Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidTargetPlatform/Private/AndroidTargetPlatformPrivatePCH.h
Dmitriy Dyomin ed69c79ff7 Device output log window, currently implemented only for Android. Hidden under editor experimental settings
#jira UEMOB-39
#codereview Jack.Porter

[CL 2710794 by Dmitriy Dyomin in Main branch]
2015-09-30 03:39:09 -04:00

34 lines
957 B
C

// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AndroidTargetPlatformPrivatePCH.h: Pre-compiled header file for the AndroidTargetPlatform module.
=============================================================================*/
#pragma once
/* Dependencies
*****************************************************************************/
#include "Core.h"
#include "ModuleInterface.h"
#include "ModuleManager.h"
#include "Runtime/Core/Public/Android/AndroidProperties.h"
#if WITH_ENGINE
#include "Engine.h"
#include "TextureCompressorModule.h"
#endif
#include "TargetPlatform.h"
#include "TargetPlatformBase.h"
#include "AndroidDeviceDetection.h"
/* Private includes
*****************************************************************************/
#include "AndroidTargetDevice.h"
#include "AndroidTargetPlatform.h"
#include "AndroidTargetDeviceOutput.h"