Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SSequencerSectionOverlay.cpp
Andrew Grant 9d58a141e9 Copying //UE4/Orion-Staging to Dev-Main (Originates from //Orion/Main @ CL-2759376)
#lockdown Nick.Penwarden

[CL 2759916 by Andrew Grant in Main branch]
2015-11-09 19:35:15 -05:00

37 lines
1.6 KiB
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#include "LogVisualizer.h"
#include "SSequencerSectionOverlay.h"
#include "TimeSliderController.h"
int32 SVisualLoggerSectionOverlay::OnPaint( const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled ) const
{
TimeSliderController->OnPaintSectionView( AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, ShouldBeEnabled( bParentEnabled ), bDisplayTickLines.Get(), bDisplayScrubPosition.Get() );
return SCompoundWidget::OnPaint( Args, AllottedGeometry, MyClippingRect, OutDrawElements, LayerId, InWidgetStyle, bParentEnabled );
}
FReply SVisualLoggerSectionOverlay::OnMouseButtonDown( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
return TimeSliderController->OnMouseButtonDown(*this, MyGeometry, MouseEvent);
}
FReply SVisualLoggerSectionOverlay::OnMouseButtonUp( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
return TimeSliderController->OnMouseButtonUp( *this, MyGeometry, MouseEvent );
}
FReply SVisualLoggerSectionOverlay::OnMouseMove( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
return TimeSliderController->OnMouseMove( *this, MyGeometry, MouseEvent );
}
FReply SVisualLoggerSectionOverlay::OnMouseWheel( const FGeometry& MyGeometry, const FPointerEvent& MouseEvent )
{
if (MouseEvent.IsLeftShiftDown() || MouseEvent.IsLeftControlDown())
{
return TimeSliderController->OnMouseWheel(*this, MyGeometry, MouseEvent);
}
return FReply::Unhandled();
}