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==========================
MAJOR FEATURES + CHANGES
==========================
#lockdown Nick.Penwarden
Change 2879705 on 2016/02/24 by Nick.Darnell
Editor - Tweaking some comments.
#tests n/a
#rb n/a
Change 2879674 on 2016/02/24 by Nick.Darnell
Editor - The editor now supports many new methods of opening new asset editors. You can choose where tabs open with a great deal more options in Editor Preferences > Appearance > Asset Editor Open Location. This will reset the 'always open asset editors in new windows' option, it completely replaces and enchances that option.
#tests Ran the editor, tried each option and they all seem to do what I want.
#rb matt.kuhlenschmidt
Change 2879661 on 2016/02/24 by Jamie.Dale
More general fixes for dialogue waves
- The localization key now uses a hash of the speaker and target voice GUIDs to help keep them short.
- The localization key can now be user customized, and contains a placeholder format specifier for the context hash.
- The "Variations" meta-data is now called "Context".
#rb James.Hopkin
#tests Built for Windows, Linux, and PS4. Tested a loc gather and export had the correct info in it. Tested the new UI worked as expected.
Change 2879436 on 2016/02/24 by Nicholas.Davies
A few bug fixes for blocking PS4 > PC chat
#jira OR-15467 Disable Paragon chat on PS4 for users outside of the game
#RB Antony.Carter
#codereview Sam.Zamani
#TESTS PS4 whispers to and from none Paragon PC users is blocked.
Change 2878929 on 2016/02/23 by Jason.Bestimt
#ORION_DEV - Merge Main to reconcile 0.20 branch creation
#RB:none
#Tests:none
Change 2878600 on 2016/02/23 by Dmitry.Rekman
Linux: added code to identify CPU for FPSCharts (OR-14949).
#rb none
#tests Ran dedicated server on local VM and a few physical boxes.
Change 2878443 on 2016/02/23 by Marcus.Wassmer
Fix game not ticking when PS button is pressed.
#rb andrew.grant
#test golden path ps4
Change 2878361 on 2016/02/23 by Josh.Markiewicz
#UE4 - fixed bad comment
#rb none
#tests none
Change 2878205 on 2016/02/23 by Jason.Bestimt
#ORION_DEV - Merge main (0.19) at CL# 2878162
#Tests:none
#RB:none
Change 2878095 on 2016/02/23 by Josh.Markiewicz
#UE4 - added warnings to json mcp read/write failures
- removed HostAddressOverride parameter (use -uselocalips and -multihome together instead)
#rb none
#tests matchmaking golden path
Change 2878002 on 2016/02/23 by Josh.Markiewicz
#UE4 - made two party framework functions virtual
#rb none
#tests none
Change 2877998 on 2016/02/23 by Josh.Markiewicz
#Ue4 - Party interface can optionally enable/disable creating a chat room alongside the party (defaults to enabled)
#rb rob.cannaday
#tests social/team parties golden path
#codereview rob.cannaday
Change 2877822 on 2016/02/23 by Olaf.Piesche
speculative fix for OR-15710
#rb david.hill
#tests PC game
Change 2877804 on 2016/02/23 by Uriel.Doyon
Fixed ULevel::AddReferencedObjects clearing all references to static texture streaming data
#codereview robert.manuszewski
#rb marcus.wassmer
#tests played several games on PC, also doing rejoin
#jira OR-15658
Change 2877692 on 2016/02/23 by Jamie.Dale
Added commandlet to replace sound wave players in sound cues with dialogue wave players where appropriate
#rb Saul.Abreu
#tests Built for Windows, Linux, and PS4. Tested the commandlet.
Change 2877691 on 2016/02/23 by Jamie.Dale
Added commandlet to extract out the information from our character sheets and put it into the correct dialogue waves
#rb Saul.Abreu
#tests Built for Windows, Linux, and PS4. Tested the commandlet.
Change 2877690 on 2016/02/23 by Jamie.Dale
General dialogue wave fixes
[CL 2881965 by Andrew Grant in Main branch]
263 lines
7.2 KiB
C++
263 lines
7.2 KiB
C++
// Copyright 1998-2016 Epic Games, Inc. All Rights Reserved.
