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* Track namespaces for symbols * Re-emit namespace scopes * Conservatively include symbols from all namespaces in minified code (as if they were all global) * Additional parsing work will be required to more accurately track used symbols based on active namespaces (i.e. handle `using` keyword, etc.) * Added RemoveDeadCode() overload that takes an explicit list of required symbols instead of just an entry point name #rb dan.elksnitis #preflight 6398be5e35203bc7aa7f9b47 [CL 23494729 by Yuriy ODonnell in ue5-main branch]
2107 lines
56 KiB
C++
2107 lines
56 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ShaderMinifier.h"
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#include "HAL/PlatformTime.h"
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#include "Hash/CityHash.h"
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#include "Logging/LogMacros.h"
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#include "Misc/AutomationTest.h"
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#include "String/Find.h"
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#include "Algo/BinarySearch.h"
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DEFINE_LOG_CATEGORY_STATIC(LogShaderMinifier, Log, All);
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// TODO:
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// - preserve multi-line #define
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namespace UE::ShaderMinifier
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{
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static FStringView SubStrView(FStringView S, int32 Start)
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{
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Start = FMath::Min(Start, S.Len());
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int32 Len = S.Len() - Start;
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return FStringView(S.GetData() + Start, Len);
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}
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static FStringView SubStrView(FStringView S, int32 Start, int32 Len)
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{
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Start = FMath::Min(Start, S.Len());
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Len = FMath::Min(Len, S.Len() - Start);
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return FStringView(S.GetData() + Start, Len);
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}
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template<typename TCondition>
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static FStringView SkipUntil(FStringView Source, TCondition Cond)
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{
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int32 Cursor = 0;
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int32 SourceLen = Source.Len();
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while (Cursor < SourceLen)
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{
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if (Cond(FStringView(Source.GetData() + Cursor, SourceLen - Cursor)))
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{
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break;
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}
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++Cursor;
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}
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return FStringView(Source.GetData() + Cursor, SourceLen - Cursor);
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}
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static bool IsSpace(TCHAR C)
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{
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switch (C)
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{
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default:
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return false;
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case TCHAR(' '):
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case TCHAR('\f'):
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case TCHAR('\r'):
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case TCHAR('\n'):
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case TCHAR('\t'):
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case TCHAR('\v'):
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return true;
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}
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}
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static bool IsNumber(TCHAR C)
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{
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return C >= '0' && C <= '9';
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}
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static bool IsPossibleIdentifierCharacter(TCHAR C)
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{
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return (C >= '0' && C <= '9') || (C >= 'a' && C <= 'z') || (C >= 'A' && C <= 'Z') || C == '_';
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}
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static FStringView SkipUntilNonIdentifierCharacter(FStringView Source) {
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int32 Len = Source.Len();
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int32 Cursor = 0;
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const TCHAR* SourceData = Source.GetData();
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while (Cursor < Len)
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{
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if (!IsPossibleIdentifierCharacter(SourceData[Cursor]))
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{
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break;
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}
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++Cursor;
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}
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return FStringView(SourceData + Cursor, Len - Cursor);
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}
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static FStringView SkipUntilNonNumber(FStringView Source) {
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int32 Len = Source.Len();
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int32 Cursor = 0;
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const TCHAR* SourceData = Source.GetData();
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while (Cursor < Len)
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{
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if (!IsNumber(SourceData[Cursor]))
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{
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break;
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}
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++Cursor;
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}
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return FStringView(SourceData + Cursor, Len - Cursor);
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}
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static FStringView SkipSpace(FStringView Source)
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{
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int32 Len = Source.Len();
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int32 Cursor = 0;
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const TCHAR* SourceData = Source.GetData();
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while (Cursor < Len)
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{
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if (!IsSpace(SourceData[Cursor]))
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{
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break;
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}
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++Cursor;
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}
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return FStringView(SourceData + Cursor, Len - Cursor);
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}
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static FStringView TrimSpace(FStringView Source)
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{
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int32 CursorBegin = 0;
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int32 CursorEnd = Source.Len();
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while (CursorBegin != CursorEnd)
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{
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if (!IsSpace(Source[CursorBegin]))
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{
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break;
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}
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++CursorBegin;
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}
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while (CursorBegin != CursorEnd)
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{
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if (!IsSpace(Source[CursorEnd-1]))
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{
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break;
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}
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--CursorEnd;
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}
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FStringView Result = SubStrView(Source, CursorBegin, CursorEnd-CursorBegin);
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return Result;
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}
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static FStringView SkipUntilNextLine(FStringView Source)
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{
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int32 Index = INDEX_NONE;
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if (Source.FindChar('\n', Index))
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{
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return FStringView(Source.GetData() + Index, Source.Len() - Index);
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}
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else
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{
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return FStringView {};
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}
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}
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static FStringView SkipUntilStr(FStringView Haystack, FStringView Needle)
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{
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return SkipUntil(Haystack, [Needle](FStringView S) { return S.StartsWith(Needle, ESearchCase::CaseSensitive); });
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}
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static FStringView ExtractBlock(FStringView Source, TCHAR DelimBegin, TCHAR DelimEnd)
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{
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// TODO: handle comments
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// TODO: handle #if 0 blocks
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int32 PosEnd = INDEX_NONE;
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int32 Stack = 0;
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for (int32 I = 0; I < Source.Len(); ++I)
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{
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TCHAR C = Source[I];
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if (C == DelimBegin)
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{
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Stack++;
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}
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else if (C == DelimEnd)
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{
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if (Stack == 0)
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{
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// delimiter mismatch
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break;
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}
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Stack--;
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if (Stack == 0)
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{
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PosEnd = I;
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break;
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}
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}
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}
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if (Stack == 0 && PosEnd != INDEX_NONE)
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{
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return FStringView(Source.GetData(), PosEnd + 1);
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}
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else
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{
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return FStringView{};
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}
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}
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enum class EBlockType : uint8 {
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Unknown, // various identifiers and keywords that we did not need to or could not identify
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Keyword, // e.g. struct, switch, register
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Attribute, // e.g. `[numthreads(8,8,1)]`
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Type, // return type of function or struct/cbuffer/variable type
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Base, // inheritance base type
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Name, // struct/variable/function name
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Binding, // e.g. `register(t0, space1)` or `SV_Target0`
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Args,
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Body,
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Subscript,
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TemplateArgs,
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Expression,
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Directive, // #define, #pragma, #line, etc.
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NamespaceDelimiter, // e.g. :: in an identifier like Foo::bar
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PtrOrRef, // e.g. '*' or '&' as part of the type
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};
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struct FCodeBlock
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{
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EBlockType Type = EBlockType::Unknown;
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FStringView Code;
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};
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enum class ECodeChunkType {
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Unknown,
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Struct,
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CBuffer, // HLSL cbuffer block possibly without trailing ';'
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Function,
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Variable,
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Enum,
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Define,
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Pragma,
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CommentLine, // Single line comment
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Namespace,
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Using,
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};
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struct FNamespace
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{
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FNamespace() = default;
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FNamespace(TConstArrayView<FStringView> InStack)
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{
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if (!InStack.IsEmpty())
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{
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for (const FStringView& Part : InStack)
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{
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FullName += Part;
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FullName += TEXT("::");
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}
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FullName.LeftChopInline(2);
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}
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Stack = InStack;
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}
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FString FullName; // i.e. Foo::Bar::Baz
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TArray<FStringView> Stack; // i.e. [Foo, Bar, Baz]
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};
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struct FCodeChunk
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{
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ECodeChunkType Type = ECodeChunkType::Unknown;
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TArray<FCodeBlock> Blocks;
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int32 Namespace = INDEX_NONE; // Unique namespace ID (INDEX_NONE = global)
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// Indicates whether the code for this chunk can be used as-is.
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// One example where we have to do custom code emission is when a named struct and a variable are declared in one chunk.
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// The struct type may be referenced, but the variable may be removed. In this case we have to emit the type declaration only.
