Files
UnrealEngineUWP/Engine/Source/Developer/MaterialUtilities/MaterialUtilities.Build.cs
Andrew Grant 9abcacfd1b Merging Engine code from Orion at CL2744789 through //depot/UE4-To-//UE4/Main
[CL 2745726 by Andrew Grant in Main branch]
2015-10-28 19:18:20 -04:00

42 lines
817 B
C#

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MaterialUtilities : ModuleRules
{
public MaterialUtilities(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"Engine",
"RenderCore",
"RHI",
"Landscape",
"UnrealEd",
"ShaderCore"
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Landscape"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"Landscape"
}
);
}
}