Files
UnrealEngineUWP/Engine/Source/Runtime/Linux/LinuxCommonStartup/LinuxCommonStartup.Build.cs
Dmitry Rekman 7962cac622 Linux: moved common startup code to a separate module.
- The code that handles initial setup (command line processing, rlimits and debugger) is now shared between engine, UFE and SlateViewer.

[CL 2679796 by Dmitry Rekman in Main branch]
2015-09-03 20:46:02 -04:00

23 lines
455 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class LinuxCommonStartup : ModuleRules
{
public LinuxCommonStartup(TargetInfo Target)
{
PrivateDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
if (Target.Type == TargetRules.TargetType.Editor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"SourceControl",
}
);
}
}
}