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bool bVerbatim = true;
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FStringView FindFirstBlockByType(EBlockType InType) const
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{
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for (const FCodeBlock& Block : Blocks)
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{
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if (Block.Type == InType)
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{
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return Block.Code;
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}
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}
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return {};
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}
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// String view covering the entire code chunk
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FStringView GetCode() const
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{
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if (Blocks.IsEmpty())
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{
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return {};
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}
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else
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{
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const FCodeBlock& FirstBlock = Blocks[0];
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const FCodeBlock& LastBlock = Blocks[Blocks.Num()-1];
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const TCHAR* Begin = FirstBlock.Code.GetData();
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const TCHAR* End = LastBlock.Code.GetData() + LastBlock.Code.Len();
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return FStringView(Begin, int32(End-Begin));
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}
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}
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};
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struct FParsedShader
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{
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FStringView Source;
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TArray<FCodeChunk> Chunks;
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TArray<FNamespace> Namespaces;
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};
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struct FNamespaceTracker
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{
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TMap<FString, int32> UniqueNamespaceMap;
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TArray<FNamespace> UniqueNamespaceArray;
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TArray<FStringView> NamespaceStack;
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TArray<int32> NamespaceIdStack;
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FNamespaceTracker() = default;
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void Push(FStringView Name)
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{
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NamespaceStack.Push(Name);
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FNamespace NamespaceEntry(NamespaceStack);
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int32& EntryIndex = UniqueNamespaceMap.FindOrAdd(NamespaceEntry.FullName, INDEX_NONE);
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if (EntryIndex == INDEX_NONE)
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{
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EntryIndex = UniqueNamespaceArray.Num();
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UniqueNamespaceArray.Add(MoveTemp(NamespaceEntry));
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}
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NamespaceIdStack.Push(EntryIndex);
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}
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bool Pop()
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{
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if (NamespaceStack.IsEmpty())
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{
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return false;
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}
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else
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{
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NamespaceStack.Pop();
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NamespaceIdStack.Pop();
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return true;
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}
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}
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int32 CurrentId() const
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{
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return NamespaceIdStack.IsEmpty() ? INDEX_NONE : NamespaceIdStack.Last();
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}
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};
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FStringView ExtractNextIdentifier(FStringView Source)
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{
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FStringView Remainder = SkipUntilNonIdentifierCharacter(Source);
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FStringView Identifier = SubStrView(Source, 0, Source.Len() - Remainder.Len());
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return Identifier;
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}
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static FParsedShader ParseShader(FStringView InSource, FDiagnostics& Output)
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{
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FParsedShader Result;
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Result.Source = InSource;
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FStringView Source = InSource;
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TArray<FCodeBlock> PendingBlocks;
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TArray<FCodeChunk> Chunks;
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ECodeChunkType ChunkType = ECodeChunkType::Unknown;
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bool bFoundBody = false;
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bool bFoundColon = false;
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bool bFoundIdentifier = false;
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bool bFoundAssignment = false;
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int32 ArgsBlockIndex = INDEX_NONE;
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int32 CbufferBlockIndex = INDEX_NONE;
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int32 StructBlockIndex = INDEX_NONE;
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int32 EnumBlockIndex = INDEX_NONE;
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int32 BodyBlockIndex = INDEX_NONE;
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int32 ExpressionBlockIndex = INDEX_NONE;
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FNamespaceTracker NamespaceTracker;
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FStringView PendingNamespace;
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auto AddDiagnostic = [InSource, &Source](TArray<FDiagnosticMessage>& Output, FStringView Message)
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{
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FDiagnosticMessage Diagnostic;
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Diagnostic.Message = FString(Message);
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Diagnostic.Offset = int32(Source.GetData() - InSource.GetData());
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// Diagnostic.Line = ...; // TODO
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// Diagnostic.Column = ...; // TODO
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Output.Add(MoveTemp(Diagnostic));
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};
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auto AddBlock = [&PendingBlocks](EBlockType Type, FStringView Code)
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{
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FCodeBlock NewBlock;
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NewBlock.Type = Type;
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NewBlock.Code = Code;
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PendingBlocks.Push(NewBlock);
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};
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auto FinalizeChunk = [&]()
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{
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const bool bFoundArgs = ArgsBlockIndex >= 0;
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bool bHasType = false;
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bool bHasName = false;
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if (!PendingBlocks.IsEmpty())
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{
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if (ChunkType == ECodeChunkType::Unknown)
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{
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if (bFoundIdentifier && bFoundArgs && bFoundBody)
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{
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ChunkType = ECodeChunkType::Function;
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}
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else if (bFoundIdentifier)
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{
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ChunkType = ECodeChunkType::Variable;
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}
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}
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int32 NameBlockIndex = INDEX_NONE;
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if (ChunkType == ECodeChunkType::Struct)
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{
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check(StructBlockIndex >= 0);
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PendingBlocks[StructBlockIndex].Type = EBlockType::Keyword;
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int32 TypeBlockIndex = StructBlockIndex + 1;
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if (TypeBlockIndex != BodyBlockIndex && TypeBlockIndex < PendingBlocks.Num())
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{
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PendingBlocks[TypeBlockIndex].Type = EBlockType::Type;
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bHasType = true;
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}
