449 by Sorin.Gradinaru
UE-38306 "Running xxx on yyy" panel Cancel button should terminate app
#jira UE-38306
#Android
#4.10
Run on device: Pressing Cancel on the "Running..." message should stop the application, if running
Cancel Android builds using "adb shell am force-stop <bundle_id> <device_id>"
Note: Using a new AutomationTool command (re-starting the Automation tool after canceling the BuildCookRun task chain) is too slow - takes 3-10 sec depending on the PC configuration.
AutomationTool is used now only to correctly retrieve the bundle id for each Android device. This is done inside the BuildCookRun command when the application is deployed on the device(s). Cannot simply use the current project's properties to retrieve the bundle id, because when using Launch-> Device Launcher, the user can choose to cook&deploy a different project/texture format, also the user can create & use a profile with multiple devices / with different texture formats.
Change 4016057 by Sorin.Gradinaru
UE-57845 GitHub 4666 : Pull request clipboard on android
#jira UE-57845
#4.20
#Android
#4666
https://github.com/EpicGames/UnrealEngine/pull/4666
Implemented Clipboard function on Android.
Change 4020229 by Sorin.Gradinaru
UE-57845 GitHub 4666 : Pull request clipboard on android
#jira UE-57845
#Android
#4.20
GameActivity.java: moving the methods related to clipboard above the native public declarations
Change 4021188 by Sorin.Gradinaru
UE-57876 Location accuracy is ignored by ULocationServicesIOSImpl
#jira UE-57876
#iOS
#4.30
In ULocationServicesIOSImpl::InitLocationServices(ELocationAccuracy Accuracy, float UpdateFrequency, float MinDistance) the first param must be converted to CLLocationAccuracy and used as the first param of LocationDelegateinitLocationServices, rather than using the hardcoded kCLLocationAccuracyHundredMeters.
Also fixed a compilation error (!) when enabling The Location Services plugin on iOS
Change 4024839 by Sorin.Gradinaru
UE-38306 "Running xxx on yyy" panel Cancel button should terminate app
#jira UE-38306
#Android
#4.10
Removed unnecessary #include "AndroidTargetDevice.h", causing circular reference => nightly build errors
Change 4024962 by Cosmin.Sulea
UE-56294 - Packaging step fails when packaging project for distribution
#jira UE-56294
Change 4026122 by Sorin.Gradinaru
UE-57149 Razer Phone: Crash after Switching Camera Format 22-26 times
#jira UE-57149
#Android
#4.20
jobject obj = env->GetObjectArrayElement must be followed by env->DeleteLocalRef(obj)
The bug can probably be reproduced by using a MediaPlayer.
Change 4038185 by Nick.Shin
HTML5 - merge error fix
MallocAnsi.cpp was stomped on
#jira UE-58367 //UE4/Dev-Mobile - Compile UE4Game HTML5 - use of undeclared identifier 'malloc_usable_size'
Change 4039521 by Dmitriy.Dyomin
Export WorldBrowser API so plugin makers can use it
#jira UE-57323
Change 4039523 by Dmitriy.Dyomin
Exposed MobilePatchingLibrary API
#jira UE-55941
Change 4039526 by Dmitriy.Dyomin
Fixed: Hierarchy filtering does not work in world composition
#jira UE-57900
Change 4039529 by Dmitriy.Dyomin
Fixed: 'Apply Fogging' in Material does not work on Mobile (GitHub 4357)
#jira UE-53618
#4357
Change 4039874 by Sorin.Gradinaru
UEMOB-436 Support "All Android" Launch On and Project Launcher options
The main change is in the DeviceProxy class.
A new type ("All devices" proxy) was added, and the proxy now holds a list of physical device IDs for every variant (texture format), instead of a single device ID.
The "All devices" proxy is updated automatically by the device discovery thread.
The change was necessary because the list in the Project Launcher is using the device proxy list.
