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UE-8509 Android SDK Paths being saved even if the user doesn't set them - removed initial pull of data on start up [CL 2425929 by Ben Marsh in Main branch]
58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "AndroidPlatformEditorPrivatePCH.h"
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#include "AndroidSDKSettingsCustomization.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailCategoryBuilder.h"
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#include "PropertyEditing.h"
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#include "ScopedTransaction.h"
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#include "SExternalImageReference.h"
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#include "SHyperlinkLaunchURL.h"
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#include "SPlatformSetupMessage.h"
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#include "SFilePathPicker.h"
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#include "PlatformIconInfo.h"
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#include "SourceControlHelpers.h"
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#include "ManifestUpdateHelper.h"
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#include "SNotificationList.h"
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#include "NotificationManager.h"
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#include "ITargetPlatformManagerModule.h"
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#define LOCTEXT_NAMESPACE "AndroidSDKSettings"
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//////////////////////////////////////////////////////////////////////////
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// FAndroidSDKSettingsCustomization
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TSharedRef<IDetailCustomization> FAndroidSDKSettingsCustomization::MakeInstance()
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{
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return MakeShareable(new FAndroidSDKSettingsCustomization);
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}
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FAndroidSDKSettingsCustomization::FAndroidSDKSettingsCustomization()
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{
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TargetPlatformManagerModule = &FModuleManager::LoadModuleChecked<ITargetPlatformManagerModule>("TargetPlatform");
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}
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void FAndroidSDKSettingsCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailLayout)
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{
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SavedLayoutBuilder = &DetailLayout;
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BuildSDKPathSection(DetailLayout);
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}
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void FAndroidSDKSettingsCustomization::BuildSDKPathSection(IDetailLayoutBuilder& DetailLayout)
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{
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#if PLATFORM_MAC
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IDetailCategoryBuilder& SDKConfigCategory = DetailLayout.EditCategory(TEXT("SDKConfig"));
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// hide the property on Mac only
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TSharedRef<IPropertyHandle> JavaPathProperty = DetailLayout.GetProperty(GET_MEMBER_NAME_CHECKED(UAndroidSDKSettings, JavaPath));
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SDKConfigCategory.AddProperty(JavaPathProperty)
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.Visibility(EVisibility::Hidden);
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#endif
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}
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//////////////////////////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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