Files
UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/ClientPilot.Build.cs
Joe Kirchoff 3c75f6cb4f Fix include path inconsistentcy with Launch module when -AllModules is passed
#rnx
#rb trivial
#jira UE-176944
#preflight 63eaaeb1923476b686f41991

[CL 24190159 by Joe Kirchoff in ue5-main branch]
2023-02-13 16:49:45 -05:00

28 lines
679 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ClientPilot : ModuleRules
{
public ClientPilot(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"InputCore",
}
);
PublicIncludePathModuleNames.AddRange(new string[] {
"AutomationController",
"AutomationTest",
});
if (Target.bCompileAgainstEngine && Target.Configuration != UnrealTargetConfiguration.Shipping)
{
DynamicallyLoadedModuleNames.AddRange(new string[] { "AutomationController" });
}
}
}