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#include "LinuxCommonStartup.h"
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#include "ExceptionHandling.h"
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#include "LinuxPlatformCrashContext.h"
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#include "ModuleManager.h"
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#include "EngineVersion.h"
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#include <locale.h>
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#include <sys/resource.h>
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static FString GSavedCommandLine;
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extern int32 GuardedMain( const TCHAR* CmdLine );
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extern void LaunchStaticShutdownAfterError();
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#if WITH_ENGINE
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// see comment in LaunchLinux.cpp for details why it is done this way
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extern void LaunchLinux_FEngineLoop_AppExit();
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#endif // WITH_ENGINE
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/**
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* Game-specific crash reporter
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*/
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void CommonLinuxCrashHandler(const FGenericCrashContext& GenericContext)
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{
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// at this point we should already be using malloc crash handler (see PlatformCrashHandler)
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const FLinuxCrashContext& Context = static_cast< const FLinuxCrashContext& >( GenericContext );
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printf("CommonLinuxCrashHandler: Signal=%d\n", Context.Signal);
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// better than having mutable fields?
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const_cast< FLinuxCrashContext& >(Context).CaptureStackTrace();
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if (GLog)
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{
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GLog->Flush();
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}
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if (GWarn)
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{
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GWarn->Flush();
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}
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if (GError)
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{
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GError->Flush();
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GError->HandleError();
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}
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return Context.GenerateCrashInfoAndLaunchReporter();
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}
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/**
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* Sets (soft) limit on a specific resource
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*
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* @param Resource - one of RLIMIT_* values
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* @param DesiredLimit - desired value
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* @param bIncreaseOnly - avoid changing the limit if current value is sufficient
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*/
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bool SetResourceLimit(int Resource, rlim_t DesiredLimit, bool bIncreaseOnly)
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{
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rlimit Limit;
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if (getrlimit(Resource, &Limit) != 0)
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{
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fprintf(stderr, "getrlimit() failed with error %d (%s)\n", errno, strerror(errno));
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return false;
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}
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if (bIncreaseOnly && (Limit.rlim_cur == RLIM_INFINITY || Limit.rlim_cur >= DesiredLimit))
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{
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if (!UE_BUILD_SHIPPING)
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{
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printf("- Existing per-process limit (soft=%lu, hard=%lu) is enough for us (need only %lu)\n", Limit.rlim_cur, Limit.rlim_max, DesiredLimit);
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}
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return true;
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}
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Limit.rlim_cur = DesiredLimit;
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if (setrlimit(Resource, &Limit) != 0)
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{
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fprintf(stderr, "setrlimit() failed with error %d (%s)\n", errno, strerror(errno));
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if (errno == EINVAL)
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{
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if (DesiredLimit == RLIM_INFINITY)
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{
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fprintf(stderr, "- Max per-process value allowed is %lu (we wanted infinity).\n", Limit.rlim_max);
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}
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else
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{
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fprintf(stderr, "- Max per-process value allowed is %lu (we wanted %lu).\n", Limit.rlim_max, DesiredLimit);
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}
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}
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return false;
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}
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return true;
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}
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/**
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* Expects GSavedCommandLine to be set up. Increases limit on
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* - number of open files to be no less than desired (if specified on command line, otherwise left alone)
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* - size of core file, so core gets dumped and we can debug crashed builds (unless overridden with -nocore)
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*
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*/
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static bool IncreasePerProcessLimits()
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{
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// honor the parameter if given, but don't change limits if not
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int32 FileHandlesToReserve = -1;
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if (FParse::Value(*GSavedCommandLine, TEXT("numopenfiles="), FileHandlesToReserve) && FileHandlesToReserve > 0)
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{
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if (!UE_BUILD_SHIPPING)
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{
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printf("Increasing per-process limit of open file handles to %d\n", FileHandlesToReserve);
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}
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if (!SetResourceLimit(RLIMIT_NOFILE, FileHandlesToReserve, true))
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{
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fprintf(stderr, "Could not adjust number of file handles, consider changing \"nofile\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
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return false;
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}
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}
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// core dump policy:
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// - Shipping and Test disable by default (unless -core is passed)
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// - The rest set it to infinity unless -nocore is passed
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// (in all scenarios user wish as expressed with -core or -nocore takes priority)
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bool bDisableCore = (UE_BUILD_SHIPPING != 0 || UE_BUILD_TEST != 0);
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if (FParse::Param(*GSavedCommandLine, TEXT("nocore")))
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{
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bDisableCore = true;
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}
