Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Private/PropertyEditorModule.cpp
Robert Manuszewski f9cdeb96cd Copying //UE4/Dev-Core to //UE4/Main
==========================
MAJOR FEATURES + CHANGES
==========================

Change 2717513 on 2015/10/06 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	GC and WeakObjectPtr performance optimizations.

	- Moved some of the EObjectFlags to EInternalObjectFlags and merged them with FUObjectArray
	- Moved WeakObjectPtr serial numbersto FUObjectArray
	- Added pre-allocated UObject array

Change 2716517 on 2015/10/05 by Robert.Manuszewski@Robert_Manuszewski_EGUK_M1

	Make SavePackage thread safe UObject-wise so that StaticFindObject etc can't run in parallel when packages are being saved.

Change 2721142 on 2015/10/08 by Mikolaj.Sieluzycki@Dev-Core_D0920

	UHT will now use makefiles to speed up iterative runs.

Change 2726320 on 2015/10/13 by Jaroslaw.Palczynski@jaroslaw.palczynski_D1732_2963

	Hot-reload performance optimizations:
	1. Got rid of redundant touched BPs optimization (which was necessary before major HR fixes submitted earlier).
	2. Parallelized search for old CDOs referencers.

Change 2759032 on 2015/11/09 by Graeme.Thornton@GThornton_DesktopMaster

	Dependency preloading improvements
	 - Asset registry dependencies now resolve asset redirectors
	 - Rearrange runtime loading to put dependency preloads within BeginLoad/EndLoad for the source package

Change 2754342 on 2015/11/04 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	Allow UnfocusedVolumeMultiplier to be set programmatically

Change 2764008 on 2015/11/12 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	When cooking, don't add imports that are outers of objects excluded from the current cook target.

Change 2755562 on 2015/11/05 by Steve.Robb@Dev-Core

	Inline storage for TFunction.
	Fix for delegate inline storage on Win64.
	Some build fixes.
	Visualizer fixes for new TFunction format.

Change 2735084 on 2015/10/20 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	CrashReporter Web - Search by Platform
	Added initial support for streams (GetBranchesAsListItems, CopyToJira)

Change 2762387 on 2015/11/11 by Steve.Robb@Dev-Core

	Unnecessary allocation removed when loading empty files in FFileHelper::LoadFileToString.

Change 2762632 on 2015/11/11 by Steve.Robb@Dev-Core

	Some TSet function optimisations:

	Avoiding unnecessary hashing of function arguments if the container is empty (rather than the hash being empty, which is not necessarily equivalent).
	Taking local copies of HashSize during iterations.

Change 2762936 on 2015/11/11 by Steve.Robb@Dev-Core

	BulkData zero byte allocations are now handled by an RAII object which owns the memory.

Change 2765758 on 2015/11/13 by Steve.Robb@Dev-Core

	FName::operator== and != optimised to be a single comparison.

Change 2757195 on 2015/11/06 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1305: Improvements in CrashReporter for Symbol Server usage (Contributed by bozaro)

Change 2760778 on 2015/11/10 by Jaroslaw.Surowiec@Stream.1.JarekSurowiec

	PR #1725: Fixed typos in ProfilerCommon.h; Added comments (Contributed by BGR360)

	Also fixed starting condition.

Change 2739804 on 2015/10/23 by Robert.Manuszewski@Robert_Manuszewski_Stream1

	PR #1470: [UObjectGlobals] Do not overwrite instanced subobjects with ones from CDO (Contributed by slonopotamus)

Change 2744733 on 2015/10/28 by Steve.Robb@Dev-Core

	PR #1540 - Specifying a different Saved folder at launch through a command line parameter

	Integrated and optimized.

