Files
UnrealEngineUWP/Engine/Source/Runtime/VectorVM/VectorVM.Build.cs
Olaf Piesche 0bd22cbcfd Niagara: proper serialization of data objects; couple of bug fixes
[CL 2587782 by Olaf Piesche in Main branch]
2015-06-15 15:51:40 -04:00

33 lines
622 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class VectorVM : ModuleRules
{
public VectorVM(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"Engine"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"Runtime/Engine/Classes/Curves"
}
);
}
}