Files
UnrealEngineUWP/Engine/Source/Developer/LogVisualizer/Private/SVisualLoggerReport.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

34 lines
910 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "SVisualLoggerView.h"
#include "SVisualLoggerTimeline.h"
#include "Framework/Text/ITextDecorator.h"
#include "Widgets/Text/SRichTextBlock.h"
class SVisualLoggerReport : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SVisualLoggerReport) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, TArray< TSharedPtr<class SLogVisualizerTimeline> >&, TSharedPtr<class SVisualLoggerView> VisualLoggerView);
virtual ~SVisualLoggerReport();
protected:
void GenerateReportText();
protected:
TArray< TSharedPtr<class SLogVisualizerTimeline> > SelectedItems;
TArray<TSharedRef<ITextDecorator>> Decorators;
TSharedPtr<class SRichTextBlock> InteractiveRichText;
FText ReportText;
TArray<FString> CollectedEvents;
};