#lockdown Nick.Penwarden

[CL 2772222 by Robert Manuszewski in Main branch]
2015-11-18 16:20:49 -05:00

727 lines
22 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "PropertyEditorPrivatePCH.h"
#include "AssetSelection.h"
#include "AssetToolsModule.h"
#include "SPropertyTreeViewImpl.h"
#include "SlateBasics.h"
#include "PropertyNode.h"
#include "ItemPropertyNode.h"
#include "CategoryPropertyNode.h"
#include "ObjectPropertyNode.h"
#include "PropertyNode.h"
#include "SDetailsView.h"
#include "SSingleProperty.h"
#include "Editor/MainFrame/Public/MainFrame.h"
#include "PropertyChangeListener.h"
#include "PropertyEditorToolkit.h"
#include "PropertyTable.h"
#include "SPropertyTable.h"
#include "TextPropertyTableCellPresenter.h"
#include "PropertyTableConstants.h"
#include "SStructureDetailsView.h"
#include "SColorPicker.h"
#include "EngineUtils.h"
#include "Engine/UserDefinedStruct.h"
IMPLEMENT_MODULE( FPropertyEditorModule, PropertyEditor );
TSharedRef<IPropertyTypeCustomization> FPropertyTypeLayoutCallback::GetCustomizationInstance() const
{
return PropertyTypeLayoutDelegate.Execute();
}
void FPropertyTypeLayoutCallbackList::Add( const FPropertyTypeLayoutCallback& NewCallback )
{
if( !NewCallback.PropertyTypeIdentifier.IsValid() )
{
BaseCallback = NewCallback;
}
else
{
IdentifierList.Add( NewCallback );
}
}
void FPropertyTypeLayoutCallbackList::Remove( const TSharedPtr<IPropertyTypeIdentifier>& InIdentifier )
{
if( !InIdentifier.IsValid() )
{
BaseCallback = FPropertyTypeLayoutCallback();
}
else
{
IdentifierList.RemoveAllSwap( [&InIdentifier]( FPropertyTypeLayoutCallback& Callback) { return Callback.PropertyTypeIdentifier == InIdentifier; } );
}
}
const FPropertyTypeLayoutCallback& FPropertyTypeLayoutCallbackList::Find( const IPropertyHandle& PropertyHandle )
{
if( IdentifierList.Num() > 0 )
{
FPropertyTypeLayoutCallback* Callback =
IdentifierList.FindByPredicate
(
[&]( const FPropertyTypeLayoutCallback& InCallback )
{
return InCallback.PropertyTypeIdentifier->IsPropertyTypeCustomized( PropertyHandle );
}
);
if( Callback )
{
return *Callback;
}
}
return BaseCallback;
}
void FPropertyEditorModule::StartupModule()
{
}
void FPropertyEditorModule::ShutdownModule()
{
// NOTE: It's vital that we clean up everything created by this DLL here! We need to make sure there
// are no outstanding references to objects as the compiled code for this module's class will
// literally be unloaded from memory after this function exits. This even includes instantiated
// templates, such as delegate wrapper objects that are allocated by the module!
DestroyColorPicker();
AllDetailViews.Empty();
AllSinglePropertyViews.Empty();
}
void FPropertyEditorModule::NotifyCustomizationModuleChanged()
{
// The module was changed (loaded or unloaded), force a refresh. Note it is assumed the module unregisters all customization delegates before this
for( int32 ViewIndex = 0; ViewIndex < AllDetailViews.Num(); ++ViewIndex )
{
if( AllDetailViews[ ViewIndex ].IsValid() )
{
TSharedPtr<SDetailsView> DetailViewPin = AllDetailViews[ ViewIndex ].Pin();
DetailViewPin->ForceRefresh();
}
}
}
static bool ShouldShowProperty(const FPropertyAndParent& PropertyAndParent, bool bHaveTemplate)
{
const UProperty& Property = PropertyAndParent.Property;
if ( bHaveTemplate )
{
const UClass* PropertyOwnerClass = Cast<const UClass>(Property.GetOuter());
const bool bDisableEditOnTemplate = PropertyOwnerClass
&& PropertyOwnerClass->IsNative()
&& Property.HasAnyPropertyFlags(CPF_DisableEditOnTemplate);
if(bDisableEditOnTemplate)
{
