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UnrealEngineUWP/Engine/Config/Unix/DataDrivenPlatformInfo.ini
jeannoe morissette 24cd34ef07 Unify the DataDrivePlatformInfo for VULKAN_SM5 in a common VulkanPC fake platform. The same slot was used in Editor (FGenericDataDrivenShaderPlatformInfo::Infos[SP_VULKAN_SM5]) for all these different sets of values (Windows, Linux, etc), so they would overwrite eachother (and the last one loaded was used). Use a single set of values for all VULKAN_SM5 and we will add a ShaderPlatform for those that need to diverge (like it was done for Android) or store the setting elsewhere.
#rb Mihnea.Balta,steve.smith

[CL 17601769 by jeannoe morissette in ue5-main branch]
2021-09-22 18:17:09 -04:00

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[DataDrivenPlatformInfo]
bIsConfidential=false
IniParent=VulkanPC
bIsFakePlatform=true
GlobalIdentifier=969267E8F7A6414DAD0450C1CAE83A6E
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