Files
UnrealEngineUWP/Engine/Source/Runtime/SQLiteSupport/Private/SQLiteSupport.cpp
Ben Marsh 149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00

31 lines
711 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "SQLiteSupportPrivatePCH.h"
class FSQLiteSupport : public ISQLiteSupport
{
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};
IMPLEMENT_MODULE( FSQLiteSupport, SQLiteSupport )
void FSQLiteSupport::StartupModule()
{
// This code will execute after your module is loaded into memory (but after global variables are initialized, of course.)
}
void FSQLiteSupport::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}