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// If struct body is not the last block, it must be followed by a variable name
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// i.e. `struct Foo { ... } Blah;` or `struct { ... } Blah;` or `struct Foo { ... } Blah = { expression };`
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if (BodyBlockIndex > 0 && BodyBlockIndex + 1 < PendingBlocks.Num())
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{
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NameBlockIndex = BodyBlockIndex + 1;
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PendingBlocks[NameBlockIndex].Type = EBlockType::Name;
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bHasName = true;
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}
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// If there is an expression block, we expect a named variable to also exist
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// i.e. `struct Foo { ... } Blah = { expression };`
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if (ExpressionBlockIndex > 0 && NameBlockIndex == INDEX_NONE)
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{
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AddDiagnostic(Output.Errors, TEXT("Initialized struct variables must be named"));
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return;
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}
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}
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else if (ChunkType == ECodeChunkType::CBuffer)
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{
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check(CbufferBlockIndex >= 0);
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PendingBlocks[CbufferBlockIndex].Type = EBlockType::Keyword;
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int32 TypeBlockIndex = CbufferBlockIndex + 1;
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if (TypeBlockIndex != BodyBlockIndex && TypeBlockIndex < PendingBlocks.Num())
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{
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PendingBlocks[TypeBlockIndex].Type = EBlockType::Type;
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}
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}
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else if (ChunkType == ECodeChunkType::Enum)
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{
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check(EnumBlockIndex >= 0);
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PendingBlocks[EnumBlockIndex].Type = EBlockType::Keyword;
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if (BodyBlockIndex > 1)
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{
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PendingBlocks[BodyBlockIndex - 1].Type = EBlockType::Type;
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}
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}
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else if (ChunkType == ECodeChunkType::Function)
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{
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NameBlockIndex = ArgsBlockIndex - 1;
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if (NameBlockIndex >= 0)
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{
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PendingBlocks[NameBlockIndex].Type = EBlockType::Name;
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}
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}
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else if (ChunkType == ECodeChunkType::Variable)
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{
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// TODO: tag name / type / binding
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}
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if (ChunkType == ECodeChunkType::Struct && bHasName && !bHasType)
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{
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ChunkType = ECodeChunkType::Variable;
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}
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const int32 Namespace = NamespaceTracker.CurrentId();
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if (ChunkType == ECodeChunkType::Struct && bHasName && bHasType)
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{
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// Handle simultaneous struct type and variable declaration
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FCodeChunk StructChunk;
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StructChunk.Type = ECodeChunkType::Struct;
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StructChunk.bVerbatim = false;
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for (int32 i = int32(StructBlockIndex); i < NameBlockIndex; ++i)
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{
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StructChunk.Blocks.Push(PendingBlocks[i]);
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}
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FCodeChunk VarChunk;
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VarChunk.Type = ECodeChunkType::Variable;
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VarChunk.bVerbatim = false;
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for (int32 i = 0; i < PendingBlocks.Num(); ++i)
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{
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if (i == StructBlockIndex || i == BodyBlockIndex)
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{
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continue;
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}
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VarChunk.Blocks.Push(PendingBlocks[i]);
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}
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StructChunk.Namespace = Namespace;
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VarChunk.Namespace = Namespace;
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Chunks.Push(StructChunk);
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Chunks.Push(VarChunk);
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}
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else
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{
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FCodeChunk Chunk;
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Chunk.Type = ChunkType;
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Chunk.Namespace = Namespace;
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Swap(Chunk.Blocks, PendingBlocks);
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Chunks.Push(Chunk);
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}
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ChunkType = ECodeChunkType::Unknown;
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ArgsBlockIndex = INDEX_NONE;
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CbufferBlockIndex = INDEX_NONE;
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StructBlockIndex = INDEX_NONE;
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EnumBlockIndex = INDEX_NONE;
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BodyBlockIndex = INDEX_NONE;
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ExpressionBlockIndex = INDEX_NONE;
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bFoundBody = false;
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bFoundColon = false;
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bFoundIdentifier = false;
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bFoundAssignment = false;
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PendingBlocks.Empty();
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}
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};
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while (Output.Errors.IsEmpty())
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{
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Source = SkipSpace(Source);
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|
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if (Source.IsEmpty())
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{
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break;
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}
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|
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if (Source.StartsWith(TEXT("//")))
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|
{
|
|
FStringView Remainder = SkipUntilNextLine(Source);
|
|
|
|
// Save comment lines that are outside of blocks
|
|
if (PendingBlocks.IsEmpty())
|
|
{
|
|
FStringView Block = SubStrView(Source, 0, Source.Len() - Remainder.Len());
|
|
AddBlock(EBlockType::Unknown, Block);
|
|
ChunkType = ECodeChunkType::CommentLine;
|
|
FinalizeChunk();
|
|
}
|
|
|
|
Source = Remainder;
|
|
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("#line")))
|
|
{
|
|
Source = SkipUntilNextLine(Source);
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("#pragma")))
|
|
{
|
|
FStringView Remainder = SkipUntilNextLine(Source);
|
|
FStringView Block = SubStrView(Source, 0, Source.Len() - Remainder.Len());
|
|
AddBlock(EBlockType::Directive, Block);
|
|
ChunkType = ECodeChunkType::Pragma;
|
|
FinalizeChunk();
|
|
Source = Remainder;
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("#define")))
|
|
{
|
|
// TODO: handle `\` new lines in defines
|
|
FStringView Remainder = SkipUntilNextLine(Source);
|
|
FStringView Block = SubStrView(Source, 0, Source.Len() - Remainder.Len());
|
|
AddBlock(EBlockType::Directive, Block);
|
|
ChunkType = ECodeChunkType::Define;
|
|
FinalizeChunk();
|
|
Source = Remainder;
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("#if 0")))
|
|
{
|
|
Source = SkipUntilStr(Source, TEXT("#endif"));
|
|
if (Source.Len() >= 6)
|
|
{
|
|
Source = SubStrView(Source, 6);
|
|
}
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("/*")))
|
|
{
|
|
Source = SkipUntilStr(Source, TEXT("*/"));
|
|
if (Source.Len() >= 2)
|
|
{
|
|
Source = SubStrView(Source, 2);
|
|
}
|
|
continue;
|
|
}
|
|
else if (PendingBlocks.IsEmpty() && Source.StartsWith(TEXT("{")))
|
|
{
|
|
if (ChunkType == ECodeChunkType::Namespace)
|
|
{
|
|
if (PendingNamespace.IsEmpty())
|
|
{
|
|
AddDiagnostic(Output.Errors, TEXT("HLSL does not support anonymous namespaces"));
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
NamespaceTracker.Push(PendingNamespace);
|
|
ChunkType = ECodeChunkType::Unknown;
|
|
PendingNamespace = {};
|
|
Source = Source.Mid(1);
|
|
}
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
AddDiagnostic(Output.Errors, TEXT("Expected token '{'"));
|
|
}
|
|
continue;
|
|
}
|
|
else if (PendingBlocks.IsEmpty() && Source.StartsWith(TEXT("}")))
|
|
{
|
|
if (NamespaceTracker.Pop())
|
|
{
|
|
Source = Source.Mid(1);
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
