Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Public/SourceControlWindows.h
Richard TalbotWatkin 44e15875cd Added the ability to commit file deletions from the editor.
#jira UE-6304 - Source Control: Add the ability to commit file deletions from the editor
#reviewedby Thomas.Sarkanen

[CL 2446774 by Richard TalbotWatkin in Main branch]
2015-02-16 05:11:32 -05:00

58 lines
2.4 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Core.h"
#include "ISourceControlProvider.h"
class SOURCECONTROLWINDOWS_API FSourceControlWindows
{
public:
/** Opens a dialog to choose packages to submit */
static void ChoosePackagesToCheckIn();
/** Determines whether we can choose packages to check in (we cant if an operation is already in progress) */
static bool CanChoosePackagesToCheckIn();
/**
* Display check in dialog for the specified packages
*
* @param bUseSourceControlStateCache Whether to use the cached source control status, or force the status to be updated
* @param InPackageNames Names of packages to check in
* @param InPendingDeletePaths Directories to check for files marked 'pending delete'
* @param InConfigFiles Config filenames to check in
*/
static bool PromptForCheckin(bool bUseSourceControlStateCache, const TArray<FString>& InPackageNames, const TArray<FString>& InPendingDeletePaths = TArray<FString>(), const TArray<FString>& InConfigFiles = TArray<FString>());
/**
* Display file revision history for the provided packages
*
* @param InPackageNames Names of packages to display file revision history for
*/
static void DisplayRevisionHistory( const TArray<FString>& InPackagesNames );
/**
* Prompt the user with a revert files dialog, allowing them to specify which packages, if any, should be reverted.
*
* @param InPackageNames Names of the packages to consider for reverting
*
* @return true if the files were reverted; false if the user canceled out of the dialog
*/
static bool PromptForRevert(const TArray<FString>& InPackageNames );
protected:
/** Callback for ChoosePackagesToCheckIn(), continues to bring up UI once source control operations are complete */
static void ChoosePackagesToCheckInCallback(const FSourceControlOperationRef& InOperation, ECommandResult::Type InResult);
/** Called when the process has completed and we have packages to check in */
static void ChoosePackagesToCheckInCompleted(const TArray<UPackage*>& LoadedPackages, const TArray<FString>& PackageNames, const TArray<FString>& ConfigFiles);
/** Delegate called when the user has decided to cancel the check in process */
static void ChoosePackagesToCheckInCancelled(FSourceControlOperationRef InOperation);
private:
/** The notification in place while we choose packages to check in */
static TWeakPtr<class SNotificationItem> ChoosePackagesToCheckInNotification;
};