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28 lines
637 B
C++
28 lines
637 B
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "UnrealCodeAnalyzerPCH.h"
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#include "ThreadSafety/TSAction.h"
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#include "ThreadSafety/TSConsumer.h"
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namespace UnrealCodeAnalyzer
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{
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clang::ASTConsumer* FTSAction::CreateASTConsumer(clang::CompilerInstance& Compiler, clang::StringRef InFile)
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{
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Filename = InFile;
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SourceManager = &Compiler.getSourceManager();
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Consumer = new FTSConsumer(&Compiler.getASTContext(), InFile);
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return Consumer;
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}
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bool FTSAction::BeginSourceFileAction(clang::CompilerInstance &CI, clang::StringRef Filename)
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{
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return true;
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}
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void FTSAction::EndSourceFileAction()
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{
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}
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}
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