You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
1172 lines
42 KiB
C#
1172 lines
42 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Text.RegularExpressions;
|
|
using System.Diagnostics;
|
|
using System.IO;
|
|
using Microsoft.Win32;
|
|
|
|
namespace UnrealBuildTool
|
|
{
|
|
class LinuxToolChain : UEToolChain
|
|
{
|
|
LinuxPlatformContext PlatformContext;
|
|
|
|
public LinuxToolChain(LinuxPlatformContext InPlatformContext)
|
|
: base(CPPTargetPlatform.Linux)
|
|
{
|
|
PlatformContext = InPlatformContext;
|
|
if (!CrossCompiling())
|
|
{
|
|
// use native linux toolchain
|
|
string[] ClangNames = { "clang++", "clang++-3.5", "clang++-3.3" };
|
|
foreach (var ClangName in ClangNames)
|
|
{
|
|
ClangPath = Which(ClangName);
|
|
if (!String.IsNullOrEmpty(ClangPath))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
GCCPath = Which("g++");
|
|
ArPath = Which("ar");
|
|
RanlibPath = Which("ranlib");
|
|
StripPath = Which("strip");
|
|
|
|
// if clang is available, zero out gcc (@todo: support runtime switching?)
|
|
if (!String.IsNullOrEmpty(ClangPath))
|
|
{
|
|
GCCPath = null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// use cross linux toolchain if LINUX_ROOT is specified
|
|
BaseLinuxPath = Environment.GetEnvironmentVariable("LINUX_ROOT");
|
|
|
|
// don't register if we don't have an LINUX_ROOT specified
|
|
if (String.IsNullOrEmpty(BaseLinuxPath))
|
|
throw new BuildException("LINUX_ROOT environment variable is not set; cannot instantiate Linux toolchain");
|
|
|
|
BaseLinuxPath = BaseLinuxPath.Replace("\"", "");
|
|
|
|
// set up the path to our toolchains
|
|
GCCPath = "";
|
|
ClangPath = Path.Combine(BaseLinuxPath, @"bin\clang++.exe");
|
|
// ar and ranlib will be switched later to match the architecture
|
|
ArPath = "ar.exe";
|
|
RanlibPath = "ranlib.exe";
|
|
StripPath = "strip.exe";
|
|
}
|
|
|
|
if (!DetermineCompilerVersion())
|
|
{
|
|
throw new BuildException("Could not determine version of the compiler, not registering Linux toolchain.");
|
|
}
|
|
|
|
// refuse to use compilers that we know won't work
|
|
// disable that only if you are a dev and you know what you are doing
|
|
if (!UsingClang())
|
|
{
|
|
throw new BuildException("This version of the engine can only be compiled by clang - refusing to register the Linux toolchain.");
|
|
}
|
|
else if (CompilerVersionMajor == 3 && CompilerVersionMinor == 4)
|
|
{
|
|
throw new BuildException("clang 3.4.x is known to miscompile the engine - refusing to register the Linux toolchain.");
|
|
}
|
|
}
|
|
|
|
protected static bool CrossCompiling()
|
|
{
|
|
return BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Linux;
|
|
}
|
|
|
|
protected static bool UsingClang()
|
|
{
|
|
return !String.IsNullOrEmpty(ClangPath);
|
|
}
|
|
|
|
private string Which(string name)
|
|
{
|
|
Process proc = new Process();
|
|
proc.StartInfo.FileName = "/bin/sh";
|
|
proc.StartInfo.Arguments = String.Format("-c 'which {0}'", name);
|
|
proc.StartInfo.UseShellExecute = false;
|
|
proc.StartInfo.CreateNoWindow = true;
|
|
proc.StartInfo.RedirectStandardOutput = true;
|
|
proc.StartInfo.RedirectStandardError = true;
|
|
|
|
proc.Start();
|
|
proc.WaitForExit();
|
|
|
|
string path = proc.StandardOutput.ReadLine();
|
|
Log.TraceVerbose(String.Format("which {0} result: ({1}) {2}", name, proc.ExitCode, path));
|
|
|
|
if (proc.ExitCode == 0 && String.IsNullOrEmpty(proc.StandardError.ReadToEnd()))
|
|
{
|
|
return path;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Splits compiler version string into numerical components, leaving unchanged if not known
|
|
/// </summary>
|
|
private void DetermineCompilerMajMinPatchFromVersionString()
|
|
{
|
|
string[] Parts = CompilerVersionString.Split('.');
|
|
if (Parts.Length >= 1)
|
|
{
|
|
CompilerVersionMajor = Convert.ToInt32(Parts[0]);
|
|
}
|
|
if (Parts.Length >= 2)
|
|
{
|
|
CompilerVersionMinor = Convert.ToInt32(Parts[1]);
|
|
}
|
|
if (Parts.Length >= 3)
|
|
{
|
|
CompilerVersionPatch = Convert.ToInt32(Parts[2]);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Queries compiler for the version
|
|
/// </summary>
|
|
private bool DetermineCompilerVersion()
|
|
{
|
|
CompilerVersionString = null;
|
|
CompilerVersionMajor = -1;
|
|
CompilerVersionMinor = -1;
|
|
CompilerVersionPatch = -1;
|
|
|
|
Process Proc = new Process();
|
|
Proc.StartInfo.UseShellExecute = false;
|
|
Proc.StartInfo.CreateNoWindow = true;
|
|
Proc.StartInfo.RedirectStandardOutput = true;
|
|
Proc.StartInfo.RedirectStandardError = true;
|
|
|
|
if (!String.IsNullOrEmpty(GCCPath) && File.Exists(GCCPath))
|
|
{
|
|
Proc.StartInfo.FileName = GCCPath;
|
|
Proc.StartInfo.Arguments = " -dumpversion";
|
|
|
|
Proc.Start();
|
|
Proc.WaitForExit();
|
|
|
|
if (Proc.ExitCode == 0)
|
|
{
|
|
// read just the first string
|
|
CompilerVersionString = Proc.StandardOutput.ReadLine();
|
|
DetermineCompilerMajMinPatchFromVersionString();
|
|
}
|
|
}
|
|
else if (!String.IsNullOrEmpty(ClangPath) && File.Exists(ClangPath))
|
|
{
|
|
Proc.StartInfo.FileName = ClangPath;
|
|
Proc.StartInfo.Arguments = " --version";
|
|
|
|
Proc.Start();
|
|
Proc.WaitForExit();
|
|
|
|
if (Proc.ExitCode == 0)
|
|
{
|
|
// read just the first string
|
|
string VersionString = Proc.StandardOutput.ReadLine();
|
|
|
|
Regex VersionPattern = new Regex("version \\d+(\\.\\d+)+");
|
|
Match VersionMatch = VersionPattern.Match(VersionString);
|
|
|
|
// version match will be like "version 3.3", so remove the "version"
|
|
if (VersionMatch.Value.StartsWith("version "))
|
|
{
|
|
CompilerVersionString = VersionMatch.Value.Replace("version ", "");
|
|
|
|
DetermineCompilerMajMinPatchFromVersionString();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// icl?
