Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Classes/GeometryCacheTrackTransformGroupAnimation.h
Jurre DeBaare 33f862bc49 GeomCache/ABCImporter
ADDED thumbnail renderer for GeometryCache
ADDED BP creation from GeometryCache asset
ADDED de-registering of handlers during GeomCacheModule shutdown
FIXED bug with importing Materials, though recreating a clean scene in Maya also fixed it (bad Maya history)

[CL 2682433 by Jurre DeBaare in Main branch]
2015-09-07 09:32:51 -04:00

33 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheMeshData.h"
#include "GeometryCacheTrackTransformGroupAnimation.generated.h"
/** Derived GeometryCacheTrack class, used for Transform animation. */
UCLASS(collapsecategories, hidecategories = Object, BlueprintType, config = Engine)
class GEOMETRYCACHE_API UGeometryCacheTrack_TransformGroupAnimation : public UGeometryCacheTrack
{
GENERATED_UCLASS_BODY()
// Begin UObject interface.
virtual SIZE_T GetResourceSize(EResourceSizeMode::Type Mode) override;
virtual void Serialize(FArchive& Ar) override;
// End UObject interface.
// Begin UGeometryCacheTrack interface.
virtual const bool UpdateMeshData(const float Time, const bool bLooping, int32& InOutMeshSampleIndex, FGeometryCacheMeshData*& OutMeshData) override;
// End UGeometryCacheTrack interface.
/**
* Sets/updates the MeshData for this track
*
* @param NewMeshData - GeometryCacheMeshData instance later used as the rendered mesh
*/
UFUNCTION()
void SetMesh(const FGeometryCacheMeshData& NewMeshData);
private:
FGeometryCacheMeshData MeshData;
};