Files
UnrealEngineUWP/Engine/Source/Editor/Localization/Localization.Build.cs

45 lines
740 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class Localization : ModuleRules
{
public Localization(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Engine",
"Slate",
"SlateCore",
"InputCore",
"UnrealEd",
"EditorStyle",
"DesktopPlatform",
"SourceControl",
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"Editor/Localization/Private",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Editor/Localization/Public",
}
);
}
}