|
|
}
|
|
|
|
if (!CrossCompiling() && !ProjectFileGenerator.bGenerateProjectFiles)
|
|
{
|
|
Console.WriteLine("Using {0} version '{1}' (string), {2} (major), {3} (minor), {4} (patch)",
|
|
String.IsNullOrEmpty(ClangPath) ? "gcc" : "clang",
|
|
CompilerVersionString, CompilerVersionMajor, CompilerVersionMinor, CompilerVersionPatch);
|
|
}
|
|
return !String.IsNullOrEmpty(CompilerVersionString);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if compiler version matches the requirements
|
|
/// </summary>
|
|
private static bool CompilerVersionGreaterOrEqual(int Major, int Minor, int Patch)
|
|
{
|
|
return CompilerVersionMajor > Major ||
|
|
(CompilerVersionMajor == Major && CompilerVersionMinor > Minor) ||
|
|
(CompilerVersionMajor == Major && CompilerVersionMinor == Minor && CompilerVersionPatch >= Patch);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Architecture-specific compiler switches
|
|
/// </summary>
|
|
static string ArchitectureSpecificSwitches(string Architecture)
|
|
{
|
|
string Result = "";
|
|
|
|
if (Architecture.StartsWith("arm"))
|
|
{
|
|
Result += " -fsigned-char";
|
|
|
|
// FreeType2's ftconfig.h will trigger this
|
|
Result += " -Wno-deprecated-register";
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string ArchitectureSpecificDefines(string Architecture)
|
|
{
|
|
string Result = "";
|
|
|
|
if (Architecture.StartsWith("x86_64"))
|
|
{
|
|
Result += " -D_LINUX64";
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets architecture-specific ar paths
|
|
/// </summary>
|
|
private static string GetArPath(string Architecture)
|
|
{
|
|
if (CrossCompiling())
|
|
{
|
|
return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, ArPath)));
|
|
}
|
|
|
|
return ArPath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets architecture-specific ranlib paths
|
|
/// </summary>
|
|
private static string GetRanlibPath(string Architecture)
|
|
{
|
|
if (CrossCompiling())
|
|
{
|
|
return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, RanlibPath)));
|
|
}
|
|
|
|
return RanlibPath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets architecture-specific strip path
|
|
/// </summary>
|
|
private static string GetStripPath(string Architecture)
|
|
{
|
|
if (CrossCompiling())
|
|
{
|
|
return Path.Combine(Path.Combine(BaseLinuxPath, String.Format("bin/{0}-{1}", Architecture, StripPath)));
|
|
}
|
|
|
|
return StripPath;
|
|
}
|
|
|
|
static string GetCLArguments_Global(CPPEnvironment CompileEnvironment)
|
|
{
|
|
string Result = "";
|
|
|
|
// build up the commandline common to C and C++
|
|
Result += " -c";
|
|
Result += " -pipe";
|
|
|
|
if (CrossCompiling())
|
|
{
|
|
// There are exceptions used in the code base (e.g. UnrealHeadTool). @todo: weed out exceptions
|
|
// So this flag cannot be used, at least not for native Linux builds.
|
|
Result += " -fno-exceptions"; // no exceptions
|
|
Result += " -DPLATFORM_EXCEPTIONS_DISABLED=1";
|
|
}
|
|
else
|
|
{
|
|
Result += " -DPLATFORM_EXCEPTIONS_DISABLED=0";
|
|
}
|
|
|
|
Result += " -Wall -Werror";
|
|
// test without this next line?
|
|
Result += " -funwind-tables"; // generate unwind tables as they seem to be needed for stack tracing (why??)
|
|
Result += " -Wsequence-point"; // additional warning not normally included in Wall: warns if order of operations is ambigious
|
|
//Result += " -Wunreachable-code"; // additional warning not normally included in Wall: warns if there is code that will never be executed - not helpful due to bIsGCC and similar
|
|
//Result += " -Wshadow"; // additional warning not normally included in Wall: warns if there variable/typedef shadows some other variable - not helpful because we have gobs of code that shadows variables
|
|
|
|
Result += ArchitectureSpecificSwitches(CompileEnvironment.Config.Target.Architecture);
|
|
|
|
Result += " -fno-math-errno"; // do not assume that math ops have side effects
|
|
Result += " -fno-rtti"; // no run-time type info
|
|
|
|
if (String.IsNullOrEmpty(ClangPath))
|
|
{
|
|
// GCC only option
|
|
Result += " -fno-strict-aliasing";
|
|
Result += " -Wno-sign-compare"; // needed to suppress: comparison between signed and unsigned integer expressions
|
|
Result += " -Wno-enum-compare"; // Stats2.h triggers this (ALIGNOF(int64) <= DATA_ALIGN)
|
|
Result += " -Wno-return-type"; // Variant.h triggers this
|
|
Result += " -Wno-unused-local-typedefs";
|
|
Result += " -Wno-multichar";
|
|
Result += " -Wno-unused-but-set-variable";
|
|
Result += " -Wno-strict-overflow"; // Array.h:518
|
|
}
|
|
else
|
|
{
|
|
// Clang only options
|
|
if (CrossCompiling())
|
|
{
|
|
Result += " -fdiagnostics-format=msvc"; // make diagnostics compatible with MSVC when cross-compiling
|
|
}
|
|
Result += " -Wno-unused-private-field"; // MultichannelTcpSocket.h triggers this, possibly more
|
|
// this hides the "warning : comparison of unsigned expression < 0 is always false" type warnings due to constant comparisons, which are possible with template arguments
|
|
Result += " -Wno-tautological-compare";
|
|
|
|
// this switch is understood by clang 3.5.0, but not clang-3.5 as packaged by Ubuntu 14.04 atm
|
|
if (CompilerVersionGreaterOrEqual(3, 5, 0))
|
|
{
|
|
Result += " -Wno-undefined-bool-conversion"; // hides checking if 'this' pointer is null
|
|
}
|
|
|
|
if (CompilerVersionGreaterOrEqual(3, 6, 0))
|
|
{
|
|
Result += " -Wno-unused-local-typedef"; // clang is being overly strict here? PhysX headers trigger this.
