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UETOOL-213 - Minimize Slate FString -> FText conversion (remove SLATE_TEXT_ATTRIBUTE) This fixes any editor/engine specific code that was passing text to Slate as FString rather than FText. [CL 2399803 by Jamie Dale in Main branch]
111 lines
2.5 KiB
C++
111 lines
2.5 KiB
C++
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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#include "AutomationWindowPrivatePCH.h"
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FAutomationTestPresetManager::FAutomationTestPresetManager()
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{
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}
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AutomationPresetRef FAutomationTestPresetManager::AddNewPreset( )
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{
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AutomationPresetPtr NewPreset = MakeShareable(new FAutomationTestPreset());
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Presets.Add(NewPreset);
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return NewPreset.ToSharedRef();
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}
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AutomationPresetRef FAutomationTestPresetManager::AddNewPreset( const FText& PresetName, const TArray<FString>& SelectedTests )
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{
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AutomationPresetRef NewPreset = AddNewPreset();
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NewPreset->SetPresetName(PresetName);
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NewPreset->SetEnabledTests(SelectedTests);
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SavePreset(NewPreset);
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return NewPreset;
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}
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TArray<AutomationPresetPtr>& FAutomationTestPresetManager::GetAllPresets( )
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{
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return Presets;
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}
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AutomationPresetPtr FAutomationTestPresetManager::LoadPreset( FArchive& Archive )
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{
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FAutomationTestPreset* NewPreset = new FAutomationTestPreset();
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if(NewPreset->Serialize(Archive))
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{
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return MakeShareable(NewPreset);
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}
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delete NewPreset;
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return nullptr;
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}
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void FAutomationTestPresetManager::RemovePreset( const AutomationPresetRef Preset )
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{
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if (Presets.Remove(Preset) > 0)
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{
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// Find the name of the preset on disk
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FString PresetFileName = GetPresetFolder() / Preset->GetID().ToString() + TEXT(".uap");
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// delete the preset on disk
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IFileManager::Get().Delete(*PresetFileName);
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}
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}
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void FAutomationTestPresetManager::SavePreset( const AutomationPresetRef Preset )
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{
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FString PresetFileName = GetPresetFolder() / Preset->GetID().ToString() + TEXT(".uap");
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FArchive* PresetFileWriter = IFileManager::Get().CreateFileWriter(*PresetFileName);
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if (PresetFileWriter != nullptr)
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{
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SavePreset(Preset, *PresetFileWriter);
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delete PresetFileWriter;
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}
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}
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void FAutomationTestPresetManager::SavePreset( const AutomationPresetRef Preset, FArchive& Archive )
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{
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Preset->Serialize(Archive);
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}
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void FAutomationTestPresetManager::LoadPresets( )
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{
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TArray<FString> PresetFileNames;
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IFileManager::Get().FindFiles(PresetFileNames, *(GetPresetFolder() / TEXT("*.uap")), true, false);
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for (TArray<FString>::TConstIterator It(PresetFileNames); It; ++It)
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{
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FString PresetFilePath = GetPresetFolder() / *It;
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FArchive* PresetFileReader = IFileManager::Get().CreateFileReader(*PresetFilePath);
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if (PresetFileReader != nullptr)
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{
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AutomationPresetPtr LoadedPreset = LoadPreset(*PresetFileReader);
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if (LoadedPreset.IsValid())
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{
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Presets.Add(LoadedPreset);
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}
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else
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{
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IFileManager::Get().Delete(*PresetFilePath);
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}
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delete PresetFileReader;
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}
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}
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}
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