return false;
}
}
return true;
}
TSharedRef<SWindow> FPropertyEditorModule::CreateFloatingDetailsView( const TArray< UObject* >& InObjects, bool bIsLockable )
{
TSharedRef<SWindow> NewSlateWindow = SNew(SWindow)
.Title( NSLOCTEXT("PropertyEditor", "WindowTitle", "Property Editor") )
.ClientSize( FVector2D(400, 550) );
// If the main frame exists parent the window to it
TSharedPtr< SWindow > ParentWindow;
if( FModuleManager::Get().IsModuleLoaded( "MainFrame" ) )
{
IMainFrameModule& MainFrame = FModuleManager::GetModuleChecked<IMainFrameModule>( "MainFrame" );
ParentWindow = MainFrame.GetParentWindow();
}
if( ParentWindow.IsValid() )
{
// Parent the window to the main frame
FSlateApplication::Get().AddWindowAsNativeChild( NewSlateWindow, ParentWindow.ToSharedRef() );
}
else
{
FSlateApplication::Get().AddWindow( NewSlateWindow );
}
FDetailsViewArgs Args;
Args.bHideSelectionTip = true;
Args.bLockable = bIsLockable;
FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
TSharedRef<IDetailsView> DetailView = PropertyEditorModule.CreateDetailView( Args );
bool bHaveTemplate = false;
for(int32 i=0; i<InObjects.Num(); i++)
{
if(InObjects[i] != NULL && InObjects[i]->IsTemplate())
{
bHaveTemplate = true;
break;
}
}
DetailView->SetIsPropertyVisibleDelegate( FIsPropertyVisible::CreateStatic(&ShouldShowProperty, bHaveTemplate) );
DetailView->SetObjects( InObjects );
NewSlateWindow->SetContent(
SNew(SBorder)
.BorderImage( FEditorStyle::GetBrush(TEXT("PropertyWindow.WindowBorder")) )
[
DetailView
]
);
return NewSlateWindow;
}
TSharedRef<SPropertyTreeViewImpl> FPropertyEditorModule::CreatePropertyView(
UObject* InObject,
bool bAllowFavorites,
bool bIsLockable,
bool bHiddenPropertyVisibility,
bool bAllowSearch,
bool ShowTopLevelNodes,
FNotifyHook* InNotifyHook,
float InNameColumnWidth,
FOnPropertySelectionChanged OnPropertySelectionChanged,
FOnPropertyClicked OnPropertyMiddleClicked,
FConstructExternalColumnHeaders ConstructExternalColumnHeaders,
FConstructExternalColumnCell ConstructExternalColumnCell)
{
TSharedRef<SPropertyTreeViewImpl> PropertyView =
SNew( SPropertyTreeViewImpl )
.IsLockable( bIsLockable )
.AllowFavorites( bAllowFavorites )
.HiddenPropertyVis( bHiddenPropertyVisibility )
.NotifyHook( InNotifyHook )
.AllowSearch( bAllowSearch )
.ShowTopLevelNodes( ShowTopLevelNodes )
.NameColumnWidth( InNameColumnWidth )
.OnPropertySelectionChanged( OnPropertySelectionChanged )
.OnPropertyMiddleClicked( OnPropertyMiddleClicked )
.ConstructExternalColumnHeaders( ConstructExternalColumnHeaders )
.ConstructExternalColumnCell( ConstructExternalColumnCell );
if( InObject )
{
TArray< TWeakObjectPtr< UObject > > Objects;
Objects.Add( InObject );
PropertyView->SetObjectArray( Objects );
}
return PropertyView;
}
TSharedRef<IDetailsView> FPropertyEditorModule::CreateDetailView( const FDetailsViewArgs& DetailsViewArgs )
{
// Compact the list of detail view instances
for( int32 ViewIndex = 0; ViewIndex < AllDetailViews.Num(); ++ViewIndex )
{
if ( !AllDetailViews[ViewIndex].IsValid() )
{
AllDetailViews.RemoveAtSwap( ViewIndex );
--ViewIndex;
}
}
TSharedRef<SDetailsView> DetailView =
SNew( SDetailsView )
.DetailsViewArgs( DetailsViewArgs );
AllDetailViews.Add( DetailView );
PropertyEditorOpened.Broadcast();
return DetailView;
}
TSharedPtr<IDetailsView> FPropertyEditorModule::FindDetailView( const FName ViewIdentifier ) const
{
if(ViewIdentifier.IsNone())
{
return nullptr;
}
for(auto It = AllDetailViews.CreateConstIterator(); It; ++It)
{
TSharedPtr<SDetailsView> DetailsView = It->Pin();