|
|
Result += " -Wno-inconsistent-missing-override"; // these have to be suppressed for UE 4.8, should be fixed later.
|
|
}
|
|
}
|
|
|
|
Result += " -Wno-unused-variable";
|
|
// this will hide the warnings about static functions in headers that aren't used in every single .cpp file
|
|
Result += " -Wno-unused-function";
|
|
// this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases
|
|
Result += " -Wno-switch";
|
|
Result += " -Wno-unknown-pragmas"; // Slate triggers this (with its optimize on/off pragmas)
|
|
// needed to suppress warnings about using offsetof on non-POD types.
|
|
Result += " -Wno-invalid-offsetof";
|
|
// we use this feature to allow static FNames.
|
|
Result += " -Wno-gnu-string-literal-operator-template";
|
|
|
|
if (CompileEnvironment.Config.bEnableShadowVariableWarning)
|
|
{
|
|
Result += " -Wshadow" + (BuildConfiguration.bShadowVariableErrors ? "" : " -Wno-error=shadow");
|
|
}
|
|
|
|
//Result += " -DOPERATOR_NEW_INLINE=FORCENOINLINE";
|
|
|
|
// shipping builds will cause this warning with "ensure", so disable only in those case
|
|
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Shipping)
|
|
{
|
|
Result += " -Wno-unused-value";
|
|
|
|
// Not stripping debug info in Shipping @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205)
|
|
Result += " -fomit-frame-pointer";
|
|
}
|
|
// switches to help debugging
|
|
else if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -fno-inline"; // disable inlining for better debuggability (e.g. callstacks, "skip file" in gdb)
|
|
Result += " -fno-omit-frame-pointer"; // force not omitting fp
|
|
Result += " -fstack-protector"; // detect stack smashing
|
|
//Result += " -fsanitize=address"; // detect address based errors (support properly and link to libasan)
|
|
}
|
|
|
|
// debug info (bCreateDebugInfo is normally set for all configurations, and we don't want it to affect Shipping performance)
|
|
if (CompileEnvironment.Config.bCreateDebugInfo && CompileEnvironment.Config.Target.Configuration != CPPTargetConfiguration.Shipping)
|
|
{
|
|
Result += " -g3";
|
|
}
|
|
// Applying to all configurations, including Shipping @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205)
|
|
else
|
|
{
|
|
Result += " -gline-tables-only"; // include debug info for meaningful callstacks
|
|
}
|
|
|
|
// libdwarf (from elftoolchain 0.6.1) doesn't support DWARF4
|
|
Result += " -gdwarf-3";
|
|
|
|
// optimization level
|
|
if (CompileEnvironment.Config.Target.Configuration == CPPTargetConfiguration.Debug)
|
|
{
|
|
Result += " -O0";
|
|
}
|
|
else
|
|
{
|
|
Result += " -O2"; // warning: as of now (2014-09-28), clang 3.5.0 miscompiles PlatformerGame with -O3 (bitfields?)
|
|
}
|
|
|
|
if (CompileEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
Result += " -fPIC";
|
|
// Use local-dynamic TLS model. This generates less efficient runtime code for __thread variables, but avoids problems of running into
|
|
// glibc/ld.so limit (DTV_SURPLUS) for number of dlopen()'ed DSOs with static TLS (see e.g. https://www.cygwin.com/ml/libc-help/2013-11/msg00033.html)
|
|
Result += " -ftls-model=local-dynamic";
|
|
}
|
|
|
|
if (CompileEnvironment.Config.bEnableExceptions)
|
|
{
|
|
Result += " -fexceptions";
|
|
}
|
|
|
|
//Result += " -v"; // for better error diagnosis
|
|
|
|
Result += ArchitectureSpecificDefines(CompileEnvironment.Config.Target.Architecture);
|
|
if (CrossCompiling())
|
|
{
|
|
if (UsingClang())
|
|
{
|
|
Result += String.Format(" -target {0}", CompileEnvironment.Config.Target.Architecture); // Set target triple
|
|
}
|
|
Result += String.Format(" --sysroot=\"{0}\"", BaseLinuxPath);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_CPP()
|
|
{
|
|
string Result = "";
|
|
Result += " -x c++";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_C()
|
|
{
|
|
string Result = "";
|
|
Result += " -x c";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_MM()
|
|
{
|
|
string Result = "";
|
|
Result += " -x objective-c++";
|
|
Result += " -fobjc-abi-version=2";
|
|
Result += " -fobjc-legacy-dispatch";
|
|
Result += " -fno-rtti";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_M()
|
|
{
|
|
string Result = "";
|
|
Result += " -x objective-c";
|
|
Result += " -fobjc-abi-version=2";
|
|
Result += " -fobjc-legacy-dispatch";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetCompileArguments_PCH()
|
|
{
|
|
string Result = "";
|
|
Result += " -x c++-header";
|
|
Result += " -std=c++11";
|
|
return Result;
|
|
}
|
|
|
|
static string GetLinkArguments(LinkEnvironment LinkEnvironment)
|
|
{
|
|
string Result = "";
|
|
|
|
// debugging symbols
|
|
// Applying to all configurations @FIXME: temporary hack for FN to enable callstack in Shipping builds (proper resolution: UEPLAT-205)
|
|
Result += " -rdynamic"; // needed for backtrace_symbols()...
