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* Reused existing code to share it between all HLOD generation methods #jira UE-161274, UE-156559 #rb patrick.enfedaque #preflight 632927c99840225da23c49a5 [CL 22088941 by sebastien lussier in ue5-main branch]
53 lines
1.1 KiB
C#
53 lines
1.1 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class MaterialUtilities : ModuleRules
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{
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public MaterialUtilities(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.AddRange(
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new string [] {
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"Core",
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"CoreUObject",
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"EditorFramework",
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"Engine",
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"RenderCore",
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"Renderer",
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"RHI",
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"Landscape",
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"UnrealEd",
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"MaterialBaking",
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}
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);
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DynamicallyLoadedModuleNames.AddRange(
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new string[] {
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"MeshMergeUtilities",
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}
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);
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PublicDependencyModuleNames.AddRange(
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new string [] {
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"MeshDescription",
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"StaticMeshDescription",
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"GeometryCore"
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}
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);
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PrivateIncludePathModuleNames.AddRange(
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new string[] {
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"Landscape",
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"MeshMergeUtilities",
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}
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);
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CircularlyReferencedDependentModules.AddRange(
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new string[] {
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"Landscape"
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}
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);
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}
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}
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