Files
UnrealEngineUWP/Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/AnalyticsVisualEditing.Build.cs
Joe Graf b4a25d5aa4 Added visual editing of analytics configuration settings
Restructured the analytics plugins so that editor only and platform specific functionality are all in one plugin. This requires your project file to be updated

#Ocean
Updated the project due to the plugin changes

[CL 2646527 by Joe Graf in Main branch]
2015-08-06 11:47:41 -04:00

21 lines
416 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class AnalyticsVisualEditing : ModuleRules
{
public AnalyticsVisualEditing(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Analytics",
"Core",
"CoreUObject",
"Engine"
}
);
}
}
}