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
Result += " -shared";
|
|
}
|
|
else
|
|
{
|
|
// ignore unresolved symbols in shared libs
|
|
Result += string.Format(" -Wl,--unresolved-symbols=ignore-in-shared-libs");
|
|
}
|
|
|
|
// RPATH for third party libs
|
|
Result += " -Wl,-rpath=${ORIGIN}";
|
|
Result += " -Wl,-rpath-link=${ORIGIN}";
|
|
Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/Linux";
|
|
Result += " -Wl,-rpath=${ORIGIN}/.."; // for modules that are in sub-folders of the main Engine/Binary/Linux folder
|
|
// FIXME: really ugly temp solution. Modules need to be able to specify this
|
|
Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/ICU/icu4c-53_1/Linux/x86_64-unknown-linux-gnu";
|
|
Result += " -Wl,-rpath=${ORIGIN}/../../../Engine/Binaries/ThirdParty/LinuxNativeDialogs/Linux/x86_64-unknown-linux-gnu";
|
|
|
|
if (CrossCompiling())
|
|
{
|
|
if (UsingClang())
|
|
{
|
|
Result += String.Format(" -target {0}", LinkEnvironment.Config.Target.Architecture); // Set target triple
|
|
}
|
|
string SysRootPath = BaseLinuxPath.TrimEnd(new char[] { '\\', '/' });
|
|
Result += String.Format(" \"--sysroot={0}\"", SysRootPath);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static string GetArchiveArguments(LinkEnvironment LinkEnvironment)
|
|
{
|
|
return " rc";
|
|
}
|
|
|
|
public static void CompileOutputReceivedDataEventHandler(Object Sender, DataReceivedEventArgs e)
|
|
{
|
|
string Output = e.Data;
|
|
if (String.IsNullOrEmpty(Output))
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (CrossCompiling())
|
|
{
|
|
// format the string so the output errors are clickable in Visual Studio
|
|
|
|
// Need to match following for clickable links
|
|
string RegexFilePath = @"^[A-Z]\:([\\\/][A-Za-z0-9_\-\.]*)+\.(cpp|c|mm|m|hpp|h)";
|
|
string RegexLineNumber = @"\:\d+\:\d+\:";
|
|
string RegexDescription = @"(\serror:\s|\swarning:\s|\snote:\s).*";
|
|
|
|
// Get Matches
|
|
string MatchFilePath = Regex.Match(Output, RegexFilePath).Value.Replace("Engine\\Source\\..\\..\\", "");
|
|
string MatchLineNumber = Regex.Match(Output, RegexLineNumber).Value;
|
|
string MatchDescription = Regex.Match(Output, RegexDescription).Value;
|
|
|
|
// If any of the above matches failed, do nothing
|
|
if (MatchFilePath.Length == 0 ||
|
|
MatchLineNumber.Length == 0 ||
|
|
MatchDescription.Length == 0)
|
|
{
|
|
Console.WriteLine(Output);
|
|
return;
|
|
}
|
|
|
|
// Convert Path
|
|
string RegexStrippedPath = @"\\Engine\\.*"; //@"(Engine\/|[A-Za-z0-9_\-\.]*\/).*";
|
|
string ConvertedFilePath = Regex.Match(MatchFilePath, RegexStrippedPath).Value;
|
|
ConvertedFilePath = Path.GetFullPath("..\\.." + ConvertedFilePath);
|
|
|
|
// Extract Line + Column Number
|
|
string ConvertedLineNumber = Regex.Match(MatchLineNumber, @"\d+").Value;
|
|
string ConvertedColumnNumber = Regex.Match(MatchLineNumber, @"(?<=:\d+:)\d+").Value;
|
|
|
|
// Write output
|
|
string ConvertedExpression = " " + ConvertedFilePath + "(" + ConvertedLineNumber + "," + ConvertedColumnNumber + "):" + MatchDescription;
|
|
Console.WriteLine(ConvertedExpression); // To create clickable vs link
|
|
}
|
|
else
|
|
{
|
|
// native platform tools expect this in stderror
|
|
|
|
Console.Error.WriteLine(Output);
|
|
}
|
|
}
|
|
|
|
// cache the location of NDK tools
|
|
static string BaseLinuxPath;
|
|
static string ClangPath;
|
|
static string GCCPath;
|
|
static string ArPath;
|
|
static string RanlibPath;
|
|
static string StripPath;
|
|
|
|
/// <summary>
|
|
/// Version string of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static string CompilerVersionString;
|
|
/// <summary>
|
|
/// Major version of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static int CompilerVersionMajor = -1;
|
|
/// <summary>
|
|
/// Minor version of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static int CompilerVersionMinor = -1;
|
|
/// <summary>
|
|
/// Patch version of the current compiler, whether clang or gcc or whatever
|
|
/// </summary>
|
|
static int CompilerVersionPatch = -1;
|
|
|
|
/// <summary>
|
|
/// Track which scripts need to be deleted before appending to
|
|
/// </summary>
|
|
private bool bHasWipedFixDepsScript = false;
|
|
|
|
private static List<FileItem> BundleDependencies = new List<FileItem>();
|
|
|
|
public override CPPOutput CompileCPPFiles(UEBuildTarget Target, CPPEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName)
|
|
{
|
|
string Arguments = GetCLArguments_Global(CompileEnvironment);
|
|
string PCHArguments = "";
|
|
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
// Add the precompiled header file's path to the include path so Clang can find it.
|
|
// This needs to be before the other include paths to ensure Clang uses it instead of the source header file.
|
|
var PrecompiledFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader);
|
|
PCHArguments += string.Format(" -include \"{0}\"", CompileEnvironment.PrecompiledHeaderFile.AbsolutePath.Replace(PrecompiledFileExtension, ""));
|
|
}
|
|
|
|
// Add include paths to the argument list.
|
|
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.IncludePaths)
|
|
{
|
|
Arguments += string.Format(" -I\"{0}\"", IncludePath);
|
|
}
|
|
foreach (string IncludePath in CompileEnvironment.Config.CPPIncludeInfo.SystemIncludePaths)
|
|
{
|
|
Arguments += string.Format(" -I\"{0}\"", IncludePath);
|
|
}
|
|
|
|
// Add preprocessor definitions to the argument list.
|
|
foreach (string Definition in CompileEnvironment.Config.Definitions)
|
|
{
|
|
Arguments += string.Format(" -D \"{0}\"", Definition);
|
|
}
|
|
|
|
var BuildPlatform = UEBuildPlatform.GetBuildPlatformForCPPTargetPlatform(CompileEnvironment.Config.Target.Platform);
|
|
|
|
// Create a compile action for each source file.
|
|
CPPOutput Result = new CPPOutput();
|
|
foreach (FileItem SourceFile in SourceFiles)
|
|
{
|
|
Action CompileAction = new Action(ActionType.Compile);
|
|
string FileArguments = "";
|
|
string Extension = Path.GetExtension(SourceFile.AbsolutePath).ToUpperInvariant();
|
|
|
|
// Add C or C++ specific compiler arguments.
