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UnrealEngineUWP/Engine/Source/Developer/LocalizationService/Public/ScopedLocalizationServiceProgress.h

27 lines
879 B
C++

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
#pragma once
class FScopedLocalizationServiceProgress
{
public:
/**
* Constructor.
* Progress dialog is shown immediately (if possible) and is closed when this
* object goes out of scope.
* @param InText The text to display in the progress dialog. If this is empty the dialog will not be shown.
* @param InOnCancelled The delegate to call when the cancel button is clicked.
*/
LOCALIZATIONSERVICE_API FScopedLocalizationServiceProgress(const FText& InText, const FSimpleDelegate& InOnCancelled = FSimpleDelegate());
/** Destructor - closes the dialog */
LOCALIZATIONSERVICE_API ~FScopedLocalizationServiceProgress();
/** Makes sure the dialog is ticked */
LOCALIZATIONSERVICE_API void Tick();
private:
/** The window containing this progress window */
TWeakPtr<class SWindow> WindowPtr;
};