AddDiagnostic(Output.Errors, TEXT("Expected token '}'"));
|
|
}
|
|
}
|
|
|
|
FStringView Remainder = SkipUntilNonIdentifierCharacter(Source);
|
|
FStringView Identifier = SubStrView(Source, 0, Source.Len() - Remainder.Len());
|
|
|
|
if (Identifier.Len())
|
|
{
|
|
if (ChunkType == ECodeChunkType::Unknown)
|
|
{
|
|
if (Identifier == TEXT("struct"))
|
|
{
|
|
ChunkType = ECodeChunkType::Struct;
|
|
StructBlockIndex = PendingBlocks.Num();
|
|
}
|
|
else if (Identifier == TEXT("cbuffer") || Identifier == TEXT("ConstantBuffer"))
|
|
{
|
|
ChunkType = ECodeChunkType::CBuffer;
|
|
CbufferBlockIndex = PendingBlocks.Num();
|
|
}
|
|
else if (Identifier == TEXT("enum"))
|
|
{
|
|
ChunkType = ECodeChunkType::Enum;
|
|
EnumBlockIndex = PendingBlocks.Num();
|
|
}
|
|
else if (Identifier == TEXT("namespace"))
|
|
{
|
|
ChunkType = ECodeChunkType::Namespace;
|
|
Source = Remainder;
|
|
continue;
|
|
}
|
|
else if (Identifier == TEXT("using"))
|
|
{
|
|
ChunkType = ECodeChunkType::Using;
|
|
Source = Remainder;
|
|
AddBlock(EBlockType::Keyword, Identifier);
|
|
continue;
|
|
}
|
|
}
|
|
else if (ChunkType == ECodeChunkType::Namespace)
|
|
{
|
|
PendingNamespace = Identifier;
|
|
Source = Remainder;
|
|
continue;
|
|
}
|
|
|
|
EBlockType BlockType = EBlockType::Unknown;
|
|
|
|
if (bFoundColon)
|
|
{
|
|
if (ChunkType == ECodeChunkType::Struct)
|
|
{
|
|
BlockType = EBlockType::Base;
|
|
}
|
|
else
|
|
{
|
|
BlockType = EBlockType::Binding;
|
|
}
|
|
|
|
bFoundColon = false;
|
|
}
|
|
|
|
AddBlock(BlockType, Identifier);
|
|
|
|
Source = Remainder;
|
|
bFoundIdentifier = true;
|
|
|
|
continue;
|
|
}
|
|
|
|
FStringView Block;
|
|
|
|
TCHAR C = Source[0];
|
|
|
|
EBlockType BlockType = EBlockType::Unknown;
|
|
|
|
if (Source.StartsWith(TEXT("==")))
|
|
{
|
|
AddDiagnostic(Output.Errors, TEXT("Unexpected sequence '=='"));
|
|
break;
|
|
}
|
|
else if (Source.StartsWith(TEXT("::")))
|
|
{
|
|
Block = SubStrView(Source, 0, 2);
|
|
Source = SubStrView(Source, 2);
|
|
|
|
AddBlock(EBlockType::NamespaceDelimiter, Block);
|
|
|
|
continue;
|
|
}
|
|
else if (C == '=')
|
|
{
|
|
bFoundAssignment = true;
|
|
|
|
Source = SkipSpace(Source.Mid(1));
|
|
|
|
char C2 = Source[0];
|
|
|
|
if (C2 == '{')
|
|
{
|
|
// extract block on the next loop iteration
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
int32 Pos = INDEX_NONE;
|
|
|
|
if (!Source.FindChar(TCHAR(';'), Pos))
|
|
{
|
|
AddDiagnostic(Output.Errors, TEXT("Expected semicolon after assignment expression"));
|
|
break;
|
|
}
|
|
|
|
Block = SubStrView(Source, 0, Pos);
|
|
Block = TrimSpace(Block);
|
|
|
|
int32 BlockOffset = int32(Block.GetData() - Source.GetData());
|
|
Source = SubStrView(Source, BlockOffset);
|
|
|
|
BlockType = EBlockType::Expression;
|
|
ExpressionBlockIndex = int32(PendingBlocks.Num());
|
|
}
|
|
}
|
|
else if (C == ':')
|
|
{
|
|
Source = SubStrView(Source, 1);
|
|
bFoundColon = true;
|
|
continue;
|
|
}
|
|
else if (C == '(')
|
|
{
|
|
Block = ExtractBlock(Source, '(', ')');
|
|
BlockType = EBlockType::Args;
|
|
|
|
if (ArgsBlockIndex < 0)
|
|
{
|
|
ArgsBlockIndex = PendingBlocks.Num();
|
|
}
|
|
}
|
|
else if (C == '{')
|
|
{
|
|
Block = ExtractBlock(Source, '{', '}');
|
|
|
|
if (BodyBlockIndex == INDEX_NONE && !bFoundAssignment)
|
|
{
|
|
BlockType = EBlockType::Body;
|
|
BodyBlockIndex = PendingBlocks.Num();
|
|
bFoundBody = true;
|
|
}
|
|
else if (bFoundAssignment)
|
|
{
|
|
BlockType = EBlockType::Expression;
|
|
ExpressionBlockIndex = PendingBlocks.Num();
|
|
}
|
|
}
|
|
else if (C == '[')
|
|
{
|
|
Block = ExtractBlock(Source, '[', ']');
|
|
|
|
if (bFoundIdentifier)
|
|
{
|
|
BlockType = EBlockType::Subscript;
|
|
}
|
|
else
|
|
{
|
|
BlockType = EBlockType::Attribute;
|
|
}
|
|
}
|
|
else if (C == '<')
|
|
{
|
|
Block = ExtractBlock(Source, '<', '>');
|
|
BlockType = EBlockType::TemplateArgs;
|
|
|
|
if (ChunkType == ECodeChunkType::CBuffer)
|
|
{
|
|
// `ConstantBuffer<Foo>` is treated as a variable/resource declaration rather than a cbuffer block
|
|
ChunkType = ECodeChunkType::Variable;
|
|
}
|
|
}
|
|
else if (C == ';')
|
|
{
|
|
FinalizeChunk();
|
|
Source = SubStrView(Source, 1);
|
|
continue;
|
|
}
|
|
else if ((C == '*' || C == '&') && !PendingBlocks.IsEmpty()) // Part of a pointer or reference declaration
|
|
{
|
|
Block = SubStrView(Source, 0, 1);
|
|
Source = SubStrView(Source, 1);
|
|
|
|
AddBlock(EBlockType::PtrOrRef, Block);
|
|
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
AddDiagnostic(Output.Errors, FString::Printf(TEXT("Unexpected character '%c'"), C));
|
|
break;
|
|
}
|
|
|
|
if (Block.IsEmpty())
|
|
{
|
|
AddDiagnostic(Output.Errors, TEXT("Failed to extract code block"));
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
AddBlock(BlockType, Block);
|
|
|
|
Source = SubStrView(Source, Block.Len());
|
|
|
|
if (BlockType == EBlockType::Body && ArgsBlockIndex != INDEX_NONE)
|
|
{
|
|
FinalizeChunk();
|
|
}
|
|
else if (BlockType == EBlockType::Body && CbufferBlockIndex != INDEX_NONE)
|
|
{
|
|
FinalizeChunk();
|
|
}
|
|
else if (BlockType == EBlockType::Expression)
|
|
{
|
|
FinalizeChunk();
|
|
}
|
|
}
|
|
}
|
|
|
|
Swap(Result.Chunks, Chunks);
|
|
Swap(Result.Namespaces, NamespaceTracker.UniqueNamespaceArray);
|
|
|
|
return Result;
|
|
}
|
|
|
|
template<typename CallbackT>
|
|
void FindChunksByIdentifier(TConstArrayView<FCodeChunk> Chunks, FStringView Identifier, CallbackT Callback)
|
|
{
|
|
for (const FCodeChunk& Chunk : Chunks)
|
|
{
|
|
for (const FCodeBlock& Block : Chunk.Blocks)
|
|
{
|
|
if (Block.Code == Identifier)
|
|
{
|
|
Callback(Chunk);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static TArray<FStringView> SplitByChar(FStringView Source, TCHAR Delimiter)
|
|
{
|
|
TArray<FStringView> Result;
|
|
|
|
int32 Start = 0;
|
|
|
|
for (int32 I = 0; I < Source.Len(); ++I)
|
|
{
|
|
TCHAR C = Source[I];
|
|
if (C == Delimiter)
|
|
{
|
|
size_t Len = I - Start;
|
|
Result.Push(SubStrView(Source, Start, Len));
|
|
Start = I + 1;
|
|
}
|
|
}
|
|
|
|
if (Start != Source.Len())
|
|
{
|
|
int32 Len = Source.Len() - Start;
|
|
Result.Push(SubStrView(Source, Start, Len));
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
static void ExtractIdentifiers(FStringView InSource, TArray<FStringView>& Result)
|
|
{
|
|
FStringView Source = InSource;
|
|
|
|
const ESearchCase::Type SC = ESearchCase::CaseSensitive;
|
|
|
|
for (;;)
|
|
{
|
|
Source = SkipSpace(Source);
|
|
|
|
if (Source.IsEmpty())
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (!IsPossibleIdentifierCharacter(Source[0]))
|
|
{
|
|
if (Source.StartsWith(TEXT("//"), SC)
|
|
|| Source.StartsWith(TEXT("#line"), SC)
|
|
|| Source.StartsWith(TEXT("#pragma"), SC))
|
|
{
|
|
Source = SkipUntilNextLine(Source);
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("#if 0"), SC))
|
|
{
|
|
Source = SkipUntilStr(Source, TEXT("#endif"));
|
|
if (Source.Len() >= 6)
|
|
{
|
|
Source = SubStrView(Source, 6);
|
|
}
|
|
continue;
|
|
}
|
|
else if (Source.StartsWith(TEXT("/*"), SC))
|
|
{
|
|
Source = SkipUntilStr(Source, TEXT("*/"));
|
|
if (Source.Len() >= 2)
|
|
{
|
|
Source = SubStrView(Source, 2);
|
|
}
|
|
continue;
|
|
}
|
|
}
|
|
|
|
FStringView Remainder = SkipUntilNonIdentifierCharacter(Source);
|
|
|
|
FStringView Identifier = SubStrView(Source, 0, Source.Len() - Remainder.Len());
|
|
|
|
if (Identifier.IsEmpty())
|
|
{
|
|
if (!Remainder.IsEmpty())
|
|
{
|
|
Remainder = SubStrView(Remainder, 1);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!IsNumber(Identifier[0])) // Identifiers can't start with numbers
|
|
{
|
|
Result.Push(Identifier);
|
|
}
|
|
}
|
|
|
|
Source = Remainder;
|
|
}
|
|
}
|
|
|
|
static void ExtractIdentifiers(const FCodeChunk& Chunk, TArray<FStringView>& Result)
|
|
{
|
|
for (const FCodeBlock& Block : Chunk.Blocks)
|
|
{
|
|
ExtractIdentifiers(Block.Code, Result);
|
|
}
|
|
}
|
|
|
|
static void OutputChunk(const FCodeChunk& Chunk, FStringBuilderBase& OutputStream)
|
|
{
|
|
if (Chunk.Blocks.IsEmpty())
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (Chunk.bVerbatim)
|
|
{
|
|
// Fast path to output entire code block verbatim, preserving any new lines and whitespace
|
|
OutputStream << Chunk.GetCode();
|
|
}
|
|
else
|
|
{
|
|
int32 Index = 0;
|
|
for (const FCodeBlock& Block : Chunk.Blocks)
|
|
{
|
|
if (Index != 0)
|
|
{
|
|
OutputStream << ' ';
|
|
}
|
|
|
|
if (Block.Type == EBlockType::Expression)
|
|
{
|
|
OutputStream << "= ";
|
|
}
|
|
else if (Block.Type == EBlockType::Body)
|
|
{
|
|
OutputStream << "\n";
|
|
}
|
|
|
|
if (Block.Type == EBlockType::Binding || Block.Type == EBlockType::Base)
|
|
{
|
|
OutputStream << ": ";
|
|
}
|
|
|
|
OutputStream << Block.Code;
|
|
|
|
++Index;
|
|
}
|
|
}
|
|
|
|
if (Chunk.Type != ECodeChunkType::Function
|
|
&& Chunk.Type != ECodeChunkType::CBuffer
|
|
&& Chunk.Type != ECodeChunkType::Pragma
|
|
&& Chunk.Type != ECodeChunkType::Define
|
|
&& Chunk.Type != ECodeChunkType::CommentLine)
|
|
{
|
|
OutputStream << ";";
|
|
}
|
|
|
|
OutputStream << "\n";
|
|
}
|
|
|
|
struct FCasedStringViewKeyFuncs : public DefaultKeyFuncs<FStringView>
|
|
{
|
|
static FORCEINLINE FStringView GetSetKey(FStringView K) { return K; }
|
|
template <typename T>
|
|
static FORCEINLINE FStringView GetSetKey(const TPair<FStringView, T>& P) { return P.Key; }
|
|
static FORCEINLINE bool Matches(FStringView A, FStringView B) { return A.Equals(B, ESearchCase::CaseSensitive); }
|
|
static FORCEINLINE uint32 GetKeyHash(FStringView Key)
|
|
{
|
|
return CityHash32((const char*)Key.GetData(), Key.Len() * sizeof(*Key.GetData()));
|
|
}
|
|
};
|
|
|
|
static void BuildLineBreakMap(FStringView Source, TArray<int32>& OutLineBreakMap, TArray<FStringView>& OutLineDirectives)
|
|
{
|
|
OutLineBreakMap.Empty();
|
|
OutLineDirectives.Empty();
|
|
|
|
OutLineBreakMap.Add(0); // Lines numbers are 1-based, so add a dummy element to make LowerBound later return the line number directly
|
|
|
|
const int32 Len = Source.Len();
|
|
const TCHAR* Chars = Source.GetData(); // avoid bounds check overhead in [] operator
|
|
|
|
for (int32 Index = 0; Index < Len; ++Index)
|
|
{
|
|
if (Chars[Index] == TCHAR('\n'))
|
|
{
|
|
OutLineBreakMap.Add(Index);
|
|
}
|
|
else if (Chars[Index] == TCHAR('#'))
|
|
{
|
|
// In a general case, directives may be inside comments or inactive blocks.
|
|
// However we expect input source to be fully preprocessed and comments to be removed.
|
|
|
|
FStringView PossibleDirective = Source.Mid(Index);
|
|
if (PossibleDirective.StartsWith(TEXT("#line")))
|
|
{
|
|
FStringView Remainder = SkipUntilNextLine(PossibleDirective);
|
|
FStringView LineDirective = SubStrView(PossibleDirective, 0, PossibleDirective.Len() - Remainder.Len());
|
|
OutLineDirectives.Add(LineDirective);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static int32 FindLineDirective(const TArray<FStringView>& LineDirectives, const TCHAR* Ptr)
|
|
{
|
|
int32 FoundIndex = Algo::UpperBoundBy(LineDirectives, Ptr, [](FStringView Item)
|
|
{
|
|
return Item.GetData();
|
|
});
|
|
|
|
if (FoundIndex < 1 || FoundIndex > LineDirectives.Num())
|
|
{
|
|
return INDEX_NONE;
|
|
}
|
|
|
|
// UpperBound returns element that's greater than predicate, but we need the closest preceeding line directive.