#jira UEMOB-436
#Android
#UE4
#4.19
Change 4041446 by John.Mauney
Fix that Chris B made locally on my machine
#jira UE-58420
Change 4041791 by Jack.Porter
Fix CIS incremental UE4Editor Win64
#jira 0
[CL 4047603 by Jack Porter in Main branch]
813 lines
24 KiB
C++
813 lines
24 KiB
C++
// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AndroidTargetPlatform.h: Declares the FAndroidTargetPlatform class.
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=============================================================================*/
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/UnrealString.h"
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#include "UObject/NameTypes.h"
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#include "Delegates/IDelegateInstance.h"
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#include "Containers/Map.h"
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#include "Delegates/Delegate.h"
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#include "Containers/Ticker.h"
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#include "Misc/ScopeLock.h"
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#include "Android/AndroidProperties.h"
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#include "Interfaces/ITargetPlatformModule.h"
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#include "Common/TargetPlatformBase.h"
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#include "Interfaces/IAndroidDeviceDetection.h"
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#include "Interfaces/IAndroidDeviceDetectionModule.h"
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#include "AndroidTargetDevice.h"
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#if WITH_ENGINE
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#include "Internationalization/Text.h"
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#include "StaticMeshResources.h"
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#endif // WITH_ENGINE
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#define LOCTEXT_NAMESPACE "FAndroidTargetPlatform"
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class FTargetDeviceId;
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class IAndroidDeviceDetection;
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class ITargetPlatform;
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class UTextureLODSettings;
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enum class ETargetPlatformFeatures;
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template<typename TPlatformProperties> class TTargetPlatformBase;
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template< typename InElementType, typename KeyFuncs , typename Allocator > class TSet;
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template<typename KeyType,typename ValueType,typename SetAllocator ,typename KeyFuncs > class TMap;
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template<typename KeyType,typename ValueType,typename SetAllocator ,typename KeyFuncs > class TMultiMap;
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template<typename TPlatformProperties> class TTargetPlatformBase;
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/**
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* Defines supported texture format names.
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*/
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namespace AndroidTexFormat
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{
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// Compressed Texture Formats
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static FName NamePVRTC2(TEXT("PVRTC2"));
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static FName NamePVRTC4(TEXT("PVRTC4"));
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static FName NameAutoPVRTC(TEXT("AutoPVRTC"));
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static FName NameDXT1(TEXT("DXT1"));
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static FName NameDXT5(TEXT("DXT5"));
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static FName NameAutoDXT(TEXT("AutoDXT"));
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static FName NameATC_RGB(TEXT("ATC_RGB"));
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static FName NameATC_RGBA_E(TEXT("ATC_RGBA_E")); // explicit alpha
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static FName NameATC_RGBA_I(TEXT("ATC_RGBA_I")); // interpolated alpha
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static FName NameAutoATC(TEXT("AutoATC"));
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static FName NameETC1(TEXT("ETC1"));
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static FName NameAutoETC1(TEXT("AutoETC1")); // ETC1 or uncompressed RGBA, if alpha channel required
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static FName NameAutoETC1a(TEXT("AutoETC1a"));
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static FName NameETC2_RGB(TEXT("ETC2_RGB"));
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static FName NameETC2_RGBA(TEXT("ETC2_RGBA"));
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static FName NameAutoETC2(TEXT("AutoETC2"));
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static FName NameASTC_4x4(TEXT("ASTC_4x4"));
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static FName NameASTC_6x6(TEXT("ASTC_6x6"));
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static FName NameASTC_8x8(TEXT("ASTC_8x8"));
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static FName NameASTC_10x10(TEXT("ASTC_10x10"));
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static FName NameASTC_12x12(TEXT("ASTC_12x12"));
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static FName NameAutoASTC(TEXT("AutoASTC"));
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// Uncompressed Texture Formats
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static FName NameBGRA8(TEXT("BGRA8"));
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static FName NameG8(TEXT("G8"));
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static FName NameVU8(TEXT("VU8"));
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static FName NameRGBA16F(TEXT("RGBA16F"));
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// Error "formats" (uncompressed)
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static FName NamePOTERROR(TEXT("POTERROR"));
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}
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/**
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* FAndroidTargetPlatform, abstraction for cooking Android platforms
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*/
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class FAndroidTargetPlatform : public TTargetPlatformBase<FAndroidPlatformProperties>
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{
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public:
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/**
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* Default constructor.
