Files
UnrealEngineUWP/Engine/Source/Editor/ReferenceViewer/ReferenceViewer.Build.cs
Mike Fricker 403a84fcfa Asset Size Mapper tool
- New "Size Map" feature that shows the resource size for selected assets in Content Browser
- Select assets in Content Browser, right click and choose "Size Map..." to show sizes for those assets
- Select actors and press Alt+Shift+M to show sizes of assets used by those actors
- Select assets in Reference Viewer, right click and choose "Size Map..." to show sizes for those assets
- Also added a new "Tree Map" general purpose Slate widget (STreeMap)

[CL 2521609 by Mike Fricker in Main branch]
2015-04-22 15:58:21 -04:00

42 lines
897 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class ReferenceViewer : ModuleRules
{
public ReferenceViewer(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"Slate",
"SlateCore",
"EditorStyle",
"RenderCore",
"GraphEditor",
"UnrealEd",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"EditorWidgets",
"CollectionManager",
"SizeMap",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"AssetRegistry",
"EditorWidgets",
"SizeMap",
}
);
}
}
}