Files
UnrealEngineUWP/Engine/Source/Developer/AssetTools/AssetTools.Build.cs
bryan sefcik 5798c36ed1 Added a missing circular dependency with AssetTools and UnrealEd.
Updated AssetTypeActivationOpenedMethod.h to include the generated.h.
#preflight 63d2beb85354589b5c70adb5

[CL 23871556 by bryan sefcik in ue5-main branch]
2023-01-26 13:19:09 -05:00

120 lines
2.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AssetTools : ModuleRules
{
public AssetTools(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"SlateCore",
"EditorFramework",
"UnrealEd",
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"Merge",
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AssetDefinition",
"Engine",
"InputCore",
"ApplicationCore",
"Slate",
"SourceControl",
"PropertyEditor",
"Kismet",
"Landscape",
"Foliage",
"Projects",
"RHI",
"MaterialEditor",
"ToolMenus",
"PhysicsCore",
"DeveloperSettings",
"ClassViewer",
"EngineSettings",
"InterchangeCore",
"InterchangeEngine",
"PhysicsUtilities",
"AssetRegistry"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[] {
"Analytics",
"ContentBrowser",
"CollectionManager",
"CurveAssetEditor",
"DesktopPlatform",
"EditorWidgets",
"GameProjectGeneration",
"PropertyEditor",
"ActorPickerMode",
"Kismet",
"MainFrame",
"MaterialEditor",
"MessageLog",
"PackagesDialog",
"Persona",
"FontEditor",
"AudioEditor",
"SourceControl",
"Landscape",
"SkeletonEditor",
"SkeletalMeshEditor",
"AnimationEditor",
"AnimationBlueprintEditor",
"AnimationModifiers",
"TextureEditor",
"DataTableEditor",
"Cascade",
"PhysicsAssetEditor",
"CurveTableEditor",
"StaticMeshEditor",
"VirtualTexturingEditor"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"ContentBrowser",
"CollectionManager",
"CurveTableEditor",
"DataTableEditor",
"DesktopPlatform",
"EditorWidgets",
"GameProjectGeneration",
"ActorPickerMode",
"MainFrame",
"MessageLog",
"PackagesDialog",
"Persona",
"FontEditor",
"AudioEditor",
"SkeletonEditor",
"SkeletalMeshEditor",
"AnimationEditor",
"AnimationBlueprintEditor",
"AnimationModifiers",
"VirtualTexturingEditor"
}
);
CircularlyReferencedDependentModules.AddRange(
new string[] {
"UnrealEd",
}
);
}
}