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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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f9467f6bfccedf4ccaa76a2d2bdf35f478f433b4
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavMesh
History
Michael Lentine 6bc8446142 Update Chaos in 4.25 to fix a number of collision and character movement issues.
#rb none
#jira nojira

[CL 11670007 by Michael Lentine in 4.25 branch]
2020-02-27 12:57:57 -05:00
..
NavMeshBoundsVolume.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshPath.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
NavMeshRenderingComponent.cpp
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
NavTestRenderingComponent.cpp
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
2020-02-06 13:13:41 -05:00
PImplRecastNavMesh.cpp
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
RecastHelpers.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMesh.cpp
Experimental navmesh debug tools (first pass)
2020-02-06 14:37:16 -05:00
RecastNavMeshDataChunk.cpp
Updating copyright for Engine Runtime.
2019-12-26 14:45:42 -05:00
RecastNavMeshGenerator.cpp
Update Chaos in 4.25 to fix a number of collision and character movement issues.
2020-02-27 12:57:57 -05:00
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