Files
UnrealEngineUWP/Engine/Source/Developer/MeshUtilities/MeshUtilities.Build.cs
Marc Audy 8426b115c9 Clang compile error fixes, initialization order warnings, shadow variable warnings
#codereview Max.Chen, Jurre.deBaare, Rolando.Caloca, Nick.Penwarden, Ben.Marsh, Andrew.Grant

[CL 2746779 by Marc Audy in Main branch]
2015-10-29 16:26:51 -04:00

55 lines
1.4 KiB
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshUtilities : ModuleRules
{
public MeshUtilities(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"MaterialUtilities"
}
);
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RawMesh",
"RenderCore", // For FPackedNormal
"SlateCore",
"MaterialUtilities",
"MeshBoneReduction",
"UnrealEd",
"RHI",
"HierarchicalLODUtilities"
}
);
AddThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
AddThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
AddThirdPartyPrivateStaticDependencies(Target, "MeshSimplifier");
AddThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
{
AddThirdPartyPrivateStaticDependencies(Target, "DX9");
}
if (UEBuildConfiguration.bCompileSimplygon == true)
{
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"SimplygonSwarm"
}
);
AddThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
}
}
}