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f9467f6bfccedf4ccaa76a2d2bdf35f478f433b4
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Wei Liu 2a0623bfa7 Fix a bug that we don't recompile global shader after turn on/off MobileHDR
#jira UE-89822

#rb jack.porter, dmitriy.dyomin, mi.wang

[CL 11850481 by Wei Liu in 4.25 branch]
2020-03-02 21:10:47 -05:00
..
GlslBackend.cpp
Copying //UE4/Dev-RenderPlat-Staging@11388153 to //UE4/Main
2020-02-12 13:27:19 -05:00
GLSLOptimizer.tps
Branch snapshot for CL 3018379
2016-06-17 17:28:41 -04:00
OpenGLShaderCompiler.cpp
Fixed: Assertion fail when launching TM-Shadermodels onto an Android Device with enabled eUB
2020-02-21 00:01:12 -05:00
ShaderFormatOpenGL.cpp
Fix a bug that we don't recompile global shader after turn on/off MobileHDR
2020-03-02 21:10:47 -05:00
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