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- Premade "template" plist files for Mac, MacEditor, IOS, and added a PlistMode to choose between updating a template plist (from engine) or using a "baked" out plist that Xcode won't really mess with (this is still a work in progress, as it still needs thought on how to handle IOS premade vs Mac template, etc) - Updating icons to using xcassets instead of .icns file - Added post build step for UBT to write out build versions (increments each build) to a .xcconfig for Xcode to put into the .plist, but it reads previous value. Not terrible, but it still needs work #rb adam.king #preflight 632c7e8ee23e50651b43139b [CL 22137251 by josh adams in ue5-main branch]