Files
UnrealEngineUWP/Engine/Source/Developer/AutomationController/Public/IAutomationControllerModule.h
ryan durand 471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00

36 lines
830 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Modules/ModuleManager.h"
#include "IAutomationControllerManager.h"
/**
* Interface for AutomationController modules.
*/
class IAutomationControllerModule
: public IModuleInterface
{
public:
/**
* Gets the automation controller.
*
* @return a reference to the automation controller.
*/
virtual IAutomationControllerManagerRef GetAutomationController( ) = 0;
/** Init message bus usage. */
virtual void Init() = 0;
/** Tick function that will execute enabled tests for different device clusters. */
virtual void Tick() = 0;
static IAutomationControllerModule& Get()
{
return FModuleManager::GetModuleChecked<IAutomationControllerModule>("AutomationController");
}
};