if(DetailsView.IsValid() && DetailsView->GetIdentifier() == ViewIdentifier)
{
return DetailsView;
}
}
return nullptr;
}
TSharedPtr<ISinglePropertyView> FPropertyEditorModule::CreateSingleProperty( UObject* InObject, FName InPropertyName, const FSinglePropertyParams& InitParams )
{
// Compact the list of detail view instances
for( int32 ViewIndex = 0; ViewIndex < AllSinglePropertyViews.Num(); ++ViewIndex )
{
if ( !AllSinglePropertyViews[ViewIndex].IsValid() )
{
AllSinglePropertyViews.RemoveAtSwap( ViewIndex );
--ViewIndex;
}
}
TSharedRef<SSingleProperty> Property =
SNew( SSingleProperty )
.Object( InObject )
.PropertyName( InPropertyName )
.NamePlacement( InitParams.NamePlacement )
.NameOverride( InitParams.NameOverride )
.NotifyHook( InitParams.NotifyHook )
.PropertyFont( InitParams.Font );
if( Property->HasValidProperty() )
{
AllSinglePropertyViews.Add( Property );
return Property;
}
return NULL;
}
TSharedRef< IPropertyTable > FPropertyEditorModule::CreatePropertyTable()
{
return MakeShareable( new FPropertyTable() );
}
TSharedRef< SWidget > FPropertyEditorModule::CreatePropertyTableWidget( const TSharedRef< class IPropertyTable >& PropertyTable )
{
return SNew( SPropertyTable, PropertyTable );
}
TSharedRef< SWidget > FPropertyEditorModule::CreatePropertyTableWidget( const TSharedRef< IPropertyTable >& PropertyTable, const TArray< TSharedRef< class IPropertyTableCustomColumn > >& Customizations )
{
return SNew( SPropertyTable, PropertyTable )
.ColumnCustomizations( Customizations );
}
TSharedRef< IPropertyTableWidgetHandle > FPropertyEditorModule::CreatePropertyTableWidgetHandle( const TSharedRef< IPropertyTable >& PropertyTable )
{
TSharedRef< FPropertyTableWidgetHandle > FWidgetHandle = MakeShareable( new FPropertyTableWidgetHandle( SNew( SPropertyTable, PropertyTable ) ) );
TSharedRef< IPropertyTableWidgetHandle > IWidgetHandle = StaticCastSharedRef<IPropertyTableWidgetHandle>(FWidgetHandle);
return IWidgetHandle;
}
TSharedRef< IPropertyTableWidgetHandle > FPropertyEditorModule::CreatePropertyTableWidgetHandle( const TSharedRef< IPropertyTable >& PropertyTable, const TArray< TSharedRef< class IPropertyTableCustomColumn > >& Customizations )
{
TSharedRef< FPropertyTableWidgetHandle > FWidgetHandle = MakeShareable( new FPropertyTableWidgetHandle( SNew( SPropertyTable, PropertyTable )
.ColumnCustomizations( Customizations )));
TSharedRef< IPropertyTableWidgetHandle > IWidgetHandle = StaticCastSharedRef<IPropertyTableWidgetHandle>(FWidgetHandle);
return IWidgetHandle;
}
TSharedRef< IPropertyTableCellPresenter > FPropertyEditorModule::CreateTextPropertyCellPresenter(const TSharedRef< class FPropertyNode >& InPropertyNode, const TSharedRef< class IPropertyTableUtilities >& InPropertyUtilities,
const FSlateFontInfo* InFontPtr /* = NULL */)
{
FSlateFontInfo InFont;
if (InFontPtr == NULL)
{
// Encapsulating reference to Private file PropertyTableConstants.h
InFont = FEditorStyle::GetFontStyle( PropertyTableConstants::NormalFontStyle );
}
else
{
InFont = *InFontPtr;
}
TSharedRef< FPropertyEditor > PropertyEditor = FPropertyEditor::Create( InPropertyNode, InPropertyUtilities );
return MakeShareable( new FTextPropertyTableCellPresenter( PropertyEditor, InPropertyUtilities, InFont) );
}
TSharedRef< FAssetEditorToolkit > FPropertyEditorModule::CreatePropertyEditorToolkit( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UObject* ObjectToEdit )
{
return FPropertyEditorToolkit::CreateEditor( Mode, InitToolkitHost, ObjectToEdit );
}