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
|
|
{
|
|
FileArguments += GetCompileArguments_PCH();
|
|
}
|
|
else if (Extension == ".C")
|
|
{
|
|
// Compile the file as C code.
|
|
FileArguments += GetCompileArguments_C();
|
|
}
|
|
else if (Extension == ".CC")
|
|
{
|
|
// Compile the file as C++ code.
|
|
FileArguments += GetCompileArguments_CPP();
|
|
}
|
|
else if (Extension == ".MM")
|
|
{
|
|
// Compile the file as Objective-C++ code.
|
|
FileArguments += GetCompileArguments_MM();
|
|
}
|
|
else if (Extension == ".M")
|
|
{
|
|
// Compile the file as Objective-C code.
|
|
FileArguments += GetCompileArguments_M();
|
|
}
|
|
else
|
|
{
|
|
FileArguments += GetCompileArguments_CPP();
|
|
|
|
// only use PCH for .cpp files
|
|
FileArguments += PCHArguments;
|
|
}
|
|
|
|
// Add the C++ source file and its included files to the prerequisite item list.
|
|
AddPrerequisiteSourceFile(Target, BuildPlatform, CompileEnvironment, SourceFile, CompileAction.PrerequisiteItems);
|
|
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
|
|
{
|
|
var PrecompiledFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.PrecompiledHeader);
|
|
// Add the precompiled header file to the produced item list.
|
|
FileItem PrecompiledHeaderFile = FileItem.GetItemByFileReference(
|
|
FileReference.Combine(
|
|
CompileEnvironment.Config.OutputDirectory,
|
|
Path.GetFileName(SourceFile.AbsolutePath) + PrecompiledFileExtension
|
|
)
|
|
);
|
|
|
|
CompileAction.ProducedItems.Add(PrecompiledHeaderFile);
|
|
Result.PrecompiledHeaderFile = PrecompiledHeaderFile;
|
|
|
|
// Add the parameters needed to compile the precompiled header file to the command-line.
|
|
FileArguments += string.Format(" -o \"{0}\"", PrecompiledHeaderFile.AbsolutePath, false);
|
|
}
|
|
else
|
|
{
|
|
if (CompileEnvironment.Config.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
|
|
{
|
|
CompileAction.bIsUsingPCH = true;
|
|
CompileAction.PrerequisiteItems.Add(CompileEnvironment.PrecompiledHeaderFile);
|
|
}
|
|
|
|
var ObjectFileExtension = UEBuildPlatform.GetBuildPlatform(UnrealTargetPlatform.Linux).GetBinaryExtension(UEBuildBinaryType.Object);
|
|
// Add the object file to the produced item list.
|
|
FileItem ObjectFile = FileItem.GetItemByFileReference(
|
|
FileReference.Combine(
|
|
CompileEnvironment.Config.OutputDirectory,
|
|
Path.GetFileName(SourceFile.AbsolutePath) + ObjectFileExtension
|
|
)
|
|
);
|
|
CompileAction.ProducedItems.Add(ObjectFile);
|
|
Result.ObjectFiles.Add(ObjectFile);
|
|
|
|
FileArguments += string.Format(" -o \"{0}\"", ObjectFile.AbsolutePath, false);
|
|
}
|
|
|
|
// Add the source file path to the command-line.
|
|
FileArguments += string.Format(" \"{0}\"", SourceFile.AbsolutePath);
|
|
|
|
CompileAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
if (!UsingClang())
|
|
{
|
|
CompileAction.CommandPath = GCCPath;
|
|
}
|
|
else
|
|
{
|
|
CompileAction.CommandPath = ClangPath;
|
|
}
|
|
CompileAction.CommandArguments = Arguments + FileArguments + CompileEnvironment.Config.AdditionalArguments;
|
|
CompileAction.CommandDescription = "Compile";
|
|
CompileAction.StatusDescription = Path.GetFileName(SourceFile.AbsolutePath);
|
|
CompileAction.bIsGCCCompiler = true;
|
|
|
|
// Don't farm out creation of pre-compiled headers as it is the critical path task.
|
|
CompileAction.bCanExecuteRemotely =
|
|
CompileEnvironment.Config.PrecompiledHeaderAction != PrecompiledHeaderAction.Create ||
|
|
BuildConfiguration.bAllowRemotelyCompiledPCHs;
|
|
|
|
CompileAction.OutputEventHandler = new DataReceivedEventHandler(CompileOutputReceivedDataEventHandler);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates an action to archive all the .o files into single .a file
|
|
/// </summary>
|
|
public FileItem CreateArchiveAndIndex(LinkEnvironment LinkEnvironment)
|
|
{
|
|
// Create an archive action
|
|
Action ArchiveAction = new Action(ActionType.Link);
|
|
ArchiveAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
bool bUsingSh = BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win64 && BuildHostPlatform.Current.Platform != UnrealTargetPlatform.Win32;
|
|
if (bUsingSh)
|
|
{
|
|
ArchiveAction.CommandPath = "/bin/sh";
|
|
ArchiveAction.CommandArguments = "-c '";
|
|
}
|
|
else
|
|
{
|
|
ArchiveAction.CommandPath = "cmd.exe";
|
|
ArchiveAction.CommandArguments = "/c \"";
|
|
}
|
|
|
|
// this will produce a final library
|
|
ArchiveAction.bProducesImportLibrary = true;
|
|
|
|
// Add the output file as a production of the link action.
|
|
FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.Config.OutputFilePath);
|
|
ArchiveAction.ProducedItems.Add(OutputFile);
|
|
ArchiveAction.CommandDescription = "Archive";
|
|
ArchiveAction.StatusDescription = Path.GetFileName(OutputFile.AbsolutePath);
|
|
ArchiveAction.CommandArguments += string.Format("\"{0}\" {1} \"{2}\"", GetArPath(LinkEnvironment.Config.Target.Architecture), GetArchiveArguments(LinkEnvironment), OutputFile.AbsolutePath);
|
|
|
|
// Add the input files to a response file, and pass the response file on the command-line.
