Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject/CoreUObject.Build.cs
Daniel Lamb 94e4eda9a3 Added cooking stats.
Added multithreaded handling of cooking output.
Added support for launch on recompiling changed global shaders when cook in editor.

[CL 2618476 by Daniel Lamb in Main branch]
2015-07-13 13:47:48 -04:00

28 lines
558 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(TargetInfo Target)
{
SharedPCHHeaderFile = "Runtime/CoreUObject/Public/CoreUObject.h";
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
"CookingStats",
}
);
PublicDependencyModuleNames.Add("Core");
PrivateDependencyModuleNames.Add("Projects");
}
}