TSharedRef< FAssetEditorToolkit > FPropertyEditorModule::CreatePropertyEditorToolkit( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, const TArray< UObject* >& ObjectsToEdit )
{
return FPropertyEditorToolkit::CreateEditor( Mode, InitToolkitHost, ObjectsToEdit );
}
TSharedRef< FAssetEditorToolkit > FPropertyEditorModule::CreatePropertyEditorToolkit( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, const TArray< TWeakObjectPtr< UObject > >& ObjectsToEdit )
{
TArray< UObject* > RawObjectsToEdit;
for( auto ObjectIter = ObjectsToEdit.CreateConstIterator(); ObjectIter; ++ObjectIter )
{
RawObjectsToEdit.Add( ObjectIter->Get() );
}
return FPropertyEditorToolkit::CreateEditor( Mode, InitToolkitHost, RawObjectsToEdit );
}
TSharedRef<IPropertyChangeListener> FPropertyEditorModule::CreatePropertyChangeListener()
{
return MakeShareable( new FPropertyChangeListener );
}
void FPropertyEditorModule::RegisterCustomClassLayout( FName ClassName, FOnGetDetailCustomizationInstance DetailLayoutDelegate )
{
if (ClassName != NAME_None)
{
FDetailLayoutCallback Callback;
Callback.DetailLayoutDelegate = DetailLayoutDelegate;
// @todo: DetailsView: Fix me: this specifies the order in which detail layouts should be queried
Callback.Order = ClassNameToDetailLayoutNameMap.Num();
ClassNameToDetailLayoutNameMap.Add(ClassName, Callback);
}
}
void FPropertyEditorModule::UnregisterCustomClassLayout( FName ClassName )
{
if (ClassName.IsValid() && (ClassName != NAME_None))
{
ClassNameToDetailLayoutNameMap.Remove(ClassName);
}
}
void FPropertyEditorModule::RegisterCustomPropertyTypeLayout( FName PropertyTypeName, FOnGetPropertyTypeCustomizationInstance PropertyTypeLayoutDelegate, TSharedPtr<IPropertyTypeIdentifier> Identifier, TSharedPtr<IDetailsView> ForSpecificInstance )
{
if( PropertyTypeName != NAME_None )
{
FPropertyTypeLayoutCallback Callback;
Callback.PropertyTypeLayoutDelegate = PropertyTypeLayoutDelegate;
Callback.PropertyTypeIdentifier = Identifier;
if( ForSpecificInstance.IsValid() )
{
FCustomPropertyTypeLayoutMap& PropertyTypeToLayoutMap = InstancePropertyTypeLayoutMap.FindOrAdd( ForSpecificInstance );
FPropertyTypeLayoutCallbackList* LayoutCallbacks = PropertyTypeToLayoutMap.Find( PropertyTypeName );
if( LayoutCallbacks )
{
LayoutCallbacks->Add( Callback );
}
else
{
FPropertyTypeLayoutCallbackList NewLayoutCallbacks;
NewLayoutCallbacks.Add( Callback );
PropertyTypeToLayoutMap.Add( PropertyTypeName, NewLayoutCallbacks );
}
}
else
{
FPropertyTypeLayoutCallbackList* LayoutCallbacks = GlobalPropertyTypeToLayoutMap.Find( PropertyTypeName );
if( LayoutCallbacks )
{
LayoutCallbacks->Add( Callback );
}
else
{
FPropertyTypeLayoutCallbackList NewLayoutCallbacks;
NewLayoutCallbacks.Add( Callback );
GlobalPropertyTypeToLayoutMap.Add( PropertyTypeName, NewLayoutCallbacks );
}
}
}
}
void FPropertyEditorModule::UnregisterCustomPropertyTypeLayout( FName PropertyTypeName, TSharedPtr<IPropertyTypeIdentifier> Identifier, TSharedPtr<IDetailsView> ForSpecificInstance )
{
if (!PropertyTypeName.IsValid() || (PropertyTypeName == NAME_None))
{
return;
}
if (ForSpecificInstance.IsValid())
{
FCustomPropertyTypeLayoutMap* PropertyTypeToLayoutMap = InstancePropertyTypeLayoutMap.Find(ForSpecificInstance);
if (PropertyTypeToLayoutMap)
{
FPropertyTypeLayoutCallbackList* LayoutCallbacks = PropertyTypeToLayoutMap->Find(PropertyTypeName);
if (LayoutCallbacks)
{
LayoutCallbacks->Remove(Identifier);
}
}
}
else
{
FPropertyTypeLayoutCallbackList* LayoutCallbacks = GlobalPropertyTypeToLayoutMap.Find(PropertyTypeName);
if (LayoutCallbacks)
{
LayoutCallbacks->Remove(Identifier);
}
}
}