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*/
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FAndroidTargetPlatform(bool bInIsClient);
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/**
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* Destructor
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*/
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~FAndroidTargetPlatform();
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public:
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/**
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* Gets the name of the Android platform variant, i.e. ATC, DXT, PVRTC, etc.
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*
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* @param Variant name.
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*/
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virtual FString GetAndroidVariantName() const
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{
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return FString();
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}
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virtual FString IniPlatformName() const override
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{
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return "Android";
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}
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virtual FString PlatformName() const override
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{
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FString PlatformName = TEXT("Android");
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FString Variant = GetAndroidVariantName();
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if (Variant.Len() > 0)
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{
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PlatformName += FString(TEXT("_")) + Variant;
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}
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if (bIsClient)
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{
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PlatformName += TEXT("Client");
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}
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return PlatformName;
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}
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public:
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//~ Begin ITargetPlatform Interface
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virtual void EnableDeviceCheck(bool OnOff) override {}
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virtual bool AddDevice( const FString& DeviceName, bool bDefault ) override
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{
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return false;
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}
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virtual void GetAllDevices( TArray<ITargetDevicePtr>& OutDevices ) const override;
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virtual ECompressionFlags GetBaseCompressionMethod( ) const override;
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virtual bool GenerateStreamingInstallManifest(const TMultiMap<FString, int32>& ChunkMap, const TSet<int32>& ChunkIDsInUse) const override
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{
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return true;
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}
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virtual ITargetDevicePtr GetDefaultDevice( ) const override;
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virtual ITargetDevicePtr GetDevice( const FTargetDeviceId& DeviceId ) override;
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virtual bool IsRunningPlatform( ) const override;
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virtual bool IsServerOnly( ) const override
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{
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return false;
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}
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virtual bool IsClientOnly() const override
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{
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return bIsClient;
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}
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virtual bool IsSdkInstalled(bool bProjectHasCode, FString& OutDocumentationPath) const override;
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virtual int32 CheckRequirements(const FString& ProjectPath, bool bProjectHasCode, FString& OutTutorialPath, FString& OutDocumentationPath, FText& CustomizedLogMessage) const override;
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virtual bool SupportsFeature( ETargetPlatformFeatures Feature ) const override;
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virtual bool SupportsTextureFormat( FName Format ) const
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{
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// By default we support all texture formats.
