Files
UnrealEngineUWP/Engine/Plugins/Editor/MeshEditor/Source/PolygonModeling/RemoveSelectedGeometryCollectionCommand.h
Michael Lentine f9b3324b32 Copying //UE4/Dev-Physics to Dev-Main (//UE4/Dev-Main) @ 6903150
#rb none
#rnx

[CL 6903163 by Michael Lentine in Main branch]
2019-06-08 17:15:34 -04:00

34 lines
977 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "EditableMesh.h"
#include "EngineDefines.h"
#include "GeometryCollectionCommandCommon.h"
#include "MeshEditorCommands.h"
#include "RemoveSelectedGeometryCollectionCommand.generated.h"
DECLARE_LOG_CATEGORY_EXTERN(LogRemoveSelectedGeometryCommand, Log, All);
/** Select All chunks in mesh */
UCLASS()
class URemoveSelectedGeometryCollectionCommand : public UMeshEditorInstantCommand, public FGeometryCollectionCommandCommon
{
public:
GENERATED_BODY()
protected:
// Overrides
virtual EEditableMeshElementType GetElementType() const override
{
return EEditableMeshElementType::Fracture;
}
virtual FUIAction MakeUIAction(class IMeshEditorModeUIContract& MeshEditorMode) override;
virtual void RegisterUICommand(class FBindingContext* BindingContext) override;
virtual void Execute(class IMeshEditorModeEditingContract& MeshEditorMode) override;
private:
};