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Added multithreaded handling of cooking output. Added support for launch on recompiling changed global shaders when cook in editor. [CL 2618476 by Daniel Lamb in Main branch]
28 lines
558 B
C#
28 lines
558 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class CoreUObject : ModuleRules
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{
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public CoreUObject(TargetInfo Target)
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{
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SharedPCHHeaderFile = "Runtime/CoreUObject/Public/CoreUObject.h";
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PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
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PrivateIncludePathModuleNames.AddRange(
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new string[]
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{
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"TargetPlatform",
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"CookingStats",
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}
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);
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PublicDependencyModuleNames.Add("Core");
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PrivateDependencyModuleNames.Add("Projects");
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}
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}
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