Files
UnrealEngineUWP/Engine/Source/Runtime/GeometryCache/Classes/GeometryCacheTrackTransformAnimation.h
Richard Hinckley 6ceaa5aba7 Cleaning out programmer-only comments that were harvested by Doxygen.
#platformnotify Josh.Adams

[CL 2690143 by Richard Hinckley in Main branch]
2015-09-14 09:25:39 -04:00

33 lines
1.1 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "GeometryCacheMeshData.h"
#include "GeometryCacheTrackTransformAnimation.generated.h"
/** Derived GeometryCacheTrack class, used for Transform animation. */
UCLASS(collapsecategories, hidecategories = Object, BlueprintType, config = Engine)
class GEOMETRYCACHE_API UGeometryCacheTrack_TransformAnimation : public UGeometryCacheTrack
{
GENERATED_UCLASS_BODY()
//~ Begin UObject Interface.
virtual SIZE_T GetResourceSize(EResourceSizeMode::Type Mode) override;
virtual void Serialize(FArchive& Ar) override;
//~ End UObject Interface.
//~ Begin UGeometryCacheTrack Interface.
virtual const bool UpdateMeshData(const float Time, const bool bLooping, int32& InOutMeshSampleIndex, FGeometryCacheMeshData*& OutMeshData) override;
//~ End UGeometryCacheTrack Interface.
/**
* Sets/updates the MeshData for this track
*
* @param NewMeshData - GeometryCacheMeshData instance later used as the rendered mesh
*/
UFUNCTION()
void SetMesh(const FGeometryCacheMeshData& NewMeshData);
private:
FGeometryCacheMeshData MeshData;
};