Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/AnimGraph.Build.cs

42 lines
757 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class AnimGraph : ModuleRules
{
public AnimGraph(TargetInfo Target)
{
PrivateIncludePaths.Add("Editor/AnimGraph/Private");
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"AnimGraphRuntime",
"BlueprintGraph",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"InputCore",
"SlateCore",
"UnrealEd",
"GraphEditor",
"PropertyEditor",
"EditorStyle"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
"GraphEditor",
}
);
}
}