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return true;
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}
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virtual bool SupportsCompressedNonPOT( ) const
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{
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// most formats do support non-POT compressed textures
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return true;
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}
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#if WITH_ENGINE
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virtual void GetReflectionCaptureFormats( TArray<FName>& OutFormats ) const override;
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virtual void GetAllPossibleShaderFormats( TArray<FName>& OutFormats ) const override;
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virtual void GetAllTargetedShaderFormats(TArray<FName>& OutFormats) const override;
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virtual const class FStaticMeshLODSettings& GetStaticMeshLODSettings() const override;
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virtual void GetTextureFormats( const UTexture* InTexture, TArray<FName>& OutFormats ) const override;
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virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override;
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virtual const UTextureLODSettings& GetTextureLODSettings() const override;
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virtual void RegisterTextureLODSettings(const UTextureLODSettings* InTextureLODSettings) override
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{
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TextureLODSettings = InTextureLODSettings;
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}
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virtual FName GetWaveFormat( const class USoundWave* Wave ) const override;
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virtual void GetAllWaveFormats( TArray<FName>& OutFormats) const override;
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virtual FPlatformAudioCookOverrides* GetAudioCompressionSettings() const override;
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#endif //WITH_ENGINE
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virtual bool SupportsVariants() const override;
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|
virtual FText GetVariantTitle() const override;
|
|
|
|
virtual void GetBuildProjectSettingKeys(FString& OutSection, TArray<FString>& InBoolKeys, TArray<FString>& InIntKeys, TArray<FString>& InStringKeys) const override
|
|
{
|
|
OutSection = TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings");
|
|
InBoolKeys.Add(TEXT("bBuildForArmV7")); InBoolKeys.Add(TEXT("bBuildForArm64")); InBoolKeys.Add(TEXT("bBuildForX86"));
|
|
InBoolKeys.Add(TEXT("bBuildForX8664")); InBoolKeys.Add(TEXT("bBuildForES2"));
|
|
InBoolKeys.Add(TEXT("bBuildForES31")); InBoolKeys.Add(TEXT("bBuildWithHiddenSymbolVisibility"));
|
|
InBoolKeys.Add(TEXT("bUseNEONForArmV7")); InBoolKeys.Add(TEXT("bSaveSymbols"));
|
|
InStringKeys.Add(TEXT("NDKAPILevel"));
|
|
}
|
|
|
|
DECLARE_DERIVED_EVENT(FAndroidTargetPlatform, ITargetPlatform::FOnTargetDeviceDiscovered, FOnTargetDeviceDiscovered);
|
|
virtual FOnTargetDeviceDiscovered& OnDeviceDiscovered( ) override
|
|
{
|
|
return DeviceDiscoveredEvent;
|
|
}
|
|
|
|
DECLARE_DERIVED_EVENT(FAndroidTargetPlatform, ITargetPlatform::FOnTargetDeviceLost, FOnTargetDeviceLost);
|
|
virtual FOnTargetDeviceLost& OnDeviceLost( ) override
|
|
{
|
|
return DeviceLostEvent;
|
|
}
|
|
|
|
//~ End ITargetPlatform Interface
|
|
|
|
protected:
|
|
|
|
/**
|
|
* Adds the specified texture format to the OutFormats if this android target platforms supports it.
|
|
*
|
|
* @param Format - The format to add.
|
|
* @param OutFormats - The collection of formats to add to.
|
|
* @param bIsCompressedNonPOT - If this is true, the texture wants to be compressed but is not a power of 2
|
|
*/
|
|
void AddTextureFormatIfSupports( FName Format, TArray<FName>& OutFormats, bool bIsCompressedNonPOT=false ) const;
|
|
|
|
/**
|
|
* Return true if this device has a supported set of extensions for this platform.
|
|
*
|
|
* @param Extensions - The GL extensions string.
|
|
* @param GLESVersion - The GLES version reported by this device.
|
|
*/
|
|
virtual bool SupportedByExtensionsString( const FString& ExtensionsString, const int GLESVersion ) const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// query for rene3ring mode support
|
|
bool SupportsES2() const;
|
|
bool SupportsES31() const;
|
|
bool SupportsAEP() const;
|
|
bool SupportsVulkan() const;
|
|
bool SupportsSoftwareOcclusion() const;
|
|
|
|
#if WITH_ENGINE
|
|
// Holds the Engine INI settings (for quick access).
|
|
FConfigFile EngineSettings;
|
|
#endif //WITH_ENGINE
|
|
|
|
private:
|
|
|
|
// Handles when the ticker fires.
|
|
bool HandleTicker( float DeltaTime );
|
|
|
|
// true if this is a client TP
|
|
bool bIsClient;
|
|
|
|
// Holds a map of valid devices.
|
|
TMap<FString, FAndroidTargetDevicePtr> Devices;
|
|
|
|
// Holds a delegate to be invoked when the widget ticks.
|
|
FTickerDelegate TickDelegate;
|
|
|
|
// Handle to the registered TickDelegate.
