Files
UnrealEngineUWP/Engine/Source/Developer/MeshMergeUtilities/MeshMergeUtilities.Build.cs
Michael Trepka fa17f965ad Fix for module dependencies on Mac causing SkeletalMeshEditor load too early, causing a crash
#jira UE-96645
#rb Lukas.Hermanns

[CL 14127179 by Michael Trepka in ue5-main branch]
2020-08-17 16:46:42 -04:00

67 lines
1.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.IO;
public class MeshMergeUtilities : ModuleRules
{
public MeshMergeUtilities(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string [] {
"Core",
"CoreUObject",
"EditorFramework",
"Engine",
"RenderCore",
"Renderer",
"RHI",
"Landscape",
"UnrealEd",
"MaterialUtilities",
"SlateCore",
"Slate",
"StaticMeshEditor",
"MaterialBaking",
"MeshUtilitiesCommon",
"ToolMenus",
}
);
PublicDependencyModuleNames.AddRange(
new string [] {
"RawMesh",
"MeshDescription",
"StaticMeshDescription",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
"SkeletalMeshEditor",
"Persona",
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
"MaterialBaking",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"HierarchicalLODUtilities",
"MeshUtilities",
"MeshReductionInterface",
}
);
}
}