|
|
List<string> InputFileNames = new List<string>();
|
|
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
|
|
{
|
|
string InputAbsolutePath = InputFile.AbsolutePath.Replace("\\", "/");
|
|
InputFileNames.Add(string.Format("\"{0}\"", InputAbsolutePath));
|
|
ArchiveAction.PrerequisiteItems.Add(InputFile);
|
|
ArchiveAction.CommandArguments += string.Format(" \"{0}\"", InputAbsolutePath);
|
|
}
|
|
|
|
// add ranlib
|
|
ArchiveAction.CommandArguments += string.Format(" && \"{0}\" \"{1}\"", GetRanlibPath(LinkEnvironment.Config.Target.Architecture), OutputFile.AbsolutePath);
|
|
|
|
// Add the additional arguments specified by the environment.
|
|
ArchiveAction.CommandArguments += LinkEnvironment.Config.AdditionalArguments;
|
|
ArchiveAction.CommandArguments.Replace("\\", "/");
|
|
|
|
if (bUsingSh)
|
|
{
|
|
ArchiveAction.CommandArguments += "'";
|
|
}
|
|
else
|
|
{
|
|
ArchiveAction.CommandArguments += "\"";
|
|
}
|
|
|
|
// Only execute linking on the local PC.
|
|
ArchiveAction.bCanExecuteRemotely = false;
|
|
|
|
return OutputFile;
|
|
}
|
|
|
|
public FileItem FixDependencies(LinkEnvironment LinkEnvironment, FileItem Executable)
|
|
{
|
|
if (!LinkEnvironment.Config.bIsCrossReferenced)
|
|
{
|
|
return null;
|
|
}
|
|
|
|
Log.TraceVerbose("Adding postlink step");
|
|
|
|
bool bUseCmdExe = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32;
|
|
string ShellBinary = bUseCmdExe ? "cmd.exe" : "/bin/sh";
|
|
string ExecuteSwitch = bUseCmdExe ? " /C" : ""; // avoid -c so scripts don't need +x
|
|
string ScriptName = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh";
|
|
|
|
FileItem FixDepsScript = FileItem.GetItemByFileReference(FileReference.Combine(LinkEnvironment.Config.LocalShadowDirectory, ScriptName));
|
|
|
|
Action PostLinkAction = new Action(ActionType.Link);
|
|
PostLinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
PostLinkAction.CommandPath = ShellBinary;
|
|
PostLinkAction.StatusDescription = string.Format("{0}", Path.GetFileName(Executable.AbsolutePath));
|
|
PostLinkAction.CommandDescription = "FixDeps";
|
|
PostLinkAction.bCanExecuteRemotely = false;
|
|
PostLinkAction.CommandArguments = ExecuteSwitch;
|
|
|
|
PostLinkAction.CommandArguments += bUseCmdExe ? " \"" : " -c '";
|
|
|
|
FileItem OutputFile = FileItem.GetItemByFileReference(FileReference.Combine(LinkEnvironment.Config.LocalShadowDirectory, Path.GetFileNameWithoutExtension(Executable.AbsolutePath) + ".link"));
|
|
|
|
// Make sure we don't run this script until the all executables and shared libraries
|
|
// have been built.
|
|
PostLinkAction.PrerequisiteItems.Add(Executable);
|
|
foreach (FileItem Dependency in BundleDependencies)
|
|
{
|
|
PostLinkAction.PrerequisiteItems.Add(Dependency);
|
|
}
|
|
|
|
PostLinkAction.CommandArguments += ShellBinary + ExecuteSwitch + " \"" + FixDepsScript.AbsolutePath + "\" && ";
|
|
|
|
string Touch = bUseCmdExe ? "echo \"\" >> \"{0}\" && copy /b \"{0}\" +,," : "touch \"{0}\"";
|
|
|
|
PostLinkAction.CommandArguments += String.Format(Touch, OutputFile.AbsolutePath);
|
|
PostLinkAction.CommandArguments += bUseCmdExe ? "\"" : "'";
|
|
|
|
System.Console.WriteLine("{0} {1}", PostLinkAction.CommandPath, PostLinkAction.CommandArguments);
|
|
|
|
PostLinkAction.ProducedItems.Add(OutputFile);
|
|
return OutputFile;
|
|
}
|
|
|
|
|
|
public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly)
|
|
{
|
|
Debug.Assert(!bBuildImportLibraryOnly);
|
|
|
|
List<string> RPaths = new List<string>();
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingLibrary || bBuildImportLibraryOnly)
|
|
{
|
|
return CreateArchiveAndIndex(LinkEnvironment);
|
|
}
|
|
|
|
// Create an action that invokes the linker.
|
|
Action LinkAction = new Action(ActionType.Link);
|
|
LinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory.FullName;
|
|
if (String.IsNullOrEmpty(ClangPath))
|
|
{
|
|
LinkAction.CommandPath = GCCPath;
|
|
}
|
|
else
|
|
{
|
|
LinkAction.CommandPath = ClangPath;
|
|
}
|
|
|
|
// Get link arguments.
|
|
LinkAction.CommandArguments = GetLinkArguments(LinkEnvironment);
|
|
|
|
// Tell the action that we're building an import library here and it should conditionally be
|
|
// ignored as a prerequisite for other actions
|
|
LinkAction.bProducesImportLibrary = LinkEnvironment.Config.bIsBuildingDLL;
|
|
|
|
// Add the output file as a production of the link action.
|
|
FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.Config.OutputFilePath);
|
|
LinkAction.ProducedItems.Add(OutputFile);
|
|
LinkAction.CommandDescription = "Link";
|
|
LinkAction.StatusDescription = Path.GetFileName(OutputFile.AbsolutePath);
|
|
|
|
// Add the output file to the command-line.
|
|
LinkAction.CommandArguments += string.Format(" -o \"{0}\"", OutputFile.AbsolutePath);
|
|
|
|
// Add the input files to a response file, and pass the response file on the command-line.
|
|
List<string> InputFileNames = new List<string>();
|
|
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
|
|
{
|
|
InputFileNames.Add(string.Format("\"{0}\"", InputFile.AbsolutePath.Replace("\\", "/")));
|
|
LinkAction.PrerequisiteItems.Add(InputFile);
|
|
}
|
|
|
|
FileReference ResponseFileName = GetResponseFileName(LinkEnvironment, OutputFile);
|
|
LinkAction.CommandArguments += string.Format(" -Wl,@\"{0}\"", ResponseFile.Create(ResponseFileName, InputFileNames));
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" -Wl,-soname={0}", OutputFile);
|
|
}
|
|
|
|
// Start with the configured LibraryPaths and also add paths to any libraries that
|
|
// we depend on (libraries that we've build ourselves).