|
|
return FoundIndex - 1;
|
|
}
|
|
|
|
static int32 FindLineNumber(FStringView Source, const TArray<int32>& LineBreakMap, const TCHAR* Ptr)
|
|
{
|
|
if (Ptr < Source.GetData() || Ptr >= Source.GetData() + Source.Len())
|
|
{
|
|
return INDEX_NONE;
|
|
}
|
|
|
|
const int32 Index = int32(Ptr - Source.GetData());
|
|
|
|
int32 FoundLineNumber = Algo::UpperBound(LineBreakMap, Index);
|
|
|
|
return FoundLineNumber;
|
|
}
|
|
|
|
static bool ParseLineDirective(FStringView Input, int32& OutLineNumber, FStringView& OutFileName)
|
|
{
|
|
if (!Input.StartsWith(TEXT("#line")))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
Input = Input.Mid(5); // skip `#line` itself
|
|
Input = SkipSpace(Input);
|
|
|
|
if (Input.IsEmpty() || !IsNumber(Input[0]))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
OutLineNumber = FCString::Atoi(Input.GetData());
|
|
|
|
int32 FileNameBeginIndex = INDEX_NONE;
|
|
if (Input.FindChar(TCHAR('"'), FileNameBeginIndex))
|
|
{
|
|
int32 FileNameEndIndex = INDEX_NONE;
|
|
Input.MidInline(FileNameBeginIndex + 1);
|
|
if (Input.FindChar(TCHAR('"'), FileNameEndIndex))
|
|
{
|
|
OutFileName = Input.Mid(0, FileNameEndIndex);
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void OpenNamespace(FStringBuilderBase& OutputStream, const FNamespace& Namespace)
|
|
{
|
|
for (const FStringView& Name : Namespace.Stack)
|
|
{
|
|
OutputStream << TEXT("namespace ") << Name << TEXT(" { ");
|
|
}
|
|
}
|
|
|
|
static void CloseNamespace(FStringBuilderBase& OutputStream, const FNamespace& Namespace)
|
|
{
|
|
for (const FStringView& Name : Namespace.Stack)
|
|
{
|
|
OutputStream << TEXT("}");
|
|
}
|
|
|
|
OutputStream << TEXT(" // namespace ") << Namespace.FullName;
|
|
}
|
|
|
|
static FString MinifyShader(const FParsedShader& Parsed, TConstArrayView<FStringView> RequiredSymbols, EMinifyShaderFlags Flags, FDiagnostics& Diagnostics)
|
|
{
|
|
FStringBuilderBase OutputStream;
|
|
|
|
TSet<FStringView, FCasedStringViewKeyFuncs, FDefaultSetAllocator> RelevantIdentifiers;
|
|
|
|
TSet<const FCodeChunk*> RelevantChunks;
|
|
TSet<FStringView, FCasedStringViewKeyFuncs, FDefaultSetAllocator> ProcessedIdentifiers;
|
|
|
|
TArray<const FCodeChunk*> PendingChunks;
|
|
|
|
for (FStringView Entry : RequiredSymbols)
|
|
{
|
|
RelevantIdentifiers.Add(Entry);
|
|
ProcessedIdentifiers.Add(Entry);
|
|
FindChunksByIdentifier(Parsed.Chunks, Entry, [&PendingChunks](const FCodeChunk& Chunk) { PendingChunks.Push(&Chunk); });
|
|
}
|
|
|
|
for (const FCodeChunk* Chunk : PendingChunks)
|
|
{
|
|
RelevantChunks.Add(Chunk);
|
|
}
|
|
|
|
{
|
|
// Some known builtin words to ignore
|
|
ProcessedIdentifiers.Add(TEXT("asfloat"));
|
|
ProcessedIdentifiers.Add(TEXT("asint"));
|
|
ProcessedIdentifiers.Add(TEXT("asuint"));
|
|
ProcessedIdentifiers.Add(TEXT("bool"));
|
|
ProcessedIdentifiers.Add(TEXT("bool2"));
|
|
ProcessedIdentifiers.Add(TEXT("bool3"));
|
|
ProcessedIdentifiers.Add(TEXT("bool4"));
|
|
ProcessedIdentifiers.Add(TEXT("break"));
|
|
ProcessedIdentifiers.Add(TEXT("cbuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("const"));
|
|
ProcessedIdentifiers.Add(TEXT("else"));
|
|
ProcessedIdentifiers.Add(TEXT("extern"));
|
|
ProcessedIdentifiers.Add(TEXT("false"));
|
|
ProcessedIdentifiers.Add(TEXT("float"));
|
|
ProcessedIdentifiers.Add(TEXT("float2"));
|
|
ProcessedIdentifiers.Add(TEXT("float3"));
|
|
ProcessedIdentifiers.Add(TEXT("float3x3"));
|
|
ProcessedIdentifiers.Add(TEXT("float3x4"));
|
|
ProcessedIdentifiers.Add(TEXT("float4"));
|
|
ProcessedIdentifiers.Add(TEXT("float4x4"));
|
|
ProcessedIdentifiers.Add(TEXT("for"));
|
|
ProcessedIdentifiers.Add(TEXT("groupshared"));
|
|
ProcessedIdentifiers.Add(TEXT("if"));
|
|
ProcessedIdentifiers.Add(TEXT("in"));
|
|
ProcessedIdentifiers.Add(TEXT("inout"));
|
|
ProcessedIdentifiers.Add(TEXT("int"));
|
|
ProcessedIdentifiers.Add(TEXT("int2"));
|
|
ProcessedIdentifiers.Add(TEXT("int3"));
|
|
ProcessedIdentifiers.Add(TEXT("int4"));
|
|
ProcessedIdentifiers.Add(TEXT("interface"));
|
|
ProcessedIdentifiers.Add(TEXT("out"));
|
|
ProcessedIdentifiers.Add(TEXT("packoffset"));
|
|
ProcessedIdentifiers.Add(TEXT("precise"));
|
|
ProcessedIdentifiers.Add(TEXT("register"));
|
|
ProcessedIdentifiers.Add(TEXT("return"));
|
|
ProcessedIdentifiers.Add(TEXT("static"));
|
|
ProcessedIdentifiers.Add(TEXT("struct"));
|
|
ProcessedIdentifiers.Add(TEXT("switch"));
|
|
ProcessedIdentifiers.Add(TEXT("tbuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("true"));
|
|
ProcessedIdentifiers.Add(TEXT("uint"));
|
|
ProcessedIdentifiers.Add(TEXT("uint2"));
|
|
ProcessedIdentifiers.Add(TEXT("uint3"));
|
|
ProcessedIdentifiers.Add(TEXT("uint4"));
|
|
ProcessedIdentifiers.Add(TEXT("void"));
|
|
ProcessedIdentifiers.Add(TEXT("while"));
|
|
|
|
// HLSL resource types
|
|
ProcessedIdentifiers.Add(TEXT("TextureCubeArray"));
|
|
ProcessedIdentifiers.Add(TEXT("TextureCube"));
|
|
ProcessedIdentifiers.Add(TEXT("TextureBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture3D"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture2DMSArray"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture2DMS"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture2DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture2D"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture1DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture1D"));
|
|
ProcessedIdentifiers.Add(TEXT("StructuredBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("SamplerState"));
|
|
ProcessedIdentifiers.Add(TEXT("SamplerComparisonState"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTextureCubeArray"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTextureCube"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture3D"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture2DMSArray"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture2DMS"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture2DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture2D"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture1DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("RWTexture1D"));
|
|
ProcessedIdentifiers.Add(TEXT("RWStructuredBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RWByteAddressBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RWBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RaytracingAccelerationStructure"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedTexture3D"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedTexture2DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedTexture2D"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedTexture1DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedTexture1D"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedStructuredBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedByteAddressBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RasterizerOrderedBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("FeedbackTexture2DArray"));
|
|
ProcessedIdentifiers.Add(TEXT("FeedbackTexture2D"));
|
|
ProcessedIdentifiers.Add(TEXT("ConsumeStructuredBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("ConstantBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("ByteAddressBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("Buffer"));
|
|
ProcessedIdentifiers.Add(TEXT("AppendStructuredBuffer"));
|
|
|
|
// Alternative spelling of some resource types
|
|
ProcessedIdentifiers.Add(TEXT("AppendRegularBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("ByteBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("ConsumeRegularBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("DataBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("MS_Texture2D"));
|
|
ProcessedIdentifiers.Add(TEXT("MS_Texture2D_Array"));
|
|
ProcessedIdentifiers.Add(TEXT("RegularBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_ByteBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_DataBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_RegularBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_Texture1D"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_Texture1D_Array"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_Texture2D"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_Texture2D_Array"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_Texture3D"));