|
|
FDelegateHandle TickDelegateHandle;
|
|
|
|
// Pointer to the device detection handler that grabs device ids in another thread
|
|
IAndroidDeviceDetection* DeviceDetection;
|
|
|
|
#if WITH_ENGINE
|
|
// Holds a cache of the target LOD settings.
|
|
const UTextureLODSettings* TextureLODSettings;
|
|
|
|
// Holds the static mesh LOD settings.
|
|
FStaticMeshLODSettings StaticMeshLODSettings;
|
|
|
|
ITargetDevicePtr DefaultDevice;
|
|
#endif //WITH_ENGINE
|
|
|
|
// Holds an event delegate that is executed when a new target device has been discovered.
|
|
FOnTargetDeviceDiscovered DeviceDiscoveredEvent;
|
|
|
|
// Holds an event delegate that is executed when a target device has been lost, i.e. disconnected or timed out.
|
|
FOnTargetDeviceLost DeviceLostEvent;
|
|
};
|
|
|
|
|
|
//#include "AndroidTargetPlatform.inl"
|
|
|
|
|
|
class FAndroid_DXTTargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
public:
|
|
FAndroid_DXTTargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_DXT");
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("DXT");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_DXT", "Android (DXT)");
|
|
}
|
|
|
|
virtual bool SupportsTextureFormat(FName Format) const override
|
|
{
|
|
if (Format == AndroidTexFormat::NameDXT1 ||
|
|
Format == AndroidTexFormat::NameDXT5 ||
|
|
Format == AndroidTexFormat::NameAutoDXT)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
|
|
{
|
|
return (ExtensionsString.Contains(TEXT("GL_NV_texture_compression_s3tc")) || ExtensionsString.Contains(TEXT("GL_EXT_texture_compression_s3tc")));
|
|
}
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_DXT_ShortName", "DXT");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
float Priority;
|
|
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_DXT"), Priority, GEngineIni) ?
|
|
Priority : 0.6f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class FAndroid_ATCTargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
public:
|
|
FAndroid_ATCTargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_ATC");
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("ATC");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ATC", "Android (ATC)");
|
|
}
|
|
|
|
virtual bool SupportsTextureFormat(FName Format) const override
|
|
{
|
|
if (Format == AndroidTexFormat::NameATC_RGB ||
|
|
Format == AndroidTexFormat::NameATC_RGBA_I ||
|
|
Format == AndroidTexFormat::NameAutoATC)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
|
|
{
|
|
return (ExtensionsString.Contains(TEXT("GL_ATI_texture_compression_atitc")) || ExtensionsString.Contains(TEXT("GL_AMD_compressed_ATC_texture")));
|
|
}
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ATC_ShortName", "ATC");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
float Priority;
|
|
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_ATC"), Priority, GEngineIni) ?