|
|
List<string> AllLibraryPaths = LinkEnvironment.Config.LibraryPaths;
|
|
foreach (string AdditionalLibrary in LinkEnvironment.Config.AdditionalLibraries)
|
|
{
|
|
string PathToLib = Path.GetDirectoryName(AdditionalLibrary);
|
|
if (!String.IsNullOrEmpty(PathToLib))
|
|
{
|
|
// make path absolute, because FixDependencies script may be executed in a different directory
|
|
string AbsolutePathToLib = Path.GetFullPath(PathToLib);
|
|
if (!AllLibraryPaths.Contains(AbsolutePathToLib))
|
|
{
|
|
AllLibraryPaths.Add(AbsolutePathToLib);
|
|
}
|
|
}
|
|
|
|
if ((AdditionalLibrary.Contains("Plugins") || AdditionalLibrary.Contains("Binaries/ThirdParty") || AdditionalLibrary.Contains("Binaries\\ThirdParty")) && Path.GetDirectoryName(AdditionalLibrary) != Path.GetDirectoryName(OutputFile.AbsolutePath))
|
|
{
|
|
string RelativePath = Utils.MakePathRelativeTo(Path.GetDirectoryName(AdditionalLibrary), Path.GetDirectoryName(OutputFile.AbsolutePath));
|
|
if (!RPaths.Contains(RelativePath))
|
|
{
|
|
RPaths.Add(RelativePath);
|
|
LinkAction.CommandArguments += string.Format(" -Wl,-rpath=\"${{ORIGIN}}/{0}\"", RelativePath);
|
|
}
|
|
}
|
|
}
|
|
|
|
LinkAction.CommandArguments += string.Format(" -Wl,-rpath-link=\"{0}\"", Path.GetDirectoryName(OutputFile.AbsolutePath));
|
|
|
|
// Add the library paths to the argument list.
|
|
foreach (string LibraryPath in AllLibraryPaths)
|
|
{
|
|
// use absolute paths because of FixDependencies script again
|
|
LinkAction.CommandArguments += string.Format(" -L\"{0}\"", Path.GetFullPath(LibraryPath));
|
|
}
|
|
|
|
// add libraries in a library group
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--start-group");
|
|
|
|
List<string> EngineAndGameLibraries = new List<string>();
|
|
foreach (string AdditionalLibrary in LinkEnvironment.Config.AdditionalLibraries)
|
|
{
|
|
if (String.IsNullOrEmpty(Path.GetDirectoryName(AdditionalLibrary)))
|
|
{
|
|
// library was passed just like "jemalloc", turn it into -ljemalloc
|
|
LinkAction.CommandArguments += string.Format(" -l{0}", AdditionalLibrary);
|
|
}
|
|
else if (Path.GetExtension(AdditionalLibrary) == ".a")
|
|
{
|
|
// static library passed in, pass it along but make path absolute, because FixDependencies script may be executed in a different directory
|
|
string AbsoluteAdditionalLibrary = Path.GetFullPath(AdditionalLibrary);
|
|
if (AbsoluteAdditionalLibrary.Contains(" "))
|
|
{
|
|
AbsoluteAdditionalLibrary = string.Format("\"{0}\"", AbsoluteAdditionalLibrary);
|
|
}
|
|
LinkAction.CommandArguments += (" " + AbsoluteAdditionalLibrary);
|
|
LinkAction.PrerequisiteItems.Add(FileItem.GetItemByPath(AdditionalLibrary));
|
|
}
|
|
else
|
|
{
|
|
// Skip over full-pathed library dependencies when building DLLs to avoid circular
|
|
// dependencies.
|
|
FileItem LibraryDependency = FileItem.GetItemByPath(AdditionalLibrary);
|
|
|
|
var LibName = Path.GetFileNameWithoutExtension(AdditionalLibrary);
|
|
if (LibName.StartsWith("lib"))
|
|
{
|
|
// Remove lib prefix
|
|
LibName = LibName.Remove(0, 3);
|
|
}
|
|
string LibLinkFlag = string.Format(" -l{0}", LibName);
|
|
|
|
if (LinkEnvironment.Config.bIsBuildingDLL && LinkEnvironment.Config.bIsCrossReferenced)
|
|
{
|
|
// We are building a cross referenced DLL so we can't actually include
|
|
// dependencies at this point. Instead we add it to the list of
|
|
// libraries to be used in the FixDependencies step.
|
|
EngineAndGameLibraries.Add(LibLinkFlag);
|
|
if (!LinkAction.CommandArguments.Contains("--allow-shlib-undefined"))
|
|
{
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--allow-shlib-undefined");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LinkAction.PrerequisiteItems.Add(LibraryDependency);
|
|
LinkAction.CommandArguments += LibLinkFlag;
|
|
}
|
|
}
|
|
}
|
|
LinkAction.CommandArguments += " -lrt"; // needed for clock_gettime()
|
|
LinkAction.CommandArguments += " -lm"; // math
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--end-group");
|
|
|
|
// Add the additional arguments specified by the environment.
|
|
LinkAction.CommandArguments += LinkEnvironment.Config.AdditionalArguments;
|
|
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\\\", "/");
|
|
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\", "/");
|
|
|
|
// prepare a linker script
|
|
FileReference LinkerScriptPath = FileReference.Combine(LinkEnvironment.Config.LocalShadowDirectory, "remove-sym.ldscript");
|
|
if (!LinkEnvironment.Config.LocalShadowDirectory.Exists())
|
|
{
|
|
LinkEnvironment.Config.LocalShadowDirectory.CreateDirectory();
|
|
}
|
|
if (LinkerScriptPath.Exists())
|
|
{
|
|
LinkerScriptPath.Delete();
|
|
}
|
|
|
|
using (StreamWriter Writer = File.CreateText(LinkerScriptPath.FullName))
|
|
{
|
|
Writer.WriteLine("UE4 {");
|
|
Writer.WriteLine(" global: *;");
|
|
Writer.WriteLine(" local: _Znwm;");
|
|
Writer.WriteLine(" _Znam;");
|
|
Writer.WriteLine(" _ZdaPv;");
|
|
Writer.WriteLine(" _ZdlPv;");
|
|
Writer.WriteLine("};");
|
|
};
|
|
|
|
LinkAction.CommandArguments += string.Format(" -Wl,--version-script=\"{0}\"", LinkerScriptPath);
|
|
|
|
// Only execute linking on the local PC.