|
|
ProcessedIdentifiers.Add(TEXT("RW_TextureCube"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture1D_Array"));
|
|
ProcessedIdentifiers.Add(TEXT("Texture2D_Array"));
|
|
ProcessedIdentifiers.Add(TEXT("TextureBuffer"));
|
|
ProcessedIdentifiers.Add(TEXT("TextureCube_Array"));
|
|
|
|
// Some shaders define template versions of some built-in functions, so we can't trivially ignore them
|
|
//ProcessedIdentifiers.Add(TEXT("abs"));
|
|
//ProcessedIdentifiers.Add(TEXT("any"));
|
|
//ProcessedIdentifiers.Add(TEXT("clamp"));
|
|
//ProcessedIdentifiers.Add(TEXT("clip"));
|
|
//ProcessedIdentifiers.Add(TEXT("cos"));
|
|
//ProcessedIdentifiers.Add(TEXT("cross"));
|
|
//ProcessedIdentifiers.Add(TEXT("dot"));
|
|
//ProcessedIdentifiers.Add(TEXT("frac"));
|
|
//ProcessedIdentifiers.Add(TEXT("lerp"));
|
|
//ProcessedIdentifiers.Add(TEXT("max"));
|
|
//ProcessedIdentifiers.Add(TEXT("min"));
|
|
//ProcessedIdentifiers.Add(TEXT("mul"));
|
|
//ProcessedIdentifiers.Add(TEXT("normalize"));
|
|
//ProcessedIdentifiers.Add(TEXT("pow"));
|
|
//ProcessedIdentifiers.Add(TEXT("saturate"));
|
|
//ProcessedIdentifiers.Add(TEXT("sign"));
|
|
//ProcessedIdentifiers.Add(TEXT("sin"));
|
|
//ProcessedIdentifiers.Add(TEXT("sqrt"));
|
|
}
|
|
|
|
if (PendingChunks.IsEmpty())
|
|
{
|
|
// printf("Entry point chunk is not found in the shader\n");
|
|
return {};
|
|
}
|
|
|
|
TArray<FStringView> TempIdentifiers;
|
|
|
|
TMap<FStringView, TArray<const FCodeChunk*>, FDefaultSetAllocator, FCasedStringViewKeyFuncs> ChunksByIdentifier;
|
|
for (const FCodeChunk& Chunk : Parsed.Chunks)
|
|
{
|
|
for (const FCodeBlock& Block : Chunk.Blocks)
|
|
{
|
|
if (Chunk.Type == ECodeChunkType::Function && Block.Type != EBlockType::Name)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Chunk.Type == ECodeChunkType::Struct && Block.Type != EBlockType::Type)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Chunk.Type == ECodeChunkType::CBuffer && Block.Type == EBlockType::Body)
|
|
{
|
|
TempIdentifiers.Empty();
|
|
ExtractIdentifiers(Block.Code, TempIdentifiers);
|
|
for (FStringView Identifier : TempIdentifiers)
|
|
{
|
|
ChunksByIdentifier.FindOrAdd(Identifier).Push(&Chunk);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
ChunksByIdentifier.FindOrAdd(Block.Code).Push(&Chunk);
|
|
}
|
|
}
|
|
|
|
TMap<const FCodeChunk*, const FCodeChunk*> ChunkRequestedBy;
|
|
|
|
while (!PendingChunks.IsEmpty())
|
|
{
|
|
TempIdentifiers.Empty();
|
|
|
|
const FCodeChunk* CurrentChunk = PendingChunks.Last();
|
|
PendingChunks.Pop();
|
|
|
|
ExtractIdentifiers(*CurrentChunk, TempIdentifiers);
|
|
|
|
for (FStringView Identifier : TempIdentifiers)
|
|
{
|
|
bool bIdentifierWasAlreadyInSet = false;
|
|
ProcessedIdentifiers.Add(Identifier, &bIdentifierWasAlreadyInSet);
|
|
if (!bIdentifierWasAlreadyInSet)
|
|
{
|
|
auto FoundChunks = ChunksByIdentifier.Find(Identifier);
|
|
if (FoundChunks == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
for (const FCodeChunk* Chunk : *FoundChunks)
|
|
{
|
|
if (Chunk == CurrentChunk)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
bool bChunkWasAlreadyInSet = false;
|
|
RelevantChunks.Add(Chunk, &bChunkWasAlreadyInSet);
|
|
if (!bChunkWasAlreadyInSet)
|
|
{
|
|
PendingChunks.Push(Chunk);
|
|
|
|
if (Chunk->Type == ECodeChunkType::Function
|
|
|| Chunk->Type == ECodeChunkType::Struct
|
|
|| Chunk->Type == ECodeChunkType::CBuffer
|
|
|| Chunk->Type == ECodeChunkType::Variable)
|
|
{
|
|
ChunkRequestedBy.FindOrAdd(Chunk) = CurrentChunk;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint32 NumFunctions = 0;
|
|
uint32 NumStructs = 0;
|
|
uint32 NumVariables = 0;
|
|
uint32 NumCBuffers = 0;
|
|
uint32 NumOtherChunks = 0;
|
|
|
|
for (const FCodeChunk& Chunk : Parsed.Chunks)
|
|
{
|
|
if (RelevantChunks.Find(&Chunk) == nullptr)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (Chunk.Type == ECodeChunkType::Function)
|
|
{
|
|
NumFunctions += 1;
|
|
}
|
|
else if (Chunk.Type == ECodeChunkType::Struct)
|
|
{
|
|
NumStructs += 1;
|
|
}
|
|
else if (Chunk.Type == ECodeChunkType::Variable)
|
|
{
|
|
NumVariables += 1;
|
|
}
|
|
else if (Chunk.Type == ECodeChunkType::CBuffer)
|
|
{
|
|
NumCBuffers += 1;
|
|
}
|
|
else
|
|
{
|
|
NumOtherChunks += 1;
|
|
}
|
|
}
|
|
|
|
if (EnumHasAnyFlags(Flags, EMinifyShaderFlags::OutputStats))
|
|
{
|
|
OutputStream << "// Total code chunks: " << RelevantChunks.Num() << "\n";
|
|
OutputStream << "// - Functions: " << NumFunctions << "\n";
|
|
OutputStream << "// - Structs: " << NumStructs << "\n";
|
|
OutputStream << "// - CBuffers: " << NumCBuffers << "\n";
|
|
OutputStream << "// - Variables: " << NumVariables << "\n";
|
|
OutputStream << "// - Other: " << NumOtherChunks << "\n";
|
|
OutputStream << "\n";
|
|
}
|
|
|
|
TArray<int32> LineBreakMap;
|
|
TArray<FStringView> LineDirectives;
|
|
if (EnumHasAnyFlags(Flags, EMinifyShaderFlags::OutputLines))
|
|
{
|
|
BuildLineBreakMap(Parsed.Source, LineBreakMap, LineDirectives);
|
|
}
|
|
|
|
const FNamespace* CurrentNamespace = nullptr;
|
|
|
|
for (const FCodeChunk& Chunk : Parsed.Chunks)
|
|
{
|
|
auto ShouldSkipChunk = [&RelevantChunks, &Chunk, Flags]()
|
|
{
|
|
// Pragmas and defines that remain after preprocessing must be preserved as they may control important compiler behaviors.
|
|
if (Chunk.Type == ECodeChunkType::Pragma || Chunk.Type == ECodeChunkType::Define)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// The preprocessed shader may have auto-generated comments such as `// #define FOO 123` that may be useful to keep for debugging.
|
|
if (Chunk.Type == ECodeChunkType::CommentLine && EnumHasAnyFlags(Flags, EMinifyShaderFlags::OutputCommentLines))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Always include `using` statements if they are present in the global scope
|
|
if (Chunk.Type == ECodeChunkType::Using)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (RelevantChunks.Find(&Chunk))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
if (ShouldSkipChunk())
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const FNamespace* PendingNamespace = Chunk.Namespace != INDEX_NONE ? &Parsed.Namespaces[Chunk.Namespace] : nullptr;
|
|
|
|
if (PendingNamespace != CurrentNamespace)
|
|
{
|
|
if (CurrentNamespace)
|
|
{
|
|
CloseNamespace(OutputStream, *CurrentNamespace);
|
|
OutputStream << TEXT("\n\n");
|
|
}
|
|
|
|
if (PendingNamespace)
|
|
{
|
|
OpenNamespace(OutputStream, *PendingNamespace);
|
|
OutputStream << TEXT("\n\n");
|
|
}
|
|
|
|
CurrentNamespace = PendingNamespace;
|
|
}
|
|
|
|
if (EnumHasAnyFlags(Flags, EMinifyShaderFlags::OutputReasons))
|
|
{
|
|
auto RequestedBy = ChunkRequestedBy.Find(&Chunk);
|
|
if (RequestedBy != nullptr)
|
|
{
|
|
const FCodeChunk* RequestedByChunk = *RequestedBy;
|
|
FStringView RequestedByName = RequestedByChunk->FindFirstBlockByType(EBlockType::Name);
|
|
if (!RequestedByName.IsEmpty())
|
|
{
|
|
OutputStream << TEXT("// REASON: ") << RequestedByName << TEXT("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
if (EnumHasAnyFlags(Flags, EMinifyShaderFlags::OutputLines))
|
|
{
|
|
const FStringView ChunkCode = Chunk.Blocks[0].Code;
|
|
int32 LineDirectiveIndex = FindLineDirective(LineDirectives, ChunkCode.GetData());
|
|
int32 ChunkLine = FindLineNumber(Parsed.Source, LineBreakMap, ChunkCode.GetData());
|
|
|
|
if (ChunkLine != INDEX_NONE && LineDirectiveIndex == INDEX_NONE)
|
|
{
|
|
// There was no valid line directive for this chunk, but we do know the line in the input source, so just emit that.
|
|
|
|
OutputStream << TEXT("#line ") << ChunkLine << TEXT("\n");
|
|
}
|
|
else if (ChunkLine != INDEX_NONE && LineDirectiveIndex != INDEX_NONE)
|
|
{
|
|
// We have a valid line directive and line number in the input source.
|
|
// Some of the input source code may have been removed, so we need to adjust
|
|
// the line number before emitting the line directive.
