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- New "Size Map" feature that shows the resource size for selected assets in Content Browser - Select assets in Content Browser, right click and choose "Size Map..." to show sizes for those assets - Select actors and press Alt+Shift+M to show sizes of assets used by those actors - Select assets in Reference Viewer, right click and choose "Size Map..." to show sizes for those assets - Also added a new "Tree Map" general purpose Slate widget (STreeMap) [CL 2521609 by Mike Fricker in Main branch]
42 lines
897 B
C#
42 lines
897 B
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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namespace UnrealBuildTool.Rules
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{
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public class ReferenceViewer : ModuleRules
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{
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public ReferenceViewer(TargetInfo Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"InputCore",
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"Slate",
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"SlateCore",
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"EditorStyle",
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"RenderCore",
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"GraphEditor",
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"UnrealEd",
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"EditorWidgets",
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"CollectionManager",
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"SizeMap",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"AssetRegistry",
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"EditorWidgets",
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"SizeMap",
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}
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);
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}
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}
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} |