Files
UnrealEngineUWP/Engine/Source/Developer/Windows/LiveCodingServer/LiveCodingServer.Build.cs
ben marsh f9df2c1beb Fix missing include paths in generated project files in binary builds, due to exception while generating project files due to missing module.
#rb none
#jira UE-73075

#ROBOMERGE-OWNER: ryan.vance
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 6017285 in //UE4/Release-4.22/... via CL 6017289
#ROBOMERGE-BOT: DEVVR (Main -> Dev-VR)

[CL 6020891 by ben marsh in Dev-VR branch]
2019-04-19 17:08:17 -04:00

38 lines
1.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LiveCodingServer : ModuleRules
{
public LiveCodingServer(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("LiveCoding");
AddEngineThirdPartyPrivateStaticDependencies(Target, "Distorm");
if (Target.Platform == UnrealTargetPlatform.Win32 || Target.Platform == UnrealTargetPlatform.Win64)
{
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private");
PrivateIncludePaths.Add("Developer/Windows/LiveCoding/Private/External");
string DiaSdkDir = Target.WindowsPlatform.DiaSdkDir;
if(DiaSdkDir == null)
{
throw new System.Exception("Unable to find DIA SDK directory");
}
PrivateIncludePaths.Add(Path.Combine(DiaSdkDir, "include"));
PublicAdditionalLibraries.Add(Path.Combine(DiaSdkDir, "lib", "amd64", "diaguids.lib"));
RuntimeDependencies.Add("$(TargetOutputDir)/msdia140.dll", Path.Combine(DiaSdkDir, "bin", "amd64", "msdia140.dll"));
}
// Allow precompiling when generating project files so we can get intellisense
if(!Target.bGenerateProjectFiles)
{
PrecompileForTargets = PrecompileTargetsType.None;
}
}
}