bool FPropertyEditorModule::HasUnlockedDetailViews() const
{
uint32 NumUnlockedViews = 0;
for( int32 ViewIndex = 0; ViewIndex < AllDetailViews.Num(); ++ViewIndex )
{
const TWeakPtr<SDetailsView>& DetailView = AllDetailViews[ ViewIndex ];
if( DetailView.IsValid() )
{
TSharedPtr<SDetailsView> DetailViewPin = DetailView.Pin();
if( DetailViewPin->IsUpdatable() && !DetailViewPin->IsLocked() )
{
return true;
}
}
}
return false;
}
/**
* Refreshes property windows with a new list of objects to view
*
* @param NewObjectList The list of objects each property window should view
*/
void FPropertyEditorModule::UpdatePropertyViews( const TArray<UObject*>& NewObjectList )
{
DestroyColorPicker();
TSet<AActor*> ValidObjects;
for( int32 ViewIndex = 0; ViewIndex < AllDetailViews.Num(); ++ViewIndex )
{
if( AllDetailViews[ ViewIndex ].IsValid() )
{
TSharedPtr<SDetailsView> DetailViewPin = AllDetailViews[ ViewIndex ].Pin();
if( DetailViewPin->IsUpdatable() )
{
if( !DetailViewPin->IsLocked() )
{
DetailViewPin->SetObjects(NewObjectList, true);
}
else
{
DetailViewPin->RemoveInvalidObjects();
}
}
}
}
}
void FPropertyEditorModule::ReplaceViewedObjects( const TMap<UObject*, UObject*>& OldToNewObjectMap )
{
// Replace objects from detail views
for( int32 ViewIndex = 0; ViewIndex < AllDetailViews.Num(); ++ViewIndex )
{
if( AllDetailViews[ ViewIndex ].IsValid() )
{
TSharedPtr<SDetailsView> DetailViewPin = AllDetailViews[ ViewIndex ].Pin();
DetailViewPin->ReplaceObjects( OldToNewObjectMap );
}
}
// Replace objects from single views
for( int32 ViewIndex = 0; ViewIndex < AllSinglePropertyViews.Num(); ++ViewIndex )
{
if( AllSinglePropertyViews[ ViewIndex ].IsValid() )
{
TSharedPtr<SSingleProperty> SinglePropPin = AllSinglePropertyViews[ ViewIndex ].Pin();
SinglePropPin->ReplaceObjects( OldToNewObjectMap );
}
}
}
void FPropertyEditorModule::RemoveDeletedObjects( TArray<UObject*>& DeletedObjects )
{
DestroyColorPicker();
// remove deleted objects from detail views
for( int32 ViewIndex = 0; ViewIndex < AllDetailViews.Num(); ++ViewIndex )
{
if( AllDetailViews[ ViewIndex ].IsValid() )
{
TSharedPtr<SDetailsView> DetailViewPin = AllDetailViews[ ViewIndex ].Pin();
DetailViewPin->RemoveDeletedObjects( DeletedObjects );
}
}
// remove deleted object from single property views
for( int32 ViewIndex = 0; ViewIndex < AllSinglePropertyViews.Num(); ++ViewIndex )
{
if( AllSinglePropertyViews[ ViewIndex ].IsValid() )
{
TSharedPtr<SSingleProperty> SinglePropPin = AllSinglePropertyViews[ ViewIndex ].Pin();
SinglePropPin->RemoveDeletedObjects( DeletedObjects );
}
}
}
bool FPropertyEditorModule::IsCustomizedStruct(const UStruct* Struct, TSharedPtr<IDetailsView> DetailsViewInstance ) const
{
bool bFound = false;
if (Struct && !Struct->IsA<UUserDefinedStruct>())
{
const FCustomPropertyTypeLayoutMap* Map = InstancePropertyTypeLayoutMap.Find( DetailsViewInstance );
if( Map )
{
bFound = Map->Contains( Struct->GetFName() );
}
if( !bFound )
{
bFound = GlobalPropertyTypeToLayoutMap.Contains( Struct->GetFName() );
}
}
return bFound;
}
FPropertyTypeLayoutCallback FPropertyEditorModule::GetPropertyTypeCustomization(const UProperty* Property, const IPropertyHandle& PropertyHandle, TSharedPtr<IDetailsView> DetailsViewInstance )
{
if( Property )
{
const UStructProperty* StructProperty = Cast<UStructProperty>(Property);
bool bStructProperty = StructProperty && StructProperty->Struct;
const bool bUserDefinedStruct = bStructProperty && StructProperty->Struct->IsA<UUserDefinedStruct>();
bStructProperty &= !bUserDefinedStruct;