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if (FParse::Param(*GSavedCommandLine, TEXT("core")))
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{
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bDisableCore = false;
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}
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if (bDisableCore)
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{
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printf("Disabling core dumps.\n");
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if (!SetResourceLimit(RLIMIT_CORE, 0, false))
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{
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fprintf(stderr, "Could not set core file size to 0, error(%d): %s\n", errno, strerror(errno));
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return false;
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}
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}
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else
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{
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printf("Increasing per-process limit of core file size to infinity.\n");
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if (!SetResourceLimit(RLIMIT_CORE, RLIM_INFINITY, true))
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{
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fprintf(stderr, "Could not adjust core file size, consider changing \"core\" in /etc/security/limits.conf and relogin.\nerror(%d): %s\n", errno, strerror(errno));
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fprintf(stderr, "Alternatively, pass -nocore if you are unable or unwilling to do that.\n");
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return false;
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}
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}
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return true;
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}
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int CommonLinuxMain(int argc, char *argv[], int (*RealMain)(const TCHAR * CommandLine))
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{
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FPlatformMisc::SetGracefulTerminationHandler();
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if (UE_BUILD_SHIPPING)
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{
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// only printed in shipping
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printf("%s %d %d %d %d\n", StringCast<ANSICHAR>(*FEngineVersion::Current().ToString()).Get(), GEngineMinNetVersion, GEngineNegotiationVersion, GPackageFileUE4Version, GPackageFileLicenseeUE4Version);
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}
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int ErrorLevel = 0;
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if (setenv("LC_NUMERIC", "en_US", 1) != 0)
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{
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int ErrNo = errno;
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fprintf(stderr, "Unable to setenv(LC_NUMERIC): errno=%d (%s)", ErrNo, strerror(ErrNo));
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}
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setlocale(LC_CTYPE, "");
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for (int32 Option = 1; Option < argc; Option++)
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{
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GSavedCommandLine += TEXT(" ");
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// we need to quote stuff that has spaces in it because something somewhere is removing quotation marks before they arrive here
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FString Temp = UTF8_TO_TCHAR(argv[Option]);
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if (Temp.Contains(TEXT(" ")))
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{
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if(Temp.StartsWith(TEXT("-")))
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{
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Temp = Temp.Replace(TEXT("="), TEXT("=\""));
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}
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else
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{
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Temp = TEXT("\"") + Temp;
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}
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Temp += TEXT("\"");
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}
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GSavedCommandLine += Temp; // note: technically it depends on locale
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}
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if (!UE_BUILD_SHIPPING)
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{
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GAlwaysReportCrash = true; // set by default and reverse the behavior
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if ( FParse::Param( *GSavedCommandLine,TEXT("nocrashreports") ) || FParse::Param( *GSavedCommandLine,TEXT("no-crashreports") ) )
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{
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GAlwaysReportCrash = false;
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}
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}
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if (!IncreasePerProcessLimits())
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{
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fprintf(stderr, "Could not set desired per-process limits, consider changing system limits.\n");
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ErrorLevel = 1;
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}
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else
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{
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#if UE_BUILD_DEBUG
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if( true && !GAlwaysReportCrash )
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#else
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if( FPlatformMisc::IsDebuggerPresent() && !GAlwaysReportCrash )
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#endif
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{
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// Don't use exception handling when a debugger is attached to exactly trap the crash. This does NOT check
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// whether we are the first instance or not!
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ErrorLevel = RealMain( *GSavedCommandLine );
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}
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else
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{
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FPlatformMisc::SetCrashHandler(CommonLinuxCrashHandler);
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GIsGuarded = 1;
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// Run the guarded code.
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ErrorLevel = RealMain( *GSavedCommandLine );
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GIsGuarded = 0;
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}
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}
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// Final shut down.
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#if WITH_ENGINE
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LaunchLinux_FEngineLoop_AppExit();
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#endif // WITH_ENGINE
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// check if a specific return code has been set
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uint8 OverriddenErrorLevel = 0;
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if (FPlatformMisc::HasOverriddenReturnCode(&OverriddenErrorLevel))
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{
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ErrorLevel = OverriddenErrorLevel;
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}
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if (ErrorLevel)
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{
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printf("Exiting abnormally (error code: %d)\n", ErrorLevel);
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}
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return ErrorLevel;
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}
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class FLinuxCommonStartupModule : public IModuleInterface
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{
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/** IModuleInterface implementation */
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virtual void StartupModule() override {};
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virtual void ShutdownModule() override {};
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};
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IMPLEMENT_MODULE(FLinuxCommonStartupModule, LinuxCommonStartup);
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