|
|
Priority : 0.5f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class FAndroid_ASTCTargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
public:
|
|
FAndroid_ASTCTargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_ASTC");
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("ASTC");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ASTC", "Android (ASTC)");
|
|
}
|
|
|
|
virtual bool SupportsTextureFormat(FName Format) const override
|
|
{
|
|
if (Format == AndroidTexFormat::NameASTC_4x4 ||
|
|
Format == AndroidTexFormat::NameASTC_6x6 ||
|
|
Format == AndroidTexFormat::NameASTC_8x8 ||
|
|
Format == AndroidTexFormat::NameASTC_10x10 ||
|
|
Format == AndroidTexFormat::NameASTC_12x12 ||
|
|
Format == AndroidTexFormat::NameAutoASTC)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
#if WITH_ENGINE
|
|
virtual void GetTextureFormats(const UTexture* Texture, TArray<FName>& OutFormats) const
|
|
{
|
|
check(Texture);
|
|
|
|
// we remap some of the defaults (with PVRTC and ASTC formats)
|
|
static FName FormatRemap[][2] =
|
|
{
|
|
// Default format: ASTC format:
|
|
{ { FName(TEXT("DXT1")) },{ FName(TEXT("ASTC_RGB")) } },
|
|
{ { FName(TEXT("DXT5")) },{ FName(TEXT("ASTC_RGBA")) } },
|
|
{ { FName(TEXT("DXT5n")) },{ FName(TEXT("ASTC_NormalAG")) } },
|
|
{ { FName(TEXT("BC5")) },{ FName(TEXT("ASTC_NormalRG")) } },
|
|
{ { FName(TEXT("BC6H")) },{ FName(TEXT("ASTC_RGB")) } },
|
|
{ { FName(TEXT("BC7")) },{ FName(TEXT("ASTC_RGBAuto")) } },
|
|
{ { FName(TEXT("AutoDXT")) },{ FName(TEXT("ASTC_RGBAuto")) } },
|
|
};
|
|
|
|
FName TextureFormatName = NAME_None;
|
|
|
|
// forward rendering only needs one channel for shadow maps
|
|
if (Texture->LODGroup == TEXTUREGROUP_Shadowmap)
|
|
{
|
|
TextureFormatName = FName(TEXT("G8"));
|
|
}
|
|
|
|
// if we didn't assign anything specially, then use the defaults
|
|
if (TextureFormatName == NAME_None)
|
|
{
|
|
TextureFormatName = GetDefaultTextureFormatName(this, Texture, EngineSettings, false);
|
|
}
|
|
|
|
// perform any remapping away from defaults
|
|
bool bFoundRemap = false;
|
|
for (int32 RemapIndex = 0; RemapIndex < ARRAY_COUNT(FormatRemap); ++RemapIndex)
|
|
{
|
|
if (TextureFormatName == FormatRemap[RemapIndex][0])
|
|
{
|
|
// we found a remapping
|
|
bFoundRemap = true;
|
|
OutFormats.AddUnique(FormatRemap[RemapIndex][1]);
|
|
}
|
|
}
|
|
|
|
// if we didn't already remap above, add it now
|
|
if (!bFoundRemap)
|
|
{
|
|
OutFormats.Add(TextureFormatName);
|
|
}
|
|
}
|
|
|
|
|
|
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override
|
|
{
|
|
// we remap some of the defaults (with PVRTC and ASTC formats)
|
|
static FName FormatRemap[][2] =
|
|
{
|
|
// Default format: ASTC format:
|
|
{ { FName(TEXT("DXT1")) },{ FName(TEXT("ASTC_RGB")) } },
|
|
{ { FName(TEXT("DXT5")) },{ FName(TEXT("ASTC_RGBA")) } },
|
|
{ { FName(TEXT("DXT5n")) },{ FName(TEXT("ASTC_NormalAG")) } },
|
|
{ { FName(TEXT("BC5")) },{ FName(TEXT("ASTC_NormalRG")) } },
|
|
{ { FName(TEXT("BC6H")) },{ FName(TEXT("ASTC_RGB")) } },
|
|
{ { FName(TEXT("BC7")) },{ FName(TEXT("ASTC_RGBAuto")) } },
|
|
{ { FName(TEXT("AutoDXT")) },{ FName(TEXT("ASTC_RGBAuto")) } },
|
|
};
|
|
|
|
GetAllDefaultTextureFormats(this, OutFormats, false);
|
|
|
|
for (int32 RemapIndex = 0; RemapIndex < ARRAY_COUNT(FormatRemap); ++RemapIndex)
|
|
{
|
|
OutFormats.Remove(FormatRemap[RemapIndex][0]);
|
|
OutFormats.AddUnique(FormatRemap[RemapIndex][1]);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
|
|
{
|
|
return ExtensionsString.Contains(TEXT("GL_KHR_texture_compression_astc_ldr"));
|
|
}
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ASTC_ShortName", "ASTC");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
float Priority;
|
|
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_ASTC"), Priority, GEngineIni) ?