const UByteProperty* ByteProperty = Cast<UByteProperty>(Property);
const bool bEnumProperty = ByteProperty && ByteProperty->Enum;
const UObjectProperty* ObjectProperty = Cast<UObjectProperty>(Property);
const bool bObjectProperty = ObjectProperty != NULL && ObjectProperty->PropertyClass != NULL;
FName PropertyTypeName;
if( bStructProperty )
{
PropertyTypeName = StructProperty->Struct->GetFName();
}
else if( bEnumProperty )
{
PropertyTypeName = ByteProperty->Enum->GetFName();
}
else if ( bObjectProperty )
{
PropertyTypeName = ObjectProperty->PropertyClass->GetFName();
}
else
{
PropertyTypeName = Property->GetClass()->GetFName();
}
if (PropertyTypeName != NAME_None)
{
FCustomPropertyTypeLayoutMap* Map = InstancePropertyTypeLayoutMap.Find( DetailsViewInstance );
FPropertyTypeLayoutCallbackList* LayoutCallbacks = nullptr;
if( Map )
{
LayoutCallbacks = Map->Find( PropertyTypeName );
}
if( !LayoutCallbacks )
{
LayoutCallbacks = GlobalPropertyTypeToLayoutMap.Find(PropertyTypeName);
}
if ( LayoutCallbacks )
{
const FPropertyTypeLayoutCallback& Callback = LayoutCallbacks->Find(PropertyHandle);
return Callback;
}
}
}
return FPropertyTypeLayoutCallback();
}
TSharedRef<class IStructureDetailsView> FPropertyEditorModule::CreateStructureDetailView(const FDetailsViewArgs& DetailsViewArgs, const FStructureDetailsViewArgs& StructureDetailsViewArgs, TSharedPtr<FStructOnScope> StructData, const FText& CustomName)
{
TSharedRef<SStructureDetailsView> DetailView =
SNew(SStructureDetailsView)
.DetailsViewArgs(DetailsViewArgs)
.CustomName(CustomName);
struct FStructureDetailsViewFilter
{
static bool HasFilter( const FStructureDetailsViewArgs InStructureDetailsViewArgs )
{
const bool bShowEverything = InStructureDetailsViewArgs.bShowObjects
&& InStructureDetailsViewArgs.bShowAssets
&& InStructureDetailsViewArgs.bShowClasses
&& InStructureDetailsViewArgs.bShowInterfaces;
return !bShowEverything;
}
static bool PassesFilter( const FPropertyAndParent& PropertyAndParent, const FStructureDetailsViewArgs InStructureDetailsViewArgs )
{
const auto ArrayProperty = Cast<UArrayProperty>(&PropertyAndParent.Property);
const auto PropertyToTest = ArrayProperty ? ArrayProperty->Inner : &PropertyAndParent.Property;
if( InStructureDetailsViewArgs.bShowClasses && (PropertyToTest->IsA<UClassProperty>() || PropertyToTest->IsA<UAssetClassProperty>()) )
{
return true;
}
if( InStructureDetailsViewArgs.bShowInterfaces && PropertyToTest->IsA<UInterfaceProperty>() )
{
return true;
}
const auto ObjectProperty = Cast<UObjectPropertyBase>(PropertyToTest);
if( ObjectProperty )
{
if( InStructureDetailsViewArgs.bShowAssets )
{
// Is this an "asset" property?
if( PropertyToTest->IsA<UAssetObjectProperty>())
{
return true;
}
// Not an "asset" property, but it may still be a property using an asset class type (such as a raw pointer)
if( ObjectProperty->PropertyClass )
{
// We can use the asset tools module to see whether this type has asset actions (which likely means it's an asset class type)
FAssetToolsModule& AssetToolsModule = FAssetToolsModule::GetModule();
return AssetToolsModule.Get().GetAssetTypeActionsForClass(ObjectProperty->PropertyClass).IsValid();
}
}
return InStructureDetailsViewArgs.bShowObjects;
}
return true;
}
};
// Only add the filter if we need to exclude things
if (FStructureDetailsViewFilter::HasFilter(StructureDetailsViewArgs))
{
DetailView->SetIsPropertyVisibleDelegate(FIsPropertyVisible::CreateStatic(&FStructureDetailsViewFilter::PassesFilter, StructureDetailsViewArgs));
}
DetailView->SetStructureData(StructData);
return DetailView;
}