|
|
|
|
FStringView LineDirective = LineDirectives[LineDirectiveIndex];
|
|
int32 LineDirectiveLine = FindLineNumber(Parsed.Source, LineBreakMap, LineDirective.GetData());
|
|
int32 ParsedLineNumber = INDEX_NONE;
|
|
FStringView ParsedFileName;
|
|
if (LineDirectiveLine != INDEX_NONE && ParseLineDirective(LineDirective, ParsedLineNumber, ParsedFileName))
|
|
{
|
|
int32 OffsetFromLineDirective = ChunkLine - (LineDirectiveLine + 1); // Line directive identifies the *next* line, hence +1 when computing the offset
|
|
int32 PatchedLineNumber = ParsedLineNumber + OffsetFromLineDirective;
|
|
|
|
OutputStream << TEXT("#line ") << PatchedLineNumber;
|
|
if (!ParsedFileName.IsEmpty())
|
|
{
|
|
OutputStream << TEXT(" \"") << ParsedFileName << TEXT("\"");
|
|
}
|
|
OutputStream << TEXT("\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
OutputChunk(Chunk, OutputStream);
|
|
|
|
OutputStream << "\n";
|
|
}
|
|
|
|
if (CurrentNamespace)
|
|
{
|
|
CloseNamespace(OutputStream, *CurrentNamespace);
|
|
OutputStream << TEXT("\n");
|
|
CurrentNamespace = nullptr;
|
|
}
|
|
|
|
FString Output = FString(OutputStream.ToView());
|
|
|
|
return Output;
|
|
}
|
|
|
|
static FString MinifyShader(const FParsedShader& Parsed, FStringView EntryPoint, EMinifyShaderFlags Flags, FDiagnostics& Diagnostics)
|
|
{
|
|
TArray<FStringView> RequiredSymbols = SplitByChar(EntryPoint, ';');
|
|
return MinifyShader(Parsed, RequiredSymbols, Flags, Diagnostics);
|
|
}
|
|
|
|
FMinifiedShader Minify(const FStringView PreprocessedShader, TConstArrayView<FStringView> RequiredSymbols, EMinifyShaderFlags Flags)
|
|
{
|
|
FMinifiedShader Result;
|
|
|
|
FParsedShader Parsed = ParseShader(PreprocessedShader, Result.Diagnostics);
|
|
|
|
if (!Parsed.Chunks.IsEmpty())
|
|
{
|
|
Result.Code = MinifyShader(Parsed, RequiredSymbols, Flags, Result.Diagnostics);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
FMinifiedShader Minify(const FStringView PreprocessedShader, const FStringView EntryPoint, EMinifyShaderFlags Flags)
|
|
{
|
|
return Minify(PreprocessedShader, MakeArrayView(&EntryPoint, 1), Flags);
|
|
}
|
|
|
|
} // namespace UE::ShaderMinifier
|
|
|
|
#if WITH_AUTOMATION_TESTS
|
|
|
|
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FShaderMinifierParserTest, "System.Shaders.ShaderMinifier.Parse", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter);
|
|
|
|
namespace UE::ShaderMinifier
|
|
{
|
|
// Convenience wrapper for tests where we don't care about diagnostic messages
|
|
static FParsedShader ParseShader(FStringView InSource)
|
|
{
|
|
FDiagnostics Diagnostics;
|
|
return ParseShader(InSource, Diagnostics);
|
|
}
|
|
}
|
|
|
|
bool FShaderMinifierParserTest::RunTest(const FString& Parameters)
|
|
{
|
|
using namespace UE::ShaderMinifier;
|
|
|
|
TestEqual(TEXT("SkipSpace"),
|
|
FString(SkipSpace(TEXT(" \n\r\f \tHello"))),
|
|
FString(TEXT("Hello")));
|
|
|
|
TestEqual(TEXT("SkipUntilStr (found)"),
|
|
FString(SkipUntilStr(TEXT("Hello World"), TEXT("World"))),
|
|
FString(TEXT("World")));
|
|
|
|
TestEqual(TEXT("SkipUntilStr (not found)"),
|
|
FString(SkipUntilStr(TEXT("Hello World"), TEXT("Blah"))),
|
|
FString());
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("static const struct { int Blah; } Foo = { 123; };"));
|
|
TestEqual(TEXT("Anonymous struct variable with initializer, total chunks"), P.Chunks.Num(), 1);
|
|
if (P.Chunks.Num() == 1)
|
|
{
|
|
TestEqual(TEXT("Anonymous struct variable with initializer, main chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("float4 PSMain() : SV_Target { return float4(1,0,0,1); };"));
|
|
TestEqual(TEXT("Pixel shader entry point, total chunks"), P.Chunks.Num(), 1);
|
|
if (P.Chunks.Num() == 1)
|
|
{
|
|
TestEqual(TEXT("Pixel shader entry point, main chunk type"), P.Chunks[0].Type, ECodeChunkType::Function);
|
|
}
|
|
}
|
|
|
|
{
|
|
TArray<FStringView> R;
|
|
ExtractIdentifiers(TEXT("Hello[World]; Foo[0];\n"), R);
|
|
if (TestEqual(TEXT("ExtractIdentifiers1: Num"), R.Num(), 3))
|
|
{
|
|
TestEqual(TEXT("ExtractIdentifiers1: R[0]"), FString(R[0]), TEXT("Hello"));
|
|
TestEqual(TEXT("ExtractIdentifiers1: R[1]"), FString(R[1]), TEXT("World"));
|
|
TestEqual(TEXT("ExtractIdentifiers1: R[2]"), FString(R[2]), TEXT("Foo"));
|
|
}
|
|
}
|
|
|
|
{
|
|
TArray<FStringView> R;
|
|
ExtractIdentifiers(TEXT("#line 0\nStructuredBuffer<uint4> Blah : register(t0, space123);#line 1\n#pragma foo\n"), R);
|
|
if (TestEqual(TEXT("ExtractIdentifiers2: Num"), R.Num(), 6))
|
|
{
|
|
TestEqual(TEXT("ExtractIdentifiers2: R[0]"), FString(R[0]), TEXT("StructuredBuffer"));
|
|
TestEqual(TEXT("ExtractIdentifiers2: R[1]"), FString(R[1]), TEXT("uint4"));
|
|
TestEqual(TEXT("ExtractIdentifiers2: R[2]"), FString(R[2]), TEXT("Blah"));
|
|
TestEqual(TEXT("ExtractIdentifiers2: R[3]"), FString(R[3]), TEXT("register"));
|
|
TestEqual(TEXT("ExtractIdentifiers2: R[4]"), FString(R[4]), TEXT("t0"));
|
|
TestEqual(TEXT("ExtractIdentifiers2: R[5]"), FString(R[5]), TEXT("space123"));
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("StructuredBuffer<uint4> Blah : register(t0, space123);"));
|
|
if (TestEqual(TEXT("ParseShader: structured buffer: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: structured buffer: chunk"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("const float Foo = 123.45f;"));
|
|
if (TestEqual(TEXT("ParseShader: const float with initializer: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: const float with initializer: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("struct Blah { int A; };"));
|
|
if (TestEqual(TEXT("ParseShader: struct: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: struct: chunk type"), P.Chunks[0].Type, ECodeChunkType::Struct);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("struct Foo { int FooA; }; struct Bar : Foo { int BarA; };"));
|
|
if (TestEqual(TEXT("ParseShader: inherited struct: num chunks"), P.Chunks.Num(), 2))
|
|
{
|
|
TestEqual(TEXT("ParseShader: inherited struct: chunk 0 type"), P.Chunks[0].Type, ECodeChunkType::Struct);
|
|
TestEqual(TEXT("ParseShader: inherited struct: chunk 1 type"), P.Chunks[1].Type, ECodeChunkType::Struct);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("[numthreads(8,8,1)] void Main() {};"));
|
|
if (TestEqual(TEXT("ParseShader: compute shader entry point: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: compute shader entry point: chunk type"), P.Chunks[0].Type, ECodeChunkType::Function);
|
|
|
|
if (TestEqual(TEXT("ParseShader: compute shader entry point: num blocks"), P.Chunks[0].Blocks.Num(), 5))
|
|
{
|
|
TestEqual(TEXT("ParseShader: compute shader entry point: attribute block type"), P.Chunks[0].Blocks[0].Type, EBlockType::Attribute);
|
|
}
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("Texture2D Blah : register(t0);"));
|
|
if (TestEqual(TEXT("ParseShader: texture with register: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: texture with register: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
{
|
|
auto P = ParseShader(TEXT("Texture2D Blah;"));
|
|
if (TestEqual(TEXT("ParseShader: texture: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: texture: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("SamplerState Blah : register(s0, space123);"));
|
|
if (TestEqual(TEXT("ParseShader: sampler state with register: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: sampler state with register: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
// TODO: handle function forward declarations
|
|
auto P = ParseShader(TEXT("Foo Fun(int a);"));
|
|
TestEqual(TEXT("ParseShader: function forward declaration"), P.Chunks[0].Type, ECodeChunkType::FunctionDecl);
|
|
}
|
|
#endif
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("void Fun(int a) {};"));
|
|
if (TestEqual(TEXT("ParseShader: function with trailing semicolon: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: function with trailing semicolon: chunk type"), P.Chunks[0].Type, ECodeChunkType::Function);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("void Fun(int a) {}"));
|
|
if (TestEqual(TEXT("ParseShader: function: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: function: chunk type"), P.Chunks[0].Type, ECodeChunkType::Function);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("cbuffer Foo {blah} SamplerState S;"));
|
|
|
|
if (TestEqual(TEXT("ParseShader: cbuffer and sampler state: num chunks"), P.Chunks.Num(), 2))
|
|
{
|
|
TestEqual(TEXT("ParseShader: cbuffer and sampler state: chunk type [0]"), P.Chunks[0].Type, ECodeChunkType::CBuffer);
|
|
TestEqual(TEXT("ParseShader: cbuffer and sampler state: chunk type [1]"), P.Chunks[1].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("struct Foo { int a; };"));
|
|
if (TestEqual(TEXT("ParseShader: struct: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: struct: chunk type"), P.Chunks[0].Type, ECodeChunkType::Struct);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("struct { int a; } Foo = { 123; };"));
|
|
