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#codereview Max.Chen, Jurre.deBaare, Rolando.Caloca, Nick.Penwarden, Ben.Marsh, Andrew.Grant [CL 2746779 by Marc Audy in Main branch]
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MeshUtilities : ModuleRules
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{
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public MeshUtilities(TargetInfo Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {
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"MaterialUtilities"
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}
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);
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PrivateDependencyModuleNames.AddRange(
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new string [] {
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"Core",
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"CoreUObject",
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"Engine",
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"RawMesh",
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"RenderCore", // For FPackedNormal
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"SlateCore",
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"MaterialUtilities",
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"MeshBoneReduction",
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"UnrealEd",
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"RHI",
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"HierarchicalLODUtilities"
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}
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);
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AddThirdPartyPrivateStaticDependencies(Target, "nvTriStrip");
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AddThirdPartyPrivateStaticDependencies(Target, "ForsythTriOptimizer");
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AddThirdPartyPrivateStaticDependencies(Target, "MeshSimplifier");
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AddThirdPartyPrivateStaticDependencies(Target, "MikkTSpace");
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if ((Target.Platform == UnrealTargetPlatform.Win64) || (Target.Platform == UnrealTargetPlatform.Win32))
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{
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AddThirdPartyPrivateStaticDependencies(Target, "DX9");
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}
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if (UEBuildConfiguration.bCompileSimplygon == true)
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{
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"SimplygonSwarm"
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}
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);
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AddThirdPartyPrivateDynamicDependencies(Target, "SimplygonMeshReduction");
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}
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}
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}
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