|
|
LinkAction.bCanExecuteRemotely = false;
|
|
|
|
// Prepare a script that will run later, once all shared libraries and the executable
|
|
// are created. This script will be called by action created in FixDependencies()
|
|
if (LinkEnvironment.Config.bIsCrossReferenced && LinkEnvironment.Config.bIsBuildingDLL)
|
|
{
|
|
bool bUseCmdExe = BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win64 || BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Win32;
|
|
string ScriptName = bUseCmdExe ? "FixDependencies.bat" : "FixDependencies.sh";
|
|
|
|
string FixDepsScriptPath = Path.Combine(LinkEnvironment.Config.LocalShadowDirectory.FullName, ScriptName);
|
|
if (!bHasWipedFixDepsScript)
|
|
{
|
|
bHasWipedFixDepsScript = true;
|
|
Log.TraceVerbose("Creating script: {0}", FixDepsScriptPath);
|
|
StreamWriter Writer = File.CreateText(FixDepsScriptPath);
|
|
|
|
if (bUseCmdExe)
|
|
{
|
|
Writer.Write("@echo off\n");
|
|
Writer.Write("rem Automatically generated by UnrealBuildTool\n");
|
|
Writer.Write("rem *DO NOT EDIT*\n\n");
|
|
}
|
|
else
|
|
{
|
|
Writer.Write("#!/bin/sh\n");
|
|
Writer.Write("# Automatically generated by UnrealBuildTool\n");
|
|
Writer.Write("# *DO NOT EDIT*\n\n");
|
|
Writer.Write("set -o errexit\n");
|
|
}
|
|
Writer.Close();
|
|
}
|
|
|
|
StreamWriter FixDepsScript = File.AppendText(FixDepsScriptPath);
|
|
|
|
string EngineAndGameLibrariesString = "";
|
|
foreach (string Library in EngineAndGameLibraries)
|
|
{
|
|
EngineAndGameLibrariesString += Library;
|
|
}
|
|
|
|
FixDepsScript.Write(string.Format("echo Fixing {0}\n", Path.GetFileName(OutputFile.AbsolutePath)));
|
|
if (!bUseCmdExe)
|
|
{
|
|
FixDepsScript.Write(string.Format("TIMESTAMP=`stat --format %y \"{0}\"`\n", OutputFile.AbsolutePath));
|
|
}
|
|
string FixDepsLine = LinkAction.CommandPath + " " + LinkAction.CommandArguments;
|
|
string Replace = "-Wl,--allow-shlib-undefined";
|
|
|
|
FixDepsLine = FixDepsLine.Replace(Replace, EngineAndGameLibrariesString);
|
|
string OutputFileForwardSlashes = OutputFile.AbsolutePath.Replace("\\", "/");
|
|
FixDepsLine = FixDepsLine.Replace(OutputFileForwardSlashes, OutputFileForwardSlashes + ".fixed");
|
|
FixDepsLine = FixDepsLine.Replace("$", "\\$");
|
|
FixDepsScript.Write(FixDepsLine + "\n");
|
|
if (bUseCmdExe)
|
|
{
|
|
FixDepsScript.Write(string.Format("move /Y \"{0}.fixed\" \"{0}\"\n", OutputFile.AbsolutePath));
|
|
}
|
|
else
|
|
{
|
|
FixDepsScript.Write(string.Format("mv \"{0}.fixed\" \"{0}\"\n", OutputFile.AbsolutePath));
|
|
FixDepsScript.Write(string.Format("touch -d \"$TIMESTAMP\" \"{0}\"\n\n", OutputFile.AbsolutePath));
|
|
}
|
|
FixDepsScript.Close();
|
|
}
|
|
|
|
//LinkAction.CommandArguments += " -v";
|
|
|
|
return OutputFile;
|
|
}
|
|
|
|
public override void CompileCSharpProject(CSharpEnvironment CompileEnvironment, FileReference ProjectFileName, FileReference DestinationFile)
|
|
{
|
|
throw new BuildException("Linux cannot compile C# files");
|
|
}
|
|
|
|
public override void SetupBundleDependencies(List<UEBuildBinary> Binaries, string GameName)
|
|
{
|
|
foreach (UEBuildBinary Binary in Binaries)
|
|
{
|
|
BundleDependencies.Add(FileItem.GetItemByFileReference(Binary.Config.OutputFilePath));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts the passed in path from UBT host to compiler native format.
|
|
/// </summary>
|
|
public override string ConvertPath(string OriginalPath)
|
|
{
|
|
if (BuildHostPlatform.Current.Platform == UnrealTargetPlatform.Linux)
|
|
{
|
|
return OriginalPath.Replace("\\", "/");
|
|
}
|
|
else
|
|
{
|
|
return OriginalPath;
|
|
}
|
|
}
|
|
|
|
public override ICollection<FileItem> PostBuild(FileItem Executable, LinkEnvironment BinaryLinkEnvironment)
|
|
{
|
|
var OutputFiles = base.PostBuild(Executable, BinaryLinkEnvironment);
|
|
|
|
if (BinaryLinkEnvironment.Config.bIsBuildingDLL || BinaryLinkEnvironment.Config.bIsBuildingLibrary)
|
|
{
|
|
return OutputFiles;
|
|
}
|
|
|
|
FileItem FixDepsOutputFile = FixDependencies(BinaryLinkEnvironment, Executable);
|
|
if (FixDepsOutputFile != null)
|
|
{
|
|
OutputFiles.Add(FixDepsOutputFile);
|
|
}
|
|
|
|
return OutputFiles;
|
|
}
|
|
|
|
public override void StripSymbols(string SourceFileName, string TargetFileName)
|
|
{
|
|
File.Copy(SourceFileName, TargetFileName, true);
|
|
|
|
ProcessStartInfo StartInfo = new ProcessStartInfo();
|
|
StartInfo.FileName = GetStripPath(PlatformContext.GetActiveArchitecture());
|
|
StartInfo.Arguments = "--strip-debug \"" + TargetFileName + "\"";
|
|
StartInfo.UseShellExecute = false;
|
|
StartInfo.CreateNoWindow = true;
|
|
Utils.RunLocalProcessAndLogOutput(StartInfo);
|
|
}
|
|
}
|
|
}
|