if (TestEqual(TEXT("ParseShader: anonymous struct with variable and initializer: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: anonymous struct with variable and initializer: chunk type [0]"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
{
|
|
// TODO: handle struct forward declarations
|
|
auto P = ParseShader(TEXT("struct Foo;"));
|
|
}
|
|
#endif
|
|
|
|
{
|
|
auto P = ParseShader(
|
|
TEXT("cbuffer MyBuffer : register(b3)")
|
|
TEXT("{ float4 Element1 : packoffset(c0); float1 Element2 : packoffset(c1); float1 Element3 : packoffset(c1.y); }"));
|
|
if (TestEqual(TEXT("ParseShader: cbuffer with packoffset: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: cbuffer with packoffset: chunk type"), P.Chunks[0].Type, ECodeChunkType::CBuffer);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("static const struct { float4 Param; } Foo;"));
|
|
if (TestEqual(TEXT("ParseShader: static const anonymous struct with variable: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: static const anonymous struct with variable: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("static const struct { float4 Param; } Foo = { FooCB_Param; };"));
|
|
if (TestEqual(TEXT("ParseShader: static const anonymous struct with variable and initializer: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: static const anonymous struct with variable and initializer: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("template <typename T> float Fun(T x) { return (float)x; }"));
|
|
if (TestEqual(TEXT("ParseShader: template function: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: template function: chunk type"), P.Chunks[0].Type, ECodeChunkType::Function);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("enum EFoo { A, B = 123 };"));
|
|
if (TestEqual(TEXT("ParseShader: enum: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: enum: chunk type"), P.Chunks[0].Type, ECodeChunkType::Enum);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("enum class EFoo { A, B };"));
|
|
if (TestEqual(TEXT("ParseShader: enum class: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: enum class: chunk type"), P.Chunks[0].Type, ECodeChunkType::Enum);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("#define Foo 123"));
|
|
if (TestEqual(TEXT("ParseShader: define: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: define: chunk type"), P.Chunks[0].Type, ECodeChunkType::Define);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("#pragma Foo"));
|
|
if (TestEqual(TEXT("ParseShader: pragma: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: pragma: chunk type"), P.Chunks[0].Type, ECodeChunkType::Pragma);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("ConstantBuffer<Foo> CB : register ( b123, space456);"));
|
|
if (TestEqual(TEXT("ParseShader: ConstantBuffer<Foo>: num chunks"), P.Chunks.Num(), 1))
|
|
{
|
|
TestEqual(TEXT("ParseShader: ConstantBuffer<Foo>: chunk type"), P.Chunks[0].Type, ECodeChunkType::Variable);
|
|
}
|
|
}
|
|
|
|
{
|
|
auto P = ParseShader(TEXT("namespace NS1 { void Fun() {}; } namespace NS2 { void Fun() {}; }"));
|
|
if (TestEqual(TEXT("ParseShader: namespaces: num chunks"), P.Chunks.Num(), 2)
|
|
&& TestEqual(TEXT("ParseShader: namespaces: num namespaces"), P.Namespaces.Num(), 2))
|
|
{
|
|
TestEqual(TEXT("ParseShader: namespaces: chunk 0 namespace"), P.Chunks[0].Namespace, 0);
|
|
TestEqual(TEXT("ParseShader: namespaces: chunk 1 namespace"), P.Chunks[1].Namespace, 1);
|
|
}
|
|
}
|
|
|
|
int32 NumErrors = ExecutionInfo.GetErrorTotal();
|
|
|
|
return NumErrors == 0;
|
|
}
|
|
|
|
IMPLEMENT_SIMPLE_AUTOMATION_TEST(FShaderMinifierTest, "System.Shaders.ShaderMinifier.Minify", EAutomationTestFlags::EditorContext | EAutomationTestFlags::EngineFilter);
|
|
|
|
bool FShaderMinifierTest::RunTest(const FString& Parameters)
|
|
{
|
|
using namespace UE::ShaderMinifier;
|
|
|
|
FStringView TestShaderCode =
|
|
TEXT(R"(// dxc /T cs_6_6 /E MainCS MinifierTest.hlsl
|
|
struct FFoo
|
|
{
|
|
float X;
|
|
float Y;
|
|
};
|
|
|
|
#pragma test_pragma
|
|
struct FBar
|
|
{
|
|
FFoo Foo;
|
|
};
|
|
|
|
uint GUnreferencedParameter;
|
|
|
|
struct FUnreferencedStruct
|
|
{
|
|
uint X;
|
|
};
|
|
|
|
uint UnreferencedFunction()
|
|
{
|
|
return GUnreferencedParameter;
|
|
}
|
|
|
|
#define COMPILER_DEFINITION_TEST 123
|
|
float Sum(in FBar Param)
|
|
{
|
|
return Param.Foo.X + Param.Foo.Y;
|
|
}
|
|
|
|
float FunA()
|
|
{
|
|
// Comment inside function
|
|
FBar Temp;
|
|
Temp.Foo.X = 1;
|
|
Temp.Foo.Y = 2;
|
|
return Sum(Temp);
|
|
}
|
|
|
|
float FunB(int Param)
|
|
{
|
|
return FunA() * (float)Param;
|
|
}
|
|
|
|
#line 1000 "MinifierTest.hlsl"
|
|
// Test comment 1
|
|
void EmptyFunction(){}
|
|
|
|
struct
|
|
{
|
|
int Foo;
|
|
int Bar;
|
|
} GAnonymousStruct;
|
|
|
|
struct FStructA
|
|
{
|
|
int Foo;
|
|
int Bar;
|
|
} GStructA;
|
|
|
|
namespace NS1 {
|
|
namespace NS2 {
|
|
static const struct FStructB
|
|
{
|
|
int Foo;
|
|
} GStructB = {123};
|
|
|
|
static const struct FStructC
|
|
{
|
|
int Foo;
|
|
} GStructC = { GStructA.Foo };
|
|
}} // NS1::NS2
|
|
|
|
namespace NS3 {
|
|
static const struct
|
|
{
|
|
int Foo;
|
|
} GInitializedAnonymousStructA = { GStructA.Foo };
|
|
} // NS3
|
|
|
|
static const struct
|
|
{
|
|
int Foo;
|
|
} GInitializedAnonymousStructB = { 123 };
|
|
|
|
RWBuffer<float4> OutputBuffer;
|
|
|
|
// Test comment 2
|
|
[numthreads(1,1,1)]
|
|
// Comment during function declaration
|
|
void MainCS()
|
|
{
|
|
using namespace NS1::NS2;
|
|
using namespace NS3;
|
|
float A = FunB(GAnonymousStruct.Foo);
|
|
float B = FunB(GStructA.Bar + GStructB.Foo + GStructC.Foo);
|
|
float C = FunB(GInitializedAnonymousStructA.Foo + GInitializedAnonymousStructB.Foo);
|
|
OutputBuffer[0] = A + B;
|
|
}
|
|
)");
|
|
|
|
auto ChunkPresent = [](const FParsedShader& Parsed, FStringView Name)
|
|
{
|
|
for (const FCodeChunk& Chunk : Parsed.Chunks)
|
|
{
|
|
for (const FCodeBlock& Block : Chunk.Blocks)
|
|
{
|
|
if (Block.Code == Name)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
FParsedShader Parsed = ParseShader(TestShaderCode);
|
|
|
|
{
|
|
FDiagnostics Diagnostics;
|
|
FString Minified = MinifyShader(Parsed, TEXT("EmptyFunction"), EMinifyShaderFlags::None, Diagnostics);
|
|
FParsedShader MinifiedParsed = ParseShader(Minified);
|
|
if (TestEqual(TEXT("MinifyShader: EmptyFunction: num chunks"), MinifiedParsed.Chunks.Num(), 3))
|
|
{
|
|
TestEqual(TEXT("MinifyShader: EmptyFunction: pragma"), *FString(MinifiedParsed.Chunks[0].GetCode()), TEXT("#pragma test_pragma"));
|
|
TestEqual(TEXT("MinifyShader: EmptyFunction: define"), *FString(MinifiedParsed.Chunks[1].GetCode()), TEXT("#define COMPILER_DEFINITION_TEST 123"));
|
|
TestEqual(TEXT("MinifyShader: EmptyFunction: function"), *FString(MinifiedParsed.Chunks[2].GetCode()), TEXT("void EmptyFunction(){}"));
|
|
}
|
|
}
|
|
|
|
{
|
|
FDiagnostics Diagnostics;
|
|
FString Minified = MinifyShader(Parsed, TEXT("MainCS"), EMinifyShaderFlags::OutputReasons, Diagnostics);
|
|
FParsedShader MinifiedParsed = ParseShader(Minified);
|
|
|
|
// Expect true:
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains MainCS"), ChunkPresent(MinifiedParsed, TEXT("MainCS")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains FFoo"), ChunkPresent(MinifiedParsed, TEXT("FFoo")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains FBar"), ChunkPresent(MinifiedParsed, TEXT("FBar")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains Sum"), ChunkPresent(MinifiedParsed, TEXT("Sum")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains FunA"), ChunkPresent(MinifiedParsed, TEXT("FunA")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains FunB"), ChunkPresent(MinifiedParsed, TEXT("FunB")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains GAnonymousStruct"), ChunkPresent(MinifiedParsed, TEXT("GAnonymousStruct")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains GStructA"), ChunkPresent(MinifiedParsed, TEXT("GStructA")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains GStructB"), ChunkPresent(MinifiedParsed, TEXT("GStructB")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains GStructC"), ChunkPresent(MinifiedParsed, TEXT("GStructC")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains GInitializedAnonymousStructA"), ChunkPresent(MinifiedParsed, TEXT("GInitializedAnonymousStructA")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains GInitializedAnonymousStructB"), ChunkPresent(MinifiedParsed, TEXT("GInitializedAnonymousStructB")));
|
|
TestTrue(TEXT("MinifyShader: MainCS: contains OutputBuffer"), ChunkPresent(MinifiedParsed, TEXT("OutputBuffer")));
|
|
|
|
// Expect false:
|
|
TestFalse(TEXT("MinifyShader: MainCS: contains UnreferencedFunction"), ChunkPresent(MinifiedParsed, TEXT("UnreferencedFunction")));
|
|
TestFalse(TEXT("MinifyShader: MainCS: contains FUnreferencedStruct"), ChunkPresent(MinifiedParsed, TEXT("FUnreferencedStruct")));
|
|
TestFalse(TEXT("MinifyShader: MainCS: contains GUnreferencedParameter"), ChunkPresent(MinifiedParsed, TEXT("GUnreferencedParameter")));
|
|
}
|
|
|
|
int32 NumErrors = ExecutionInfo.GetErrorTotal();
|
|
|
|
return NumErrors == 0;
|
|
}
|
|
|
|
#endif // WITH_AUTOMATION_TESTS
|