|
|
Priority : 0.9f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
class FAndroid_PVRTCTargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
public:
|
|
FAndroid_PVRTCTargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_PVRTC");
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("PVRTC");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_PVRTC", "Android (PVRTC)");
|
|
}
|
|
|
|
virtual bool SupportsCompressedNonPOT() const override
|
|
{
|
|
return false;
|
|
}
|
|
|
|
virtual bool SupportsTextureFormat(FName Format) const override
|
|
{
|
|
if (Format == AndroidTexFormat::NamePVRTC2 ||
|
|
Format == AndroidTexFormat::NamePVRTC4 ||
|
|
Format == AndroidTexFormat::NameAutoPVRTC)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
|
|
{
|
|
return ExtensionsString.Contains(TEXT("GL_IMG_texture_compression_pvrtc"));
|
|
}
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_PVRTC_ShortName", "PVRTC");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
float Priority;
|
|
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_PVRTC"), Priority, GEngineIni) ?
|
|
Priority : 0.8f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
|
|
class FAndroid_ETC2TargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
public:
|
|
|
|
FAndroid_ETC2TargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_ETC2");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ETC2", "Android (ETC2)");
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("ETC2");
|
|
}
|
|
|
|
virtual bool SupportsTextureFormat(FName Format) const override
|
|
{
|
|
if (Format == AndroidTexFormat::NameETC2_RGB ||
|
|
Format == AndroidTexFormat::NameETC2_RGBA ||
|
|
Format == AndroidTexFormat::NameAutoETC2)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
|
|
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
|
|
{
|
|
return GLESVersion >= 0x30000;
|
|
}
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ETC2_ShortName", "ETC2");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
float Priority;
|
|
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_ETC2"), Priority, GEngineIni) ?
|
|
Priority : 0.2f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
class FAndroid_ETC1TargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
public:
|
|
|
|
FAndroid_ETC1TargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_ETC1");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ETC1", "Android (ETC1)");
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("ETC1");
|
|
}
|
|
|
|
virtual bool SupportsTextureFormat(FName Format) const override
|
|
{
|
|
if (Format == AndroidTexFormat::NameETC1 ||
|
|
Format == AndroidTexFormat::NameAutoETC1)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
// End FAndroidTargetPlatform overrides
|
|
|
|
virtual bool SupportedByExtensionsString(const FString& ExtensionsString, const int GLESVersion) const override
|
|
{
|
|
return ExtensionsString.Contains(TEXT("GL_OES_compressed_ETC1_RGB8_texture"));
|
|
}
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_ETC1_ShortName", "ETC1");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
float Priority;
|
|
return (GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), TEXT("TextureFormatPriority_ETC1"), Priority, GEngineIni) ?
