You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
33 lines
1.0 KiB
C++
33 lines
1.0 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "EnvironmentQueryEditorPrivatePCH.h"
|
|
#include "EnvironmentQueryEditorModule.h"
|
|
#include "EnvironmentQuery/EnvQuery.h"
|
|
|
|
UEnvironmentQueryFactory::UEnvironmentQueryFactory(const FObjectInitializer& ObjectInitializer)
|
|
: Super(ObjectInitializer)
|
|
{
|
|
SupportedClass = UEnvQuery::StaticClass();
|
|
bEditAfterNew = true;
|
|
bCreateNew = true;
|
|
}
|
|
|
|
UObject* UEnvironmentQueryFactory::FactoryCreateNew(UClass* Class,UObject* InParent,FName Name,EObjectFlags Flags,UObject* Context,FFeedbackContext* Warn)
|
|
{
|
|
check(Class->IsChildOf(UEnvQuery::StaticClass()));
|
|
return NewObject<UEnvQuery>(InParent, Class, Name, Flags);
|
|
}
|
|
|
|
bool UEnvironmentQueryFactory::CanCreateNew() const
|
|
{
|
|
if (GetDefault<UEditorExperimentalSettings>()->bEQSEditor)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
// Check ini to see if we should enable creation
|
|
bool bEnableEnvironmentQueryEd = false;
|
|
GConfig->GetBool(TEXT("EnvironmentQueryEd"), TEXT("EnableEnvironmentQueryEd"), bEnableEnvironmentQueryEd, GEngineIni);
|
|
return bEnableEnvironmentQueryEd;
|
|
}
|