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UnrealEngineUWP
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UnrealEngineUWP
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ShaderFormatOpenGL
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Marc Audy
e5bb9b4d0d
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
...
#lockdown Ben.Marsh #platformnotify Josh.Adams [CL 2718236 by Marc Audy in Main branch]
2015-10-06 15:59:09 -04:00
..
GlslBackend.cpp
Decals and modulated shadows cause rendering artifacts on iPhone 4 UE-18913
2015-07-28 01:50:06 -04:00
GlslBackend.h
UE4 - hlslcc - Metal back integration (standalone changes, non-desktop)
2015-06-23 18:43:25 -04:00
OpenGLShaderCompiler.cpp
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
ShaderFormatOpenGL.cpp
Integrate from Orion
2015-09-25 17:34:00 -04:00
ShaderFormatOpenGL.h
UE4 - Mobile Preview for feature level ES3.1/Metal (experimental)
2015-04-13 18:00:32 -04:00