|
|
Priority : 0.1f) * 10.0f + (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
class FAndroid_MultiTargetPlatform : public FAndroidTargetPlatform
|
|
{
|
|
TArray<ITargetPlatform*> FormatTargetPlatforms;
|
|
FString FormatTargetString;
|
|
|
|
public:
|
|
FAndroid_MultiTargetPlatform(bool bIsClient) : FAndroidTargetPlatform(bIsClient)
|
|
{
|
|
this->PlatformInfo = PlatformInfo::FindPlatformInfo("Android_Multi");
|
|
}
|
|
|
|
// set up all of the multiple formats together into this one
|
|
void LoadFormats(TArray<FAndroidTargetPlatform*> SingleFormatTPs)
|
|
{
|
|
// sort formats by priority so higher priority formats are packaged (and thus used by the device) first
|
|
// note that we passed this by value, not ref, so we can sort it
|
|
SingleFormatTPs.Sort([](const FAndroidTargetPlatform& A, const FAndroidTargetPlatform& B)
|
|
{
|
|
float PriorityA = 0.f;
|
|
float PriorityB = 0.f;
|
|
FString VariantA = A.GetAndroidVariantName().Replace(TEXT("Client"), TEXT(""));
|
|
FString VariantB = B.GetAndroidVariantName().Replace(TEXT("Client"), TEXT(""));
|
|
GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), *(FString(TEXT("TextureFormatPriority_")) + VariantA), PriorityA, GEngineIni);
|
|
GConfig->GetFloat(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), *(FString(TEXT("TextureFormatPriority_")) + VariantB), PriorityB, GEngineIni);
|
|
return PriorityA > PriorityB;
|
|
});
|
|
|
|
FormatTargetPlatforms.Empty();
|
|
FormatTargetString = TEXT("");
|
|
|
|
TSet<FString> SeenFormats;
|
|
|
|
// Load the TargetPlatform module for each format
|
|
for (FAndroidTargetPlatform* SingleFormatTP : SingleFormatTPs)
|
|
{
|
|
// only use once each
|
|
if (SeenFormats.Contains(SingleFormatTP->GetAndroidVariantName()))
|
|
{
|
|
continue;
|
|
}
|
|
SeenFormats.Add(SingleFormatTP->GetAndroidVariantName());
|
|
|
|
bool bEnabled = false;
|
|
FString SettingsName = FString(TEXT("bMultiTargetFormat_")) + *SingleFormatTP->GetAndroidVariantName();
|
|
GConfig->GetBool(TEXT("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings"), *SettingsName, bEnabled, GEngineIni);
|
|
if (bEnabled)
|
|
{
|
|
if (FormatTargetPlatforms.Num())
|
|
{
|
|
FormatTargetString += TEXT(",");
|
|
}
|
|
FormatTargetString += SingleFormatTP->GetAndroidVariantName();
|
|
FormatTargetPlatforms.Add(SingleFormatTP);
|
|
}
|
|
}
|
|
|
|
PlatformInfo::UpdatePlatformDisplayName(TEXT("Android_Multi"), DisplayName());
|
|
}
|
|
|
|
virtual FString GetAndroidVariantName() const override
|
|
{
|
|
return TEXT("Multi");
|
|
}
|
|
|
|
virtual FText DisplayName() const override
|
|
{
|
|
return FText::Format(LOCTEXT("Android_Multi", "Android (Multi:{0})"), FText::FromString(FormatTargetString));
|
|
}
|
|
|
|
#if WITH_ENGINE
|
|
virtual void GetTextureFormats(const UTexture* Texture, TArray<FName>& OutFormats) const
|
|
{
|
|
// Ask each platform variant to choose texture formats
|
|
for (ITargetPlatform* Platform : FormatTargetPlatforms)
|
|
{
|
|
TArray<FName> PlatformFormats;
|
|
Platform->GetTextureFormats(Texture, PlatformFormats);
|
|
for (FName Format : PlatformFormats)
|
|
{
|
|
OutFormats.AddUnique(Format);
|
|
}
|
|
}
|
|
}
|
|
|
|
virtual void GetAllTextureFormats(TArray<FName>& OutFormats) const override
|
|
{
|
|
// Ask each platform variant to choose texture formats
|
|
for (ITargetPlatform* Platform : FormatTargetPlatforms)
|
|
{
|
|
TArray<FName> PlatformFormats;
|
|
Platform->GetAllTextureFormats(PlatformFormats);
|
|
for (FName Format : PlatformFormats)
|
|
{
|
|
OutFormats.AddUnique(Format);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
virtual FText GetVariantDisplayName() const override
|
|
{
|
|
return LOCTEXT("Android_Multi_ShortName", "Multi");
|
|
}
|
|
|
|
virtual float GetVariantPriority() const override
|
|
{
|
|
// lowest priority so specific variants are chosen first
|
|
return (IsClientOnly() ? 0.25f : 0.5f);
|
|
}
|
|
};
|
|
|
|
#undef LOCTEXT_NAMESPACE |