Files
UnrealEngineUWP/Engine/Config/Mac/BaseMacEngine.ini
Brandon Schaefer f12b7e8aaf Use Build.bat/sh as a wrapper for UBT as we want to setup the dotnet bundled version vs depending on the system
#jira none
#rb none
#fyi Josh.Adams, Jonathan.Adamczewski
#preflight none

[CL 19654646 by Brandon Schaefer in ue5-main branch]
2022-04-06 16:14:44 -04:00

12 lines
228 B
INI

[Audio]
AudioCaptureModuleName=AudioCaptureRtAudio
[OnlineSubsystem]
LocalPlatformName